Essay on Monkeys, Robots, The Order,Dom Kavash,Post Lvl. 17 Missions, and Black Holes

  • Yeah ... Now that I think about it Privateer had a dynamic economy way back in what ´94. Another thing that makes me think yhat they rushed the game is that there is no joystick support ... imagine combinging joystick flight control with mouse aiming ... I really like the way the guns track to the crosshair.

  • The game may have been rushed, but some of you are really asking way too much from a 1 CD game. Black holes? Full physics engines including gravity modeling? Breath in... breath out. ; Also, many examples for the game not being finished, could also be described as a judgement call. Programming takes time, lots of it, and most of the things that got axed in Freelancer seemed to have been axed early on in game development. A) Joystick support: The entire menu system in flight is based around the mouse with almost no useability with a joystick. Clearly, joysticks were never in their frame of mind. <img src=smilies/icon_smile_blackeye.gif width=15 height=15 border=0 align=middle> One enterance: There really is no need for multiple entrances. Notice the docking moors for larger ships. Also, the planets arent exactly to scale to begin with. C) Catching up in cruise: This was basically the only way for the game to proceed in some places. How else would you be able to use the Formation button? You cant expect ships which are on a preprogrammed solo misson (like they sometimes are in the game) to simply wait for you to form up, as much of the single player is time sensitive. D) Speed similarities: This seems to have been axed early on, as there is no mention of speed in any menus, except for in the thruster menu, It looks to me like thrusters were the only thing with different speeds. Its infinitly simpiler to program the game if all of the ships have the same speeds. E) Balance of power: This is a game... you had to start out somewhere and work your way up. The liberty rouges couldnt be flying titans when you cruised in with your starflier as level 1. Its a game, there is no balance of power. F) The non-ending: TONS of games have this kind of ending. Clearly, Freelancer was looked at from the start as an open ended game designed for the possiblity of future add ons. I think thats great. G) Unknown sectors: They are just easter eggs... i see it from the other side of the coin. I dont think they were working on a longer plot, and converted them to easter eggs. I think they finished the plot, and then realised that an Order and a Nomad homeworld would be a nice easteregg, but the game shipped before they finished. No big deal, they were just easter eggs to start. Was it rushed, maybe. But only very very slightly. All games are lightly pushed to meet their deadlines, and i dont see any scars of a major push.

  • guy´s chill a bit the fact is that all humans in the sirius sector are people from the sol system and got to this system in the five sleeper ships the hispania was one of them and from that ship the corsairs and the outcast came the will never fight to take over the system because they are somting like freinds of the other ships. in fact the only reason wy they atack transports is that they don´t have the nececery recources because when the arived the best spots where already taked by the other colinists i am only atacking the people who want to kill me....

    the best diplomat i ever saw was a fully charged phaser bank

  • There´s plenty of usability for a joystick. It would be much easier to control your angle of attack with a joystick while being free to poke at the menus, aim and fire weapns with the mouse cursor. I´m sure that in Chris Roberts original concept it was all there. I think one of the main reasons they dropped joystick support was so that the game would be more appealing to a wider audience. The game controls OK with the mouse ... I don´t hate it ... but aspect adjustment would be much more robust with a proper flight control. Heck, half the fun of a flight sim is rollin´, turnin´ and divin´ ,,, just like the song .... Aces High

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Its infinitly simpiler to program the game if all of the ships have the same speeds <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That would a horrid excuse for not doing something. I think I will try that on my project manager today. &quot;I know this needs a payment engine, but think how simple transactions become without them!&quot; Besides, this isn´t something you should skimp on, every flight sim since...well all of them have had ships/aircraft with variable speeds. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>There really is no need for multiple entrances <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> You are correct. There is no need for <b>any </b> entrances. Why have them other than to delay you? They are a bottleneck in the game, and they add nothing. Balance of Power - I agree with your reasons, however there are ways to fix this. Look at Tachyon: The Fringe. Everyone in the galaxy improved at the same rate because the weapons were being developed at the same time you were playing. As new weapons became available to you, they became available to all. On the point of joysticks, I don´t really care. I was worried upon first hearing about it, but the mouse implementation makes it easy to fly. And since the ´sim´ part is more FPS than flight model, it makes sense to use an FPS setup. As for the non-ending, you are right again. It was designed as an open ended game. However, that was one of the cuts to it´s development. It is not an open non-linear game. After you finish the SP campaign, there is nothing else to do but explore, which is only fun once. After you have explored everything and gotten a level 10 ship, then what? With Privateer and Tachyon, I played those long after I finished the plot lines. With Freelancer, after my second time throught the SP, I don´t know if I will pick it up again afterwards, except for a really good mod. Oh, one thing I left off my initial list : 8. No other missions! The only missions you can pick up are kill him, capture him, kill these ships, kill this platform, kill him &amp; pick/destroy the cargo. What a violent universe. Here is my theory for the lack of price fluctuation. Because of all the death (see point 8) and with constant suicides (people flying right into the atmosphere), the birth rate is equal to the death rate, so demand and supply stay the same! Edited by - dennismaul on 04-04-2003 17:31:13

  • I was actually more upset by the apparent lack of mouse invert than the lack of a joystick (although admittedly both would be nice ...) I kept on going up when I wanted to go down, etc. -- messed me up for quite some time <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Hiya. 2 things to remember... a) the lack of joystick support was probably INTENTIONAL, not axed for lack of time. You must remember Microsoft´s line of joysticks that they offer support for in almost all of their games (see MW4: Mercenaries etc.). b) the same speed engine is, IMO, just for balancing. however I would have loved to see &quot;specialized&quot; ships, like for example a Heavy Fighter with good guns but less armor and cargo speed for the ability to outrun nearly every other ship. This is my Eagle. There are many like it, but this one is mine.

    This is my Eagle. There are many like it, but this one is mine.

  • As for the Samura tag on the planet Primus I decided that that was merely another unfinished misnomer. However just for curiosity I befriended Samura, in the process loosing the favor of all my allies, to return to Primus and see if this would have any effect on the planet, and the job board. Sadly it did not, and I launched a retaliation upon Samura for this deceit. I now had no allies and hated disliked by most of the galaxy, however to my surprise upon returning to the Primus system with no allies to ´retire´ myself, I discovered that this fully unlocked the Order Base on Gammu. This perturbed me, as I have gone through some of the .ini´s and there is nothing regarding the Order as a faction. My hypothesis though is that having gained a majority of disfavor in the Sirius System this triggered an ´unlocking´ of some of the functions on Gammu. The features of the unlocked Gammu include a rumor pool that I believe was just recycled from the Order ship ´Osiris´ and a place where I could buy the ´Anubis´ again. ^ originally posted by John Brown... Dude why did you lie? I had already gone out and got cool with samura to try to buy from the monkey planet... when I read this I went out and kept attacking them for 30 minutes b4 they hated me.. I went back to Gammu, and its the same as b4. Thank you for waisting my time.

  • Sorry, about that little ´buying nomad on gammu´ , more april fools kdasniper, however the rest of the ´essay´ was in all earnest. however, the general consensus was the system was unfinished, flawed, and essentially an easter egg. I however still believe the Dom Kavash are the Monkeys! Edited by - John Bown on 05-04-2003 05:57:35

  • * Talking with corsairs, you learn a lot of &quot;background history&quot;. Corsairs descend from space-ark Hispania, saboted before reach good-habitable planets. In Omicron Alpha, close to planet Mallorca, you can see the rest of spaceship Hispania. Its fun. You can navigate inside.

  • Yeah, the detail on the monkeys heads is pretty darn good ... probably the best skins in the whole game ... seems like a lot of work for an easter egg. Something else rhat made me think that the game was unfinished was that in the description for the Nomad guns it says that it was someones attempt at making nomad weaponry compatible with ships from the colonies. What, did the Nomads modify ´em just as I blasted them to dust ... very thoughtfull of them. Overall it´s a good game, it´s just that there are alot of little things that just don´t match up too well. Edited by - Arkayne on 05-04-2003 18:14:25

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>the will never fight to take over the system because they are somting like freinds of the other ships. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Who says? Most of the Europeans were allied with each other after the Treaty of Vienna in 1815, and 60 years later, they were at each others throats again (Franco-Prussian War). Remember, it only takes a couple of despots to drag the world into a worldwide war (Hitler, Mussolini, and Tojo), so relative peace between the houses could spark into a system-wide war like the events of Starlancer... (Freelancer sequel, anyone?)

    "If there are other intelligent beings in the Universe, why aren`t they here?". - Enrico Fermi (Also known as the Fermi Paradox...)

  • You can´t hear anything in space... The most you´ll hear is the tapping sound as blood drops hit the cockpit when the monkey explodes...

  • Yeah, I flew out to the Green sun in the &quot;Black Hole&quot; by the monkeys and robots. I belive the reason you don´t die from colision with that sun is so morons (guilty in this case) who want to die after flying all the way out there can´t. After playing this game for hours you forget (I forgot) you can just load a game with out killing your self. Only in Dreams...

  • It would have been impossible for Digital Anvil to add a correct Black Hole. Theortically, Black Holes are massive amounts of mass that cause a depression in space time, basically ripping a hole in space time. A Black Hole´s mass is about over 40 times the wieght of our sun. A Neutron Star is about 12-40 times the weight of our sun. The Neutron Star does not rip a hole in space time, it just makes an incredible depression. A Black Hole sucks in matter, the 4 forces of the universe, light, and even time (Matter being: Solids, Liquids, Gases, and Plasma; The 4 Forces being: Graviton, Gluon, and the strong and weak Nuclear Forces. This means every thing is sucked in. So if you got close enough (several light years), you wouldn´t see anything due to light being sucked in, you wouldn´t realize you were being sucked in due to the stretching of time (possible would be several billion years). Oh yeah, not to forget, you would be stretched out a couple million Km. The only way to escape this would be to travel in the opposite direction at about the rate of 300000000 Km/s. It would be fun though... The Unknown has already been known by something else..

  • shouldn´t the neutron star in Omega-41 be spinning at a very fast rate? after all, most neutron stars spin at about 300 rotations per second, right? Or was it 30 rotations..either way, that´s a helluva lot faster than the Fl neutron star. <img src=´http://link.freepichosting.com/image.cgi/30911/0.jpg ´> -From the gates of Heaven to the depths of Hell; one, the Protecter; sees all, knows all, defends the innocent.

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