hi.. i am again^^
i need to set a "weapon_type" at a mine/torpedo..
"weapon_type = W_ac" doesnt work =/..
i have set the weapon type in the ini but its want to work =((
i hope one of you all have a idea^^
mfg
SgtIgram
hi.. i am again^^
i need to set a "weapon_type" at a mine/torpedo..
"weapon_type = W_ac" doesnt work =/..
i have set the weapon type in the ini but its want to work =((
i hope one of you all have a idea^^
mfg
SgtIgram
yeah......trying to do what you're doing is like flapping your arms trying to fly. To add a weapon class, you have to create a new line in the resources.dll, get freelancer.exe to recognize it, and I think there was something else, but honestly, I wouldn't even begin to try and do this. It'd be easier to just rewrite all the weapons, and make hp_weapon_10 just for it.
but if i make it to a lasergun, mines doesnt work
If you can, elaborate on that. If nothing else, email me what you're trying to do and what you have and I'll see what I can do.
Could you explain your problem by including details?
it just hit me what he's prolly trying to do. If I'm thinking right, he's trying to make different levels of torpedo's and mines like how the weapons have different levels.
i neednt help... i have another method found...
my "shock-weapon" makes a shock arround the ship and destroy all rockets they are near(200m)
lifetime is 0.. thats mean the rocket explode immediately... Template was a rocket for the gun-slot (for example lancer)
then i can set a weapon_type...
sorry for this "english" :mrgreen:
please elaborate on that
there already was a small mod which had such kinds of weapons
an missile with 0 lifetime simply act like some kind of emp
EMP sounds interesting ... :roll:
Quote from "SgtIgram"Display Morehi.. i am again^^
i need to set a "weapon_type" at a mine/torpedo..
"weapon_type = W_ac" doesnt work =/..
i have set the weapon type in the ini but its want to work =((
i hope one of you all have a idea^^
mfg
SgtIgram
I had a thought the other night on how to do this, but it's just a cover, not an actual build. If you take and rewrite all the level 9 and 10 weapons to be levels 8 and less, once I get my computer back in a few days, I could go and change the part that says Class 9 and Class 10 to Class 1 whatever and Class 2 whatever.
I thought of this because I'm doing something similar to my mod with the weapon levels. I'm making each weapon level organized by type instead of damage. Example; Level 1 is utility weapons (flash lights, ribbit guns, ect.) Level 2 is projectile weapons, Level 3 is lasers, ect.