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Thursday, July 10th 2008, 6:01am

Olympus Freelancer Complex

The final version of Nightstalker's Universe Mod is now running on the Olympus Complex. Everyone is welcomed to play on our server, Olympus USA-1 . This is the only official server for this mod at this time (We are looking for a server in the EU). Both servers are running the latest version of FLAC with all of the new features implemented. The Olympus Complex is also a member of the Haven Admin Forums.

You will have to register on the Olympus Freelancer Complex to get access to the mod. All players must register on the forums with their main character name keep your characters. There are 113 new systems and 104 factions to make your life more interesting. With 60 new commodities you will be kept busy trading but beware of the unstable ones, they may explode. Currently there are 20 clan systems with 10 of them with clans already. Clan Systems are free if you meet the requirements to be considered a clan. Please see the Olympus forums for rules and regulations on acquiring a system (While they last). Also, every weekend we host the Olympus Games (This can be on either contest. Games currently running are: Fleet Wars, Last Man Standing, Red Baron, and a full working Race Track System. See the forums for dates and times.

New Features for Version 1.5

* Spinning planets
* New graphical weapon effects
* New graphical system effects
* New graphical engine effects
* Advanced targeting out to 12k
* Viewable range increased to 100k (Capitals can be seen up to 25k, fighters 5k, and stations 50k - 100k)
* Playerlooting on all ships
* NPCs use the same weapons and ships as the players
* News on some stations
* Players will start with 5000000 in MP.
* New intro
* New Intro Scripts
* New music tracks for systems
* New sounds for equipment & weapons
* New costume for Trent
* Massive explosions and weapon enhancements
* Regenerating shields
* NPCs use nanobots and shieldbots
* 20 Clan Systems available to Clans with 5 or more players
* 113 new systems
* 500+ new ships
* More than 500+ new stations/planets
* Massive explosion + weapon enhancements
* New Startup-Screens
* New Startup-Music
* More collision damage
* Cruise speed is set to 900
* NPC AI increased
* New rumors on the new stations/planets
* New wrecks for the new systems
* Armor available
* Subtargeting system added
* Advanced movement system added
* Wire Frames on most ships
* Custom Hit Boxes on all fighters
* New Universe map
* 60 New commodities
* 10 new wrecks
* Random Jump Hole (One ingame)
* Admin System (Admins only)
* Higher details on visual effects and objects in space
* New rumours and bribes on stations
* Explosion damage for all ships (Size matters here)
* Price limits removed
* Unique NPCs (monsters, asteroids, Derelicts)

New Systems:

Start System

* Destiny

Admin System/Prison

* Admin Heaven
* Hell

Liberty System (First 5 Liberty Systems reintroduced in 1.5)

* New York
* California
* Colorado
* Texas
* Alaska
* Virginia
* Wyoming
* Nevada
* Florida
* Carolina

Custom Systems

* Omicron Major
* Wheel of Fate
* Calidon
* Atris Minor
* Omicron Ersus
* Omicron Draconis
* Ragnarok
* Kaliam
* New Russo
* Helion
* Atris Major
* Dargaard
* Alabama

Star Trek Systems

* Sol - Pluto
* Sol - Saturn
* Sol - Jupiter
* Sol - Earth
* Alpha Centauri
* 40 Eridani A
* Bajoran
* Cardassian
* Gamma Quadrant
* Wolf 359
* Neutral Zone
* Romulan Star
* Klingon
* Borg
* Breen
* The Void

Babylon 5 Systems

* Chi Draconis A
* Zeta Tucanae
* Xi Pavonis
* Shadow
* 82 Eridani
* Proxima Centauri
* Coriana
* Zeta Orionis
* Epsilon Eridani
* Hyperspace
* Dakota
* Alpha Cygnus
* Tau Ceti

BSG Systems

* Cyrannus A
* Cyrannus B
* Cyrannus C
* Ragnar
* Cylon
* Cylon Core

Star Wars Systems

* Tatoo
* Alderaan
* Corellian
* Raxus
* Coruscant
* Kessa
* Belgaroth
* Horuset
* Yavin
* Geonosis
* Warzone
* Nubus
* Beshqek

Wing Commander

* Fariss
* Antares

Homeworld 2

* Hiigara
* Vaygr

Stargate

* Goa'uld
* Pegasus
* Ida
* Avalon
* Unknown (Ori)

Game Systems

* Game Nexus
* Battleground
* Race Track
* Nightstalker's Proving Ground

Serenity Systems

* Core
* Mao
* Dufrain
* Georgia
* Burnham

Clan Systems

* Bloodhome (Blood-Legion)
* Heaven (Angels)
* Omicron Alpha (-=Raiders=-)
* Badlands (The Furion Order =TFO=)
* Wolf Federation ([W.P.] Wolf Pack)
* Clan System 6
* Honor (No Bull Shipping)
* Clan System 8
* Clan System 9
* Clan System 10
* Clan System 11
* Clan System 12
* Clan System 13
* Clan System 14
* TNT (TNT)
* Clan System 16
* Clan System 17
* Clan System 18
* Clan System 19
* Clan System 20

Anonymous

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Sunday, July 20th 2008, 9:06am

Re: Olympus Freelancer Complex

Announcing Nightstalker's Universe Mod v1-6, this version adds 8 new systems and 6 new factions to ruin your day. I have also added about 100 new ships and a few ships that were cut from previous versions due to not being used. This version is more stable than the previous version because of mission problems due to path problems, also a lot of new revelations have occurred to me in my hunt to squash bugs, especially on how Freelancer uses its files and the way things are supposed to be coded for FL to work properly (I knew a lot of things but with the combined resources of the FL Community I learned how additional coding and modifications tick). This version will be very enjoyable to those who have played before as well for the new people who will be making their way to our server.

Server Information:

Olympus Freelancer Complex

IP: 70.246.107.106

shutbug29

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Sunday, August 3rd 2008, 9:03pm

Re: Olympus Freelancer Complex

NS, Reshep here. Just wanted once again to say how much I LOVE this mod. You did an outstanding job and it's by far the best I've played. Keep up the good work.

=13th=Hoosier_Daddy

Anonymous

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Monday, October 20th 2008, 11:30pm

Re: Olympus Freelancer Complex

Coming to the Olympus Complex Soon!!!

Version 1.65

About a dozen new ships, mostly replacement models for a few of the low quality models

More bug squishing to get rid of a few NPC crashes

Fixed Sur files on TFO's Battleship, Daedalus/Daedalus Refit

Added a few more custom sur files to capital ships

Added Why485's effects (Capital Explosion, Flak Explosion, Torpedo, and Missile effects

Increased targeting of capitals further out for the long range guns

Added glowmaps to a few more solars

Changed Clan System 19 and 20 to NPC systems

* Clan System 19 (Converted to NPC System Imperium v1.65)
* Clan System 20 (Converted to NPC System Lehon v1.65)

New Explosion (by Why485)



Couple of Freespace Models



Wraith Hive 2.0






Zeus-Class Battlestar



New Torpedo Effects (by Why485)



Pegasus Stargate with glowmaps





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Wednesday, December 17th 2008, 7:39am

Re: Olympus Freelancer Complex

I would have edited the one above, but it seems someone had deleted my account so I had to recreate it.

This is the change log for the new version. Because of the loss of the test server (Olympus 2) I have not been able to test the new FLAC features I enabled (Capship Docking, Clan Templates, Dock Groups ETC)

* There are now 10 versions of the Nightstalker Adv Engine using the effects from all of the standard FL Elite Ships (Liberty Elite, Kusari Elite, Rheinland, and etc).

* Added 4 new systems: Serephim's Dyson Sphere, Nightstalker Construction Yards, Lehon, and Imperium (Last two are converted Clan systems, one attached to Horuset and the other to New Russo)

* Added Spawn's Ships from TNG 2.7.6

* Added Serephim Luxury Trader, Hyperion-Class Carrier (BSG), Retribution-Class Battleship, Republic Attack Gunship, Colossus-Class Dreadnought, Perseus-Class Fighter, Zeus-Class Battlestar

* Added Rheinland Battleship, Cruiser, and Gunboat (Resized, rearmed, and renamed)

* Fixed wrong shield class on Liberty Gunboat and Kusari Gunboat

* Added Nightstalker MKIII and MKIV Guns

* Fixed Scimitar (Reman Warbird) Double HP entry

* New effects by Why485, New Battleship explosions, Missile & Torp Effects, and Flak Effect

* Scanners now track up to 20k and tractor beams 6k

* Three quests added, Build your own Battleship (2) and Build your own super trader (More will become available soon)

* Planet Texture error reported by Hrimthur

* Selune in Realmspace corrected (You can now see it)

* Colonial Raptor upgraded to Class 4 weapons.
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Friday, December 19th 2008, 12:03am

Re: Olympus Freelancer Complex

Well, I finally started to play with starspheres. Some of them are good and some are marginal

















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Thursday, January 15th 2009, 4:49pm

Re: Olympus Freelancer Complex

Olympus Test server is on-line but still waiting for Eagle to re-gen FLAC license as FLAC decided to change it's code after the rebuild.


Zeus
Signature from »Zeus« Zeus
Creator of Olympus
Home of the Gods

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Friday, October 22nd 2010, 7:05pm

Another version of NSU is in the works. It should be out before the new year, maybe sooner if I can get the time to work on it more. I will be introducing 6 new factions, several types of new weapons and defense systems, plus several new ships to go along with the new factions (Several ships that are not used by players or for NPCs will be removed to make room and to save a little space). At a later date, I will have this section removed so I can post the new info for the mod without confusing people. Here are some screenshots from the beta and dev screens.

The web site for the mod is olympus

















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This post has been edited 1 times, last edit by "Nightstalker" (Oct 22nd 2010, 7:05pm)


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Friday, October 22nd 2010, 7:16pm

hi nightstalker
welcome back to lancersreactor

Next to this thread you can also use the news area for showing your progress right on the front site of TLR.
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Friday, October 22nd 2010, 8:58pm

Hi Nightstalker!

I liked NSU very much, glad to see you back on a right track :thumbup:

Greets
Mellon ;)
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Tuesday, October 26th 2010, 6:24pm

Thanks for the welcome OP. Looks like I will be calling this home for awhile. I am here to show my support for the new TLR. Bond, it's hard to keep on track sometimes. With all the BS going on in the FL Community it is hard to stay around sometimes.
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Tuesday, October 26th 2010, 6:29pm

When ever you need help with something just call.
I am glad that you are here and we will return your support as good as we can.
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