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Nightstalker's Universe Mod 1.66

What is NSU
Nightstalker's Universe Mod 1.66 is due out winter 2010 (Soon) right now, version 4.65 Beta is running on the server. Nightstalker's Universe Mod has been in the works for 4 years, the mod itself has gone though many incarnations including being rewritten several times. The concept of NSU is to give SciFi junkies what they are looking for. There are several sections of the mod dedicated to different SciFi Shows such as, BSG, Star Trek, Babylon 5, Firefly, and Star Wars. There are several sections of the mod that come from different ideas I have come up with and each system is uniquely different with custom suns, starspheres, and a few planets. The Mod has a lot to offer for a wide range of players. At the start you are given 5 choices though the use of one way jump holes (one in ST, SW, B5, Nightstalker Space, Terran Alliance Space). There are also 4 unique Factions in the mod, including Rogue Asteroids, Comets, Derelicts (Moving wrecks), and monsters (They hurt too).

  • Spinning planets
  • New graphical weapon effects
  • New graphical system effects
  • New graphical engine effects
  • Advanced targeting out to 28k
  • Viewable range increased to 100k (Capitals can be seen up to 25k, fighters 5k, and stations 50k - 100k)
  • Playerlooting on all ships
  • NPCs use the same weapons and ships as the players
  • News on some stations
  • Players will start with 5000000 in MP.
  • New intro
  • New Intro Scripts
  • New music tracks for systems
  • New sounds for equipment & weapons
  • New costume for Trent
  • Massive explosions and weapon enhancements
  • Regenerating shields
  • NPCs use nanobots and shieldbots
  • 10 Clan Systems available to Clans with 5 or more players
  • 135 systems
  • 800+ new ships
  • More than 500+ new stations/planets
  • Massive explosion + weapon enhancements
  • New Startup-Screens
  • New Startup-Music
  • More collision damage
  • Cruise speed is set to 900
  • NPC AI increased
  • New rumors on the new stations/planets
  • New wrecks for the new systems
  • Armor available
  • Subtargeting system added
  • Advanced movement system added
  • Wire Frames on most ships
  • Custom Hit Boxes on all fighters
  • New Universe map
  • 60 New commodities
  • 10 new wrecks
  • Three Quests added: 2 Build a Battleship and 1 Build a Super Trader
  • Random Jump Holes (Two ingame)
  • Admin System (Admins only)
  • Higher details on visual effects and objects in space
  • New rumors and bribes on stations
  • Explosion damage for all ships (Size matters here)
  • Price limits removed
  • Unique NPCs (monsters, asteroids, Derelicts, Comets)
  • Capital Ships can target and fire on ships up to 30k


Start System
  • Destiny
Admin System/Prison
  • Olympus
  • Hell
Custom Systems
  • Omicron Major
  • Wheel of Fate
  • Calidon
  • Omicron Ersus
  • Omicron Draconis
  • Ragnarok
  • Kaliam
  • New Russo
  • Helion
  • Atris Major
  • Atris Minor
  • Dargaard
  • Alabama
  • Tyrannus Conglomerate
  • Menzoberranzan
  • Gorg Empire
  • Underworld
  • Realmspace
  • Lambda Serpentis
  • Virginia
  • Wyoming
  • Nevada
  • Florida
  • Carolina
  • Polaris
  • Sirius
  • Seriphim Dyson's Sphere
  • Lamia Astrum
  • Shen-Lung
  • Nightstalker Construction Yards
  • Omicron Alpha
  • Cheyenne Star
  • Imperium
  • Dimensional Rift (System is connected through a random Jump Hole)
  • Mortania
  • Cyr Kalifryn
  • New Haven
  • Caribbean
  • Austia Procyon
AFF Systems
  • Blackneith
  • Lux Atreya
  • Adras Gal
  • Corinth
Star Trek Systems
  • Sol - Pluto
  • Sol - Saturn
  • Sol - Jupiter
  • Sol - Earth
  • Alpha Centauri
  • 40 Eridani A
  • Bajoran
  • Cardassian
  • Gamma Quadrant
  • Wolf 359
  • Neutral Zone
  • Romulan Star
  • Klingon
  • Borg
  • Breen
  • The Void
  • Ferengi Alliance
  • Epsilon Ceti (Risa)
Babylon 5 Systems
  • Chi Draconis A
  • Zeta Tucanae
  • Xi Pavonis
  • Shadow
  • 82 Eridani
  • Proxima Centauri
  • Coriana
  • Zeta Orionis
  • Epsilon Eridani
  • Hyperspace
  • Unexplored Hyperspace
  • Dakota
  • Alpha Cygnus
  • Tau Ceti
BSG Systems
  • Cyrannus A
  • Cyrannus B
  • Cyrannus C
  • Ragnar
  • Cylon
  • Cylon Core
  • Prolmar
  • Unexplored Binary Star System
  • Unexplored Neutron Star System
  • 55 Cancri
Star Wars Systems
  • Tatoo
  • Alderaan
  • Corellian
  • Raxus
  • Coruscant
  • Kessa
  • Belgaroth
  • Horuset
  • Yavin
  • Geonosis
  • Warzone
  • Nubus
  • Beshqek
  • Lehon
Wing Commander
  • Fariss
  • Antares
Homeworld 2
  • Hiigara
  • Vaygr
  • Goa'uld
  • Pegasus
  • Ida
  • Avalon
  • Unknown (Ori)
Game Systems
  • Game Nexus
  • Battleground
  • Race Track
  • Nightstalker's Proving Ground
Serenity Systems
  • Core
  • Mao
  • Dufrain
  • Georgia
  • Burnham
Clan Systems
  • Bloodhome (Blood-Legion)
  • Clan System (Angel)
  • Clan System 3
  • Clan System 4
  • Honor (No Bull Shipping)
  • Clan System 6
  • Clan System 7
  • Valhalla (The Vahalla Movement)
  • Borg (Borg)
  • Clan System 10
How and Where

How do you get a hold of the mod??
Go to Shadow Work Studios Right now there is an Open Beta on the server. Go to Nightstalker's Universe 1.65
and you'll find the link for the mod under the thread NSU Download RC2. The mod is only available though the forums at this time.
Where do you play this monster??

This mod runs on one server currently, This is a European Server so US players might have a high ping. The USA server is now live, you can get the IP right below this.
Server Forum:
Olympus Freelancer Complex


Who Runs the Servers??
The Olympus Freelancer Complex is lead by RJOtto (EU-1) + USA-1 ran by Nightstalker and is policed by the SAS (Server Admin Squad) to keep the place cheat free. The mod maker is me Nightstalker and I make it a point to play whenever I can so see you on the server.

Troubleshooting Install Problems

For this mod to work properly, you need a clean install of Freelancer with no patches, SDK, or anything to that effect. You will also need to delete the Freelancer folder under My Documents.
  1. Program Files\Microsoft Games\Freelancer and delete the Freelancer folder (Make sure you copy your FL ID just in case it asks).
  2. Go to documents and settings\My Documents\My Games\Freelancer and delete the Freelancer folder (Users\username\\My Documents\My Games\Freelancer under Vista and Windows 7)
  3. Reinstall Freelancer, do not install the flpatch or SDK as these are not needed. IF you install these the mod will not like you
  4. Redownload the mod (Might also be an incomplete download or a corrupted one). If you think it is good, just activate it in FLMM
  5. Run the mod (It should work like a charm then).
The mod is very touchy about leftovers from other mods since just about everything has been recoded. This mod is not like other mods. There is however another way to go about this for advanced users.
  1. After you install Freelancer before you do anything create a folder in Microsoft Games called FL_Bak (OR anything you like, I use Freelancer_Bak)
  2. Create a new folder once again Freelancer NSU (Copy the untouched files into this directory) and copy all the files out of mod manager and paste them directly into it and say yes to when it asks to overwrite the files. Effectively, you will have three folders in the Microsoft Game folder Freelancer, Freelancer_Bak, Freelancer_NSU
  3. Create a shortcut of Freelancer.exe from this directory "C:\Program Files\Microsoft Games\Freelancer_NSU\freelancer.exe" -s184.105.208.200:2302 (This will put both the USA server and EU server on the top of the global list)
You can only do this with non-scripted mods, some mods also contain scripts in the script.xml that house the flmm descriptions.

Screenshots from 4.66

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    Tuesday, November 16th 2010, 5:07pm

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