HEEEEELLLLLPPPPP MEEEEEEEEEEEEEEEE

  • Don´t worry... about the files anyway. Multiplayer character files are saved on the server computer of the host. So, essentially, as long as you weren´t hosting the server, the files will still be there on the other guy´s comp when you reinstall. Remember to print out or copy your ID (CD-key... what do they call those twenty characters of unique garbage again?) though, as it´s somewhat hard to get it back after a reinstall, I´ve heard. "If I wanted your damned opinion, I´da beaten it out of you." Edited by - Sudden Death on 04-04-2003 06:11:42

    If I wanted your damned opinion, I`da beaten it out of you.

  • If i wasnt a christian, i would worship you. Nuff said

    Tis pure logic, dear lads, to see That I spam less, Far less, Than thee. [img=http://www.desktop-designz.com/imagehosting/pete.jpg]

  • You can see your FL account ID by going into the EXE directory of your Freelancer folder and opening myflaccountid.hta, or alternately going into your start menu, navigating to the Freelancer folder there, and select Examine My Account ID.

  • Yeah, if you lose that CD key after reinstalling, you will lose your online chars. It isn´t printed anywhere on the case or disc either. I´m not sure how it´s made, probably some crazy random generator based on your system ident, or something (otherwise it would be the same after reinstalling). You can view it at any time by running myflaccountid.hta in the EXE dir. Copy it or print it or something: if you use that after reinstalling, the servers will still recognize you and you´ll have the same characters.

  • On FLServer, click Edit, then Accounts. There´s a listing of all character names with the ID right above them. "If I wanted your damned opinion, I´da beaten it out of you."

    If I wanted your damned opinion, I`da beaten it out of you.

  • The ID listed in the Freelancer server is not the same as what is displayed by myflaccountid.hta . I believe it´s encrypted or something... ------------------------------ Welcome to the Darkness

  • It is explained perfectly in the server readme on the CD. - User has a unique ID. During first launch of the game, the ID can be entered, it is PROFILE dependant. How important this ID is is perfectly explained in the text coming with it ! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> - Server has a unique ID. A mix of both IDs are made to obtain the final server-player´s ID. This prevents &quot;bad&quot; server operators to retrieve player IDs, from their public server and &quot;use&quot; them. Goddam read the texts before pressing &quot;ok&quot; or &quot;cancel&quot; <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>)

  • Its still very easy to get someone elses character if you were a &quot;bad server admin&quot;... trial and error is one method.. but that won´t give you the ID.. perhaps if someone writes an FL decompressor/decrypter etc then nothing will be safe... I´d like something to edit further server commands myself... I want to be able to change that &quot;lose 100% of unequiped stuff/commodities&quot;.. it might be in the Freelancer.ini but it has no effect on the server ------------------------------ Welcome to the Darkness