Hello again!!
I'm trying to edit the single player game systems, because most of them look awful and so unrealistic. I did change some solars, like suns and undockable giant planets, but I hit a wall when I try to change the size of the base planets. here's an example of what I did:
Let's say Li_01, planet Pittsburg. There's plenty of space at the end of that trade lane for a 40000k big planet. Of course the plantet's position is changing, but I carefuly fixed the docking ring position in the Li_01.ini file so it's at the exact same position that it was before i changed the size of the planet, so in theory it should not affect the missions.
I looked in the ini file that refers to the rogue base mission M01b and I found the coordinates for the last waypoint of the mission, planet Pittsburg's docking ring, every thing is good so far.
But in the game, the story trigger does not activate, even if the marker King sends you is at the right position on the docking ring nothing happens, you can't land on the planet, and you fail the mission.
Any ideas where I should look to fix this? I tried it in several missions where you have to land on a planet and every time same thing happens, even if nothing has been moved in the system. Obviously something is wrong.
Oh, and another thing...
I set the planets spin to 0,01 so there're turning slowly and nicely, until I'm at 8K from it, then they just stop lol any ideas why?
My systems are looking very good everything works just fine, with a little help fixing the missions (and planet rotation) problem my mod is gonna be very nice to play in SP mod
Thx for your help ppl!!