It seems I can't get some of the Freelancer mods out there to work properly. I am running Freelancer 1.0 with the official 1.1 Microsoft patch, and am using the Freelancer Mod Manager tool version 1.1 which I downloaded from the Lancers Reactor download page just yesterday (29 Jan. 2009).
I also downloaded a number of mods from said page on the same date, namely PrivateerTheReckoningsShip_Pack.zip.flmod, wingcommanderfl_v2.6.zip.flmod, and DriftingGhost3bsPrivateerShipPack.zip.flmod; none of which work either by themselves or together. FLMM loads them with no problem, but the ships these mods are sopposed to introduce to the game do not appear when loading a new game.
Is there something wrong with these specific mods, or is there something wrong with the way I'm trying to load them? Has soemthing funamental changed in running mods for this game since 2006?
Thanks