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  • "mlmyrdhin" started this thread
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1

Wednesday, June 27th 2012, 11:56am

Model issue

as said in the tittle, i have a strange thing with a ship model:

- shiparch.ini OK
- goods.ini OK

BUT... when i undock, the ship burns (???), but no damages, i thought it was the harpoints which was the cause and have edited some with HardCMP, so, less burn "points" (don't know how to say it, sorry), just one in the middle, i spend a few hours to check all files, have compared with other models if i've not forget something, found nothing wrong, any idea?

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2

Wednesday, June 27th 2012, 9:27pm

can you post the shiparch entry (i have a suspicion)

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3

Thursday, June 28th 2012, 4:27am

Here it is:

Quoted

[Ship]
ids_name = 459013
ids_info = 491702
ids_info1 = 491703
ids_info2 = 491694
ids_info3 = 491704
ship_class = 2
nickname = tt_vengeance
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = SHIPS\THE_THREAT\vengeance.cmp
material_library = SHIPS\THE_THREAT\vengeance.mat
material_library = fx\envmapbasic.mat
cockpit = COCKPITS\THE_THREAT\tt_vengeance.ini
envmap_material = envmapbasic
pilot_mesh = generic_pilot
max_bank_angle = 25
camera_offset = 22, 85
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
linear_drag = 1.000000
mass = 300.000000
hold_size = 400
nanobot_limit = 350
shield_battery_limit = 350
hit_pts = 120000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = intermed_damage_smallship02, 0.000000, 200000
fuse = intermed_damage_smallship03, 0.000000, 2000
steering_torque = 83000000.00000, 77000000.000000, 80000000.000000
angular_drag = 120000000.000000, 120000000.000000, 140000000.000000
rotation_inertia = 25000000.000000, 25000000.000000, 25000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 7
hp_type = hp_gun_special_7, HpWeapon01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, Hpturret05, Hpturret06, Hpturret07, Hpturret08, Hpturret09, Hpturret10, Hpturret11, Hpturret12
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
hp_type = hp_freighter_shield_special_8, HpShield01
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_countermeasure_dropper, HpCM01

This post has been edited 3 times, last edit by "mlmyrdhin" (Jun 28th 2012, 5:03am)


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4

Thursday, June 28th 2012, 7:35am

comment out the "fuse" lines. That should extinguish the fire

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5

Thursday, June 28th 2012, 8:21am

this one for sure:
fuse = intermed_damage_smallship02, 0.000000, 200000


it starts a burning fuse when your ship drops below 200.000 hit points
and your ship "only" has 120.000 hitpoints by default

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6

Monday, July 2nd 2012, 6:14am

Sorry for late reply....

...And thanks a lot, both of you. I will fix this.

I forgot: i know i'm a beginner in modding, but if i can help you, don't hesitate.

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Monday, July 2nd 2012, 8:49am

good to know

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