***New Freelancer Mod***

  • yeah, wouldnt want one that messes up the whole game <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

    Ya know..life is a game, a very complex game, the main difference from a computer game is that the game of life has no save reload button...

  • --------------- ExoMod Beta 0.15 NEW! This mod uses a so-called &quot;mod loader&quot; so you wont need to worry about backups or so. Just move the contents of the folder &quot;exomod_0.15&quot; to your Freelancer directory (the root dir) not like F

  • Moving to editing forum for more people interested in modding can see this. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- <b> The Next Thing I Say To You Will Be True The Last Thing I Said Was False </b>

    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- The Next Thing I Say To You Will Be True The Last Thing I Said Was False

  • but what does it do? does it work in the demo?... ---------------------------------------- Rats and children fallow me out of town, Come on kids...

    ---------------------------------------- In an interstelar burst, I`m back to save to universe[!][!][!]

  • Ok, this is what I found out about it from the homepage - It´s from someone who´s been checking it out and he says there might be more changes than this. I haven´t tried it myself but this is what he says it does (translated from swedish): *More Enemies, over-all increased difficulty *&quot;Unlocked&quot; Ships from Singleplayer *Battleships &amp; Cruisers to destroy *Battleships &amp; Cruisers to buy *Mod´ed ships (MkII ships) *Previously locked systems unlocked *New Systems (No further info) *New Bases (Not 100% guaranteed) I guess it´s a multiplayer mod only...??

  • mmmhhh...can`t really get it to work...game crashes if I`m loading a normal game and if I start a new one it crashes when I launch to space. Well but at least I can see 1 new ship at the dealer on Manhaten

  • A rar-file is like a zip-file. You need Winrar to unzip them. Then you have to extract the files in the EXE folder to the .../Freelancer/EXE folder and the Exomid folder into the .../Freelancer folder. Then you have to start the game by going to the .../Freelancer/EXE folder and doubleclicking the Exomod.exe file. But like I said...I wasn`t able to get into space with the Mod running

  • This is my first post here. I´m moving the accounts over to a different unit in hopes of keeping it from crashing every 12 hours; so I applied this mod as a test while I was at it. With my old character (about lvl30) I didn´t really notice any change, and was able to play for about 2hrs with no mishaps. But the difficulty may be masked by driving a Hammerhead so I´m starting another char just to check. Are the exact changes in this mod intended to be a mystery for discovery and exploration, or is information just thin at this point? ~Z~ Stayin´ Crunchy, Even In Milk.