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Dec
Русская демо-версия мода Freelancer The Nomad Legacy
Dec
Русская демо-версия мода Freelancer The Nomad Legacy
Jan
Awesome mega-mod for Freelancer released! New universe, new story, single-player only. Get ready for new Freelancer experience!
Nov
Plan of release of mod Freelancer The Nomad Legacy
Oct
Full version of Freelancer The Nomad Legacy is coming. Also in English!
Dec
Demo version of Freelancer The Nomad Legacy (English version)
Jul
Fixes many typos, grammar mistakes, inconsistencies, and more, in the English text strings from the game Freelancer (2003). This addon was made based on Jason's Freelancer Patch which already addressed a few of these issues.
Nov
A Sound Expansion for Freelancer. HQ Dialogs, Sound and Music. Russian Version
Jan
Hotfix for Freelancer Sound Experience HQ Audio 2.0, all languages.
Nov
Hotfix for Freelancer Sound Experience HQ Audio 2.0, all languages.
Nov
A Sound Expansion for Freelancer. HQ Dialogs, Sound and Music. French Version
Nov
A Sound Expansion for Freelancer. HQ Dialogs, Sound and Music. English Version
Nov
Eine Sound Erweiterung für Freelancer. HQ Dialoge, Sound und Musik. Deutsche Version
Jun
The thing I dislike about Freelancer is the combat. It feels more like a arcade tunnel driven shooter than a space dogfight. Combat becomes just an overly obnoxious, repetitive question of, "Do you have enough shield and repair bots in your cargo hold?" And it really kills much of the fun, as enemies become more of an annoyance than any challenge. There aren't a lot of tactics to minimize getting hit. It's almost always a 3 vs 1 or worse. Which guarantees you will be flanked at all times during your dogfight, taking damage. Thus requiring you to just carry max repair and shield bots. And at later stages of game, that is all you are really needing money for. However, everything else about freelancer is pretty fantastic. Sometimes it doesn't always give the best - I am an explorer kind of feel. Unless you stick to the painful and slow to get to jumpholes. Which is another drawback for me. The speed of the ships just doesn't feel right either. And travel outside of designated space lanes can make the game drag. And just get you repeatedly jumped by annoying enemies. (The best space combat sim and mechanics, of all time, were contained in Tachyon: the Fringe by NovaLogic.)
May
Brilliant game played it for well over 10 years now and still not bored Love it never gets old definately ahead of its time Shame there isnt any space games out there that are just as good would love to get a remasterd version if they ever decided to make one! would definatly Recommend !
Feb
for a game as old as this, i seem to always find myself coming back to it at the end of the day. now if only Microsoft would reinstate the sequel.
Dec
i play Freelancer from 2004 and i still play it. no 1 other game is so long played from players and it still the best Sci-Fi game for me. thanks for work on it. i realy cant wait for this storyline.
Nov
Freelancer is my favourite space-sim-lite game. Perfect pacing and balance between complexity and accessibility within a very fun package and in a relatable world/universe with very cool progression systems and exploration. Perfectly scoped to keep you playing and not get bored. I love Freelancer, very highly recommended.
May
An amazing game with a fun campaign!
Feb
I just Love it this genre game lol
Nov
The single player campaign in the original game is one of the better written stories in any game I've played. That, combined with intuitive controls and loads of options in terms of ships, weapons and, once the story is done, play styles, leaves this as THE open space sim. The mods make this, like M&B, not one but many games. Each one is lovingly crafted; some are better than others, but each is unique, and gives much replayability to this classic game.