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oldtimer

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1

Friday, November 30th 2012, 5:30am

new ship doesn't display correctly after launching from base

ok, so my new model looks fine in hardpoint editor, it looks fine at the planet's ship and equipment dealers, but when I launch to space I am flying a black wireframe blob.

A zip file of the cmp, mat and sur files is attached.

This is my first custom ship. I actually created this years ago, and just found it on a backup drive. It's so close to finished i would be nice to get it working and make it available to the community.

thanks
oldtimer has attached the following file:
  • vipt.zip (268.76 kB - 111 times downloaded - latest: Dec 5th 2018, 4:07pm)
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2

Friday, November 30th 2012, 9:30am

Your models wireframe seems extremely detailed. I don't know if Freelancer has a poly limit, but maybe it runs into a rendering problem here

SWAT_OP-R8R

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3

Saturday, December 1st 2012, 9:04am

your textures dont even show up in hardcmp for me
so i assume that something really went wrong when you exported the model

oldtimer

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4

Sunday, December 2nd 2012, 7:28am

Very strange that you don't see the textures in hardcmp. I load it into HardCMP and see them. The texture is just a shiny chrome look, no markings except on the undercarriage.

I linked my .cmp to a new entry in shiparch, new package in goods etc. I see the ship fine on the planet, before I launch. It looks beautiful.

After I launch I see a solid black prism, with white lines around the edges. The object is pretty small, just enough to house the engines. I can fly it normally, use all mounts, like thrusters, mines, CM, all weapons fire.

I used UTF editor to compare my cmp and mat files to some that work and there are no obvious differences. I'm out of ideas for things to try.
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Sunday, December 2nd 2012, 9:51am

i would suggest to re-export it

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Tuesday, December 4th 2012, 11:52am

SWAT, did you open the cmp directly out of WinRAR or whatever you use?

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7

Tuesday, December 4th 2012, 11:54am

nope, extracted it before

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