Editing ships

  • Hey freelancer community


    i'm new at freelancer modding, but i've always windered how you can change the weapons class in a ship?


    for example: I realy love the Liberty defender as a ship but its weak, class 4 guns...i found ways to change the power output of the powerplant by modifying a ini file and also how to alter hull points. But weapons class a ship supports is still a mystery...i know it works since many mods do that.



    (sorry for my bad english^^)


    thanks for any help

  • In shiparch.ini


    The following example will mount up to level 10 gun (first entry after the =). In this instance that gun will mount on any of 5 hard points. HpWeapon01 to 05


    hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
    hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05

  • thanks a lot, i'll try that out right now.


    but another question:
    instead of modifying the already existing defender, couldn't i simply create a new ship which would like exactly the same?
    like making a defender 2.0 with class 10 guns and shields (btw how do i change those?)


    edit: worked, shields i found out by myself, actually the same thing...