cmp crashing in only some systems - Error 2BFAC332 - Lancersreactor

You are not logged in.

  • "Evil_Croopy" started this thread

Posts: 67

Activitypoints: 385

Date of registration: Apr 28th 2011

Reputation modifier: 2

Level: 28 [?]

Experience: 178,770

Next Level: 195,661

Thanks: 1

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

1

Thursday, April 11th 2013, 2:41pm

cmp crashing in only some systems

Help i made a fighter in milkshape, i am able to fly it round most systems apart from Manchester, and landing at Kensington base in New London were it crashes the server i guess there is a conflict with the mesh or texture. Is there any known bugs in Britiona that may be causing this ??
content.dll at offset 00107ff7
I will post back any usefull findings
thank you for any replies :)

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,553

Activitypoints: 8,615

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,446,839

Next Level: 5,107,448

Thanks: 33

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

2

Thursday, April 11th 2013, 8:28pm

there might be some kind of crc conflict with your mesh
but i m not sure if that would cause a crash

other than that only a path problem exists in bretonia at new london

  • "Evil_Croopy" started this thread

Posts: 67

Activitypoints: 385

Date of registration: Apr 28th 2011

Reputation modifier: 2

Level: 28 [?]

Experience: 178,770

Next Level: 195,661

Thanks: 1

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

3

Wednesday, April 24th 2013, 1:54pm

ok. I re exported the model after renaming the sub groups in the model it still crashes.
i renamed the model still crashes so swopped out the model for another mesh and it still crashes..
shipini entry

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
[Ship]
ids_name = 459054
ids_info = 458917
ids_info1 = 458918
ids_info2 = 66608
ids_info3 = 458946
ship_class = 1
nickname = CRMrayzor
LODranges = 0, 4999
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\vessels\f44.cmp
material_library = ships\vessels\f44.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
;pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
mass = 150
hold_size = 80
linear_drag = 0.500000
fuse = intermed_damage_smallship01, 0, 2475
fuse = intermed_damage_smallship02, 0, 1238
fuse = intermed_damage_smallship03, 0, 825
;fuse = drop_cargo_fuse, 0, 1, 0, 1
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1
hit_pts = 17500
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000, 55000, 48000
angular_drag = 41000, 41000, 35000
rotation_inertia = 8400, 8400, 1000
nudge_force = 30000
strafe_force = 20000
strafe_power_usage = 1
;bay_door_anim = Sc_open baydoor
;bay_doors_open_snd = cargo_doors_open
;bay_doors_close_snd = cargo_doors_close
;HP_bay_surface = HpBayDoor01
;HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source01
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount01, HpShield01, HpMount02
;hp_type = hp_freighter_shield_special_3, HpMount01
hp_type = hp_freighter_shield_special_2, HpMount01
hp_type = hp_freighter_shield_special_1, HpMount01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
;hp_type = hp_elite_shield_special_2, HpShield01
;hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01;, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03


can you see a bug here ??

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,553

Activitypoints: 8,615

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,446,839

Next Level: 5,107,448

Thanks: 33

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

4

Wednesday, April 24th 2013, 2:52pm

not on the first view
have you checked that the materails of the ship are unique?
what about the sur?

  • "Evil_Croopy" started this thread

Posts: 67

Activitypoints: 385

Date of registration: Apr 28th 2011

Reputation modifier: 2

Level: 28 [?]

Experience: 178,770

Next Level: 195,661

Thanks: 1

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

5

Thursday, April 25th 2013, 4:56pm

Ok was my fault here ended up being path missing.
thanks for replaying :)

This post has been edited 1 times, last edit by "Evil_Croopy" (Apr 25th 2013, 4:56pm)


SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,553

Activitypoints: 8,615

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,446,839

Next Level: 5,107,448

Thanks: 33

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

6

Friday, April 26th 2013, 8:16am

ok, goody

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link