Add order and nomad Zone population in FLE

  • I can't seem to get either working can some one shed some light :mrgreen:

    CSGT Freeman
    508 Squadron
    Australian Air Force Cadets


    "Surrender, Dont be bloody stupid" Australian Defence Force

  • you cant do that with fle you have to do it manually
    this is from the order mod in alaska
    [Zone]
    nickname = Zone_li05_nomad_bashing
    pos = -66, 0, 69
    shape = SPHERE
    size = 100000
    visit = 128
    sort = 99.500000
    toughness = 19
    density = 14
    repop_time = 15
    max_battle_size = 12
    pop_type = Background
    relief_time = 20
    faction_weight = li_lsf_grp, 10
    faction_weight = li_n_grp, 10
    faction_weight = fc_or_grp, 10
    faction_weight = fc_n_grp, 10
    encounter = area_nomads, 19, 0.250000
    faction = fc_n_grp, 1.000000
    encounter = area_defend, 19, 0.250000
    faction = li_lsf_grp, 1.000000
    faction = li_n_grp, 1.000000
    faction = fc_or_grp, 1.000000
    encounter = capitalships_Liberty, 19, 0.200000
    faction = li_n_grp, 1.000000
    encounter = capitalships_order, 19, 1.000000
    faction = fc_or_grp, 1.000000
    encounter = capitalships_Nomads, 19, 0.250000
    faction = fc_n_grp, 1.000000





    [zone]
    nickname = Zone_Li05_prison_order
    pos = 65149, 0, 14897
    shape = SPHERE
    size = 5000
    property_flags = 196608
    property_fog_color = 20.000000, 60.000000, 60.000000
    edge_fraction = 0.200000
    sort = 99.500000
    toughness = 19
    density = 30
    repop_time = 10
    max_battle_size = 9
    pop_type = fc_or_grp, single_base_law
    relief_time = 10
    faction_weight = fc_or_grp, 20
    density_restriction = 8, lawfuls
    encounter = area_defend, 19, 0.500000
    faction = fc_or_grp, 1.000000
    encounter = area_scout, 19, 1.000000
    faction = fc_or_grp, 1.000000
    encounter = area_trade_trader, 19, 1.000000
    faction = fc_or_grp, 1.000000
    encounter = capitalships_order, 19, 1.000000
    faction = fc_or_grp, 1.000000
    encounter = area_trade_freighter, 19, 1.000000
    faction = fc_or_grp, 1.000000


    ok let me explain this to you. you can add the factions this way\



    [EncounterParameters]
    nickname = capitalships_Nomads
    filename = missions\encounters\capitalships_Nomads.ini


    [EncounterParameters]
    nickname = area_nomads
    filename = missions\encounters\area_nomads.ini


    [EncounterParameters]
    nickname = capitalships_Liberty
    filename = missions\encounters\capitalships_Liberty.ini


    [EncounterParameters]
    nickname = area_defend
    filename = missions\encounters\area_defend.ini



    [EncounterParameters]
    nickname = area_trade_trader
    filename = missions\encounters\area_trade_trader.ini


    [EncounterParameters]
    nickname = area_scout
    filename = missions\encounters\area_scout.ini


    [EncounterParameters]
    nickname = capitalships_order
    filename = missions\encounters\capitalships_order.ini


    [EncounterParameters]
    nickname = area_trade_freighter
    filename = missions\encounters\area_trade_freighter.ini
    this must be above the entries just read the sdk . to add the battle ships they must be in the ecounters ini both nomad and order.

  • @ rsabatino20


    Not entirely true what you're saying here... You can use FLE to add any encounter you want without much problems, though in some cases you will have to manually edit some things. Also you need to add the npc_ship = "some ship" in faction_prop.ini to The Order if you want to see them in space and add loadouts etc etc accordingly to the factions!


    @ Trancemachine... Check out some of the tutorials on making factions and encounters! They should give you a basic understanding of how the factions are build up and encounters work and from there (when you understand it of course) it easily done, but sometimes time consuming... lol

  • Quote from "MH-DK"

    @ rsabatino20


    Not entirely true what you're saying here... You can use FLE to add any encounter you want without much problems, though in some cases you will have to manually edit some things. Also you need to add the npc_ship = "some ship" in faction_prop.ini to The Order if you want to see them in space and add loadouts etc etc accordingly to the factions!


    @ Trancemachine... Check out some of the tutorials on making factions and encounters! They should give you a basic understanding of how the factions are build up and encounters work and from there (when you understand it of course) it easily done, but sometimes time consuming... lol


    Sorry i suck at finding things on the new site i am still used to the pre 2007 one lol? where can i find the tutorial?

    CSGT Freeman
    508 Squadron
    Australian Air Force Cadets


    "Surrender, Dont be bloody stupid" Australian Defence Force

  • :P
    Check out - Freelancer Nomad Encounters v1 by vamp679
    A scripted mod that adds encounters with Nomads and The Order.
    This should give you some information and examples of how to add encounters using the script method...and if you look at the Freelancer - War On Nomads.xml file in notepad or whatever you use to look at text files you can see how to manually edit the system files to add Nomad and Order encounters...or any encounter by changing the entries to the proper faction.
    file name: Freelancer Nomad EncountersV1.zip
    direct download link: http://lancersreactor.org/down…index.php?file=273&sort=1
    download page: http://lancersreactor.org/down…/index.php?page=14&sort=1


    (This is an open singleplayer mod)
    You start off at Planet Manhattan with an Anubis
    There are dogfights between Order and Nomads
    This is good if you want to go against strong enemies for training
    If you use these encounters please credit vamp679
    It is in the Mods Root Directory. It's called Freelancer - War On Nomads
    Original OpenSp Mod By Xerx


    Check out the Tutorial section of the downloads http://lancersreactor.org/downloads2/tutorials/


    Tutorial on - Understand-encounters
    download page: http://lancersreactor.org/down…/tutorials/?page=2&sort=1
    direct download link: http://lancersreactor.org/down…tutorials/?file=24&sort=1


    Also you can look at Close Encounters in Sirius and since it's my mod you can use any part or even all of the mod files for your own mod or even use it as a base for a mod. It has scripts and edited ini files for examples... Don't matter to me and I'm sure that everyone that contributed their knowledge, help, additions, changes and permission to use their work wouldn't mind either, which includes some very talented people, Crabtree, Glock 36, Eraser, IronSceptre, vamp679, warzog, Bob McDob, Louva-Deus and my late great friend Harrier.
    file name: Close-encounters-in-sirius-v3.1.zip.flmod
    download page: http://lancersreactor.org/down…s/index.php?page=6&sort=1
    direct download link: http://lancersreactor.org/down…index.php?file=112&sort=1
    or http://the-starport.net/index.php?option=com_tempdl&d=333


  • Thank you for your help.. I have had a lot of help i will aknowledge, 0.8 Beta was my first release, I gave one to my friend who does not know a lot about modding, but the other copy i gave to was rsabatino20, he added xerx, open single player mod (i think or it may be just compatibility) and some ini's from the SDK too, i have been greatfull for the help with my mod and i am hpoing to upload v0.91 Beta within the next couple of days. The communnity is very helpful here and has some great resources for a olde modder, who did not know a lot about scripting and just used others decoded INI's, and the creator of FLSE, Colin Samby, this would not be possible without him! Also IONCROSS for his lists he has included in the IONCROSS character editor, has helped a lot and last but not least Bakedpotato, who told me how to upload and some handy modding tools!!


    Thank you all, and i hope to rease Very soon ;)

    CSGT Freeman
    508 Squadron
    Australian Air Force Cadets


    "Surrender, Dont be bloody stupid" Australian Defence Force