disco mod new/heavly edited stuff infocards blank/missing

  • Without having the disco mod on hand (which I dont). And without knowing what items (and their DLL numbers) you are missing its impossible to trouble shoot it over the forums. Hence Rankor being non-specific in his reply to your post.


    One thing you might look at, your Freelancer.ini might be buggered. I know it sounds cliche, but try reinstalling Freelancer, redownloading the disco mod and activating it using FLMM. Unless you added content, it should work just fine.

  • what items are you looking at where you have no
    information? Ships? Weapons? Stations? Planets? Factions?
    Systems?
    What are you expecting to see, but are finding blanks
    instead?

    DM Rankor
    Sirius Engineering
    Building Sirius Toward The Future

  • Im not trying to be a dick here... but you really should do this if you want to fix your problem.


    Quote

    I know it sounds cliche, but try reinstalling Freelancer, redownloading the disco mod and activating it using FLMM


    As Rancor said, you are missing a DLL. Lots of times the Freelancer.ini gets messed up and there are DLL = entries in the [Resources] section that get left out.

  • I am taking a wild guess here that you're a newbie modder.
    (No offence meant). Trust me, I went through the same
    situation as you.


    When you have blank info cards and such, you have
    found yourself a nightmare to fix. Without knowing
    more specific information, I cannot accurately advise you
    where to start looking for your missing dll files.


    In part: Your problem happened because some of the dll
    files were edited in the original installation of Freelancer
    used to create the mod. This explains why you're finding
    blank cards now.
    If any of those items happened to be "new ships, factions,
    or equipment" AND/OR edited information such as "rumors,
    new planets, stations, systems"; all that new information
    is kept stored on related dll (dynamic link library) files.
    That information should always be kept in an EXE folder
    of the mod and not the Freelancer folder.
    The biggest problem facing modders using the FLExplorer
    and IDS Editor, is that the IDS editor in particular adds
    information to the dll files in the Freelancer main EXE by
    default
    . IF the game is ever uninstalled and then reinstalled,
    then those source dll's that were changed by the IDS
    editor...are now GONE. IF the mod does not have those
    specifically changed dll's, then you'll end up with missing
    information as you have noticed.

    DM Rankor
    Sirius Engineering
    Building Sirius Toward The Future

  • what i'm just doing the activation by FLMM and it only acts like that on Discovery which it has done from the first time i've tryed the mod (version 4.84)