Any suggestions?

  • The ability to change model skins? Like from normal color into transparent see thru? Like a Predator Cloak. Not like the other Cloak Mods when yo ship vanishes. I mean .. A see thru, transparent model skin, blending with the surrounding?

  • Mmm, intriguing. Theoretically, increasing the Alpha channel on a skin MAY allow the ship to be somewhat transparent. The problem would be however, how to link such an effect to a ship add-on eg. a cloaking device. Additionally, I would assume that if this could be done it would already be available especially with talented individuals like those involved in &quot;Starfyre Studios&quot; around the community. I´ll play around with the alpha when I get this damn .CMP file/texture prob. fixed. No promises though <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>. Thank you for your contribution. Oghma.

  • I have been working on invisible ship idea modifying textures is easy. Here is an example-<A href=´http://www.geocities.com/mikekardos/Pictures.html´ Target=_Blank>Click Here</a> These next bits of info are taken from other posts(not my work) in your ship´s mat file at material library parent node place three nodes under your glass node namely Dc, Oc, and Type respectively. -material library /-glass /-Dc (float array) /-Oc (float array) /-Type (String) in Dc use float array and type this 0.400000 0.443137 0.415686 0.000000 in 0c use float array and type this 0.800000 0.000000 in Type use String and type DcDtOcOt Note: glass is my ship´s id for my glass canopy. look for your glass id and replace all data with the above. I tested it in my ship and alas i can see my pilot... that is if you have an HpPilot in your ship´s cmp file and located at the cockpit. ----------------------------------------------------------------------------------------- OK Look in ku_playerships.mat -&gt; material library -&gt; K_glass there are three nodes Dc; Oc; Type Dc -&gt; The Color 0.227451 0.172549 0.098039 0.000000 I Think the first three are RGB ( 58;44;25 ) (divide your Colorvalues with 255) e.g. RGB 0;64;123 0.000000 0.250980 0.482352 0.000000 Oc -&gt; Tranperency 0.800000 -&gt; 0.700000 is more tranparent 0.000000 Edited by - sodrak on 07-10-2003 17:10:55