** MOD PACK ** Reynen´s Cleint / Server Ship & Equipment Mod *** RELEASE vs 1.6 ***

  • awsome, a mod combinding smaller mods, your just missing battle ships (good for factional wars!!!) Ill post it on my site when your done, but i need to check it out first thanx, Alduron5 Hello all[! Visit my website for some awsome freelancer mods( http://www.freewebs.com/Alduron5 )[! E-Mail Fusion[_Crystal[_Industries@hotmail.com if you want your mod/server posted on the net[!

  • Battleships are included. Take a look again <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Also to explain the reason why I did some of the number the way they are. Lets use a saber with 10 Elinators vs a battleship. With the power drain the way it is. They will be able to fire to 10 seconds before they need to stop and recharge. A single fighter *should* have a hard time taking out a battleship, I designed the system this way. Dmg done by fighter in 10 sec = 250,000 Battleship at 250,000 Shields, 500K hull 10 sec goes by, battleship gains 100K to shields, total time = 20 sec BS now at 350,000 shield and 500K hull Fighter fires again for 10 sec = 250,000 Battleship at 100,000 Shields, 500K hull 10 sec goes by, battleship gains 100K to shields, total time = 40 sec BS now at 200,000 shield and 500K hull Fighter fires again for 10 sec = 250,000 Battleship at 0 Shields, 450K hull 10 sec goes by, No regen due to shield up time, total time = 60 sec BS now at 0 shield and 450K hull Fighter fires again for 10 sec = 250,000 Battleship at 0, 200K hull 10 sec goes by, No regen due to shield up time, total time = 80 sec BS now at 0 shield and 200K hull Fighter fires again for 10 sec = 250,000 Battleship Destroyed - Total time 90 seconds This is assuming the battleship is just sitting there and doing nothing <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> So this will make it much more enteraining and rewarding for people playing MP <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • I can appreciate the fine work you´ve done here. But please stop making your topics bold. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Or making them italics, there´s no need to make your topics &quot;stick out.&quot; If they have good content, they stick out on their own, right? Edited by - Stinger on 28-03-2003 06:15:35

  • Sorry <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Guess I need a new way to make the title stick out. Edit: If your title isn´t interesting or doesn´t catch their eye they will never see your content <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Reynen on 28-03-2003 20:49:58

  • Since it only takes 1 to completely recharge your shields or hull 500 is a bit excessive dont you think. I want them to be tough, not invunerable hehe. With the BS using thier recharges it would take the defender using all its weapons (Defender is the middle of them all) at least 15 min to a half hour to take it down, depending on how good they are. That is if the BS doesn´t kill them first. I want the victory against a BS against someone in a fighter to be rewarding, not ho-hum, rack up another one. Just wanted to clarify for all I´m not making uber fighters that can take out a BS in one hit. I am trying to make the mod challenging, exciting, and different from the orginal game. Sure cheats and uber ships are great, but they really do take the fun out of the game after awhile. You also don´t learn anything that way. Ex ( One of my favorites manuvers is fire at an oncoming enemy and then blow past them, then kill my engine and spin around. Fire my missles and then hit my engine again and after burner and chase after em. ) This game has alot of potential for good piloting moves. You have to want to learn them and for that you need a reason. Edited by - Reynen on 28-03-2003 05:55:21

  • Nope, it does not take only 1 nanobot to repair 700k hull, it takes more than 50 to do that. The more hull you have, the more nanobots u need. Same thing as shield.

  • [ShieldBattery hit_pts = 300 [RepairKit hit_pts = 600 found these lines in misc_equip.ini according to that, u need over 1000 nanobots to fully repair 700k hull, not just 50 (which was a wild guess i made) and about 30 batteries to regenerate 10k shield

  • It´s easy enough to modify how much they both repair, just change the number. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> By the way, nice work. I´ll give it a try, when I have some time, I´ve been busy modding myself. It´s funny how we end up spending more time modding than playing sometimes. lol <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Not available for download yet. This is a pre-release of information so I can gather comments before I release the final product. I will change the amount of the shield an hull recharge. Not sure offhand what would be a good value. I´m tempted to say 10K each. That way it would take roughly 50 for each shield recharge (2x) and 70 for a complete hull recharge and you could do an additional 300K recharge to hull afterwards. I don´t want these being able to keep someone alive forver, plus I don´t want to make then too high so that one can replensh the entire damage done by a fighter per volly. These are just meant to give you a little extra edge in battle. Edited by - Reynen on 29-03-2003 20:39:23

  • The coding is not that difficult. After I make a set of changes I am testing them very carefully to watch for any abnormalities. I don´t want to release this thing until I feel confident very few people will have any problems at all with it. I am paying careful attention to the battleships since they seem to be buggy for some people. No ETA <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> As the wise man once said - We will arrive when we arrive, not sooner, nor later, but when we were meant to.