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Jaeger

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Friday, May 31st 2013, 1:22pm

How to make a absolutely new background?

Hi. I have downloaded a F_edit, there is utf editor, with it I extracted some dds\tga resources.
I want make new background, but dont know how. I want a mono-image background, but if is better to make like in cmp file, I`ll try, but help with it)
There I found a nebula image, I dont know where to place it, and how to edit this.
I seen there a 3d model of simple sphere, I have a gmax.
So, how to do it all?Thx. :)

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Saturday, June 1st 2013, 9:13am

make a copy of an existing starsphere
open that in utf
and replace the textures by exporting them... edit ... importing

Jaeger

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Saturday, June 1st 2013, 12:17pm

Look down on the post please.
----------------------------------------------------------------------------------------

[spoiler]But how I can re-pose it?For example, nebula.

And how I can make a new starts?I not understand fully how it works in freelancer, easy for Me use 1024x1024 starts file.
Tell please, thx.


I tried to use My crow.tga but it is a my file with dds+mip maps, I deleted all mips, but mip0 I renamed to MIPS.
Image: 4096x2048

Error:

http://postimg.org/image/yn58o3nk1/




Maybe I can use some file of starts to make my single background with cube image(2,4,8,16 1024x1024 and etc.)
?


Summary, how I can make my background, with My size of image?
I want use 4096x2048, without any positions on nebulaes and etc.
I have a ready image, made in photoshop with starts, nebula, and etc.
Thank.



http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=2690
I downloaded a UTFEditor 2.1
There I can see a model.
Very bad model of vanilla starspheres.
How I can import a sphere?For example, I made a sphere in 3ds max, I`ll need to make a texture map for 2 squares I think, but
how I can import it in game?

VMeshLibrary contain
data.solar.starsphere.starsphere_iw02.lod0-102.vms
data.solar.starsphere.starsphere_iw02.lod0-142.vms

Second is 40kb file, I think this is starsphere model.
How to import it my sphere?
If I have a sphere, in 3ds.[/spoiler]
-------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------



Or more easy, I need a "cube" based starsphere, spherical, visually not cubic, like real looking.
For 1024x1024 and for 4096x2048 and 2048x4096(numbers can be less, but its proportions)


http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=5293

http://unrealoldfriends.activeboard.com/t47250341

But how I can import it in freelancer engine?

This post has been edited 11 times, last edit by "Jaeger" (Jun 1st 2013, 6:31pm)


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Sunday, June 2nd 2013, 10:25am

i dont know what you want with new vmeshes that you downloaded from somewhere

just take one of the already existing textures and edit it with utf just like i told you above
there is absolutely nothing complicated in opening that files in utf, exporting the textures and then importing the edited textures.

If you dont change the file type of the texture then you dont even need to change any utf nodes.
MIPS -> dds (DDS textures are square textures)
MIPS0-7 -> tga

btw. using textures above 2048x2048 pixel can cause problems to some graphic cards and render white textures.

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Sunday, June 2nd 2013, 12:13pm

I dont found new vmeshes...
I want cube starsphere, but game have a strange starsphere as default....
Cube, most easiest background, where to find it for freelancer?
Or how I can make it?


I found one.
Look in attachments, 7z file.
7z in zip.
Support 4096x4096


Tell please, where I can get a milkshape pack for freelancer, to import\export models files and editing it?
Thx.
Jaeger has attached the following file:

This post has been edited 3 times, last edit by "Jaeger" (Jun 2nd 2013, 2:42pm)


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Monday, June 3rd 2013, 8:45am

fine then dont listen to me

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