Freelancer Rebalance 3.12 discussion

  • another question: exploring, finally i find the Centauri Repulic system and here i find the adv champion fr shield (2 versions, one of 30000 shield capacity and the other one 2300000 shield capacity), Now the extrange thing: im using the starfury omega (the original version, no my modded one) and i can mount those shields! y check in the st_equip.ini and both are capital ship shield lvl 10! the starfury is only lvl 7 (lvl 5 max shield :/) and is a light fihter! how in the hell can i mount those shields? can anyone check in mp? if is legal, i want to buy one in mp (off course, cost $5000000 and $9999999) bye!!! Edited by - Nemrod on 22-11-2003 16:18:57

  • Nemrod where did you find the Centauri Repulic system at? I cant find any of the systems except the Earth alliance system, not with FL storm, or useing Ironcross editoe to open up map.

  • the gates to Narn and Minbari empire systems are in the dublin system, near the batleship Hood and the Leeds jump hole (easy to find usinga a deep scanner mkI) the gate to Centauri republic system is in the Edinburhg system, really far at the bottom left corner of the map (really hard to find) if u want the exact locations, just ask ^^ bye! p.d.: pics of the shields: <img src=´http://abulafia.ciencias.uchile.cl/~jroman/screen12.jpg ´> <img src=´http://abulafia.ciencias.uchile.cl/~jroman/screen13.jpg ´> thanks Edited by - Nemrod on 22-11-2003 17:13:00 Edited by - Nemrod on 22-11-2003 19:15:11

  • **UPDATED** Michael Dan please check this out again if you already read it. As fun as Earth alliance, create, malta(SP) and all the massive awsome mega battles are (sometimes seems like 200+ Battleships, destroyers and fighters <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) they cause way too many CTD´s, They do add a sence of epic-ness to the fleet battles, but 40% of the battles CTD, you sould scale back those battles a little say perhaps only 25 or so ships per side (as theres 2-3 or more sides). I have a farly good system and I CTD so I can imageine what happens on others computers. Keep them big but cut the size in half. Also Tempust weapons should be sold incase of a turret being blown off (The main Foward guns are sold but not the turrets) The Damocles does MEGA Damage and should be sold for $9,999,999 also the Nomad Torpedos say the have a turn radius but they don´t turn also they should be $7.000.000 since they require no ammo, I think they should but not to expensive since they dont do that much damage, ALL Torpedo launcers should require ammo. Also Armor Upgrade 4 actually gives a little better that 100% improvement. Do Ships with multiple shield slots get a benifit cause all shields are set to combinable=false in ST_GOOD.ini or is this mean something else? Specs: AMD Barton 2800+ 1536 DDR Duel channel ram Nvidia Dolby Digital Sound Storm ATI Radion 9700 Pro (256 meg ram) 240 gigs Hard Drive Space Windows XP SP 1 ********************************************************************************************* ********************************************************************************************* Oh By the way Ive since changed my favorite ship, The Tempest Heavy Torpedo Destroyer RULES!!!!!! Tempest Heavy Torpedo Destroyer : Weapons: 16 AA Tempust Turrets (Class 9) 6 Tempust Foward Guns (Class 10) 8 Tempust SAM Turrets (Class 10) 12 Torpedo/Disruptors <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (Can get very expensive) Defence: 4 Counter mesure Droppers 2 Class 10 Shield Slots 3 Fighter Shield Slots 4 Thruster Slots 4000 Nano/Sheild bots 400000 Armor 3000 Cargo Hold Edited by - Shadowtech on 23-11-2003 17:21:20

  • thanx both Nemrod and shadowtech for your extensive reports. the 3.2 version is already uploading to Fileplanet so i can´t change the equipment sold on EFA bases. it´ll be done later...but i did a lot of changes to the EFA by adding tradelanes, a new Jupiter station, and varied equipment an all bases. Shadow, i´m glad you like the Tempest, it´s a very powerfull and versatile capital ship indeed, also you should try the Javelin Assault Cruiser...it has even more firepower than the tempest(but no AA or SAM turrets...<img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) Unfortunately I tried to reduce the size of the battles in Omicron systems or EFA and failed...if I reduce them any further then now(this means reducing the density and maximum alowed battle size for that area) the big capital ships will not appear anymore, there´ll be just some VHF´s doing the battles and that´s nor epic or massive. Nemrod you can check in the shiparch.ini file, the starfury has class 5 fighter shields and nothing more! The real reason is that those 2 shields are in fact declared as capital class shields but a capital class does not exist in the mod. So that´s why those shields can be mounted on any type of ship with any class of shield. The price is the only limit here. You´ll probably get kicked as cheater anyway if you buy one on the omega, since the 1.1 patched server checks to compatibility between the ship asnd the equipment you mount...<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • Yea 3.2 is out!!! Now if file planet would just update.... Glad you did more work on the EFA, on the next update you should add a base to one of those FAR away planets or two, in the EFA and sell something unique there to make the long journy rewarding. Also just a request, could you make Tempust specific Torpedos? Since all its other weapons are tempust specific. I checked out the Lancer, its bigger and has 4 sheild upgrade slots, Allot more armor and cargo, but cant compeate with the Tempust´s many weapons and torpedos IMO. Plus The Tempust just looks cool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. Reminds me of the awsome battleship in Starblazers (Remember that) all it needs is a wave motion Maingun <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. Also can you update your First post to show all the new updates for 3.2? Thanxs for all the hard work.

  • Unfortunately the sticky post can´t be edited it gives an error, but here a complete list of changes(i´ll start a new thread when the mod will be updated on Fileplanet and posted on LR): v3.20: -the AI controled Npc ships will effectivelly use their nanos and shield batteries to repair their ships and recharge shields! -at default and hard level of difficulty, the easy and medium npc pilots will repair their hulls and shields slowly while the hard and ace ones(above level 12) will repair both the hull and recharge the shield at faster rates using nanobots and shield batteries. -at hard level the repair rate will be much faster and the baddies will have more nanos and shield batteries! -Added the LI Heavy Ion Blaster, a Liberty design combining the advantages of a laser cannon and a plasma blaster. It have improved graphics+sounds to make it look and feel like a Liberty super gun. -The BD &quot;Dragon´s Breath&quot; Laser cannon now has much improved visual quality making it look more like a pirate super-laser gun. -added Silver Fire´s weapon Pack 1.1 including the new mass drivers and rocket pods. Modified cluster missiles to have less tracking abilities, but to be able to fit into weapon, turret and torpedo slots. making them some of the most versatile weapons ever available. -shield capacitors offer increased protection against pulse, missile an capital ship type weapons, also slightly increased vs Tachyons and Neutron class. They´re almost impervious to mass driver weapons. -all battleship and cruiser/destroyer turrets have reduced effects vs shields. This increases the realism since these turrets were made for capital vs capital battles. Only BS and CA flak and missile turrets do full shield damage. -added tradelanes all troughout the EFA system linking planets and jumpholes. Also added a new base near Planet Jupiter, the Jupiter Observation Station. -added Porshe´s Jedi T-Fighter available at Shinagawa Station in New Tokyo. -added the Antaeus made by Konfliction industries, buyable at BS York and Tsushima Station. -weapon type for the Barragers, Sunfurys and the Kusari Hyper Pulse is now capital class so they do reduced shield damage. -the TIE turrets now have 360 degree rotation angle, making them usefull on freighters as well. -the cruise speed comes at a price now: not only it will render weapons unusable but it will drain the main reactor´s power at high rates. you may have to pause the cruise to allow the power to recharge. -engines also drain power in normal mode from the fusion reactor, even if at lower rates. if you go at top speed you´ll notice a slight decrease in power regen, so reduce your speed to achieve better regeneration rates. -all engines have infocards showing the theoretical max speeds, the energy draw and the cruise energy draw. -mounting fusion reactors upgrades will increase cruise time and weapon regen rate at max speed. -added commodity vendors to plot spawned bases such as Baxter Research Station and Glorious Station. -ship vendors are working corectly now on Holman Outpost. -beware of the powerfull explosions of battleship in Random Missions, these really hurt now! Nomad Battleships hurt the most. -random mission have further variation as cruiser/destroyer class ships can be both defensive and capital class stations. -ships have been moved arround again so expect surprises. Run the Data Storm on the modded FL folder to avoid these if you prefer to know exactly where the ships are. -the mod is compatible with the 1.1 patch except some TIE ships and the SkyHawk. players buying the Skyhawk or the TIE ships(the TIE Bomber and Tie Advanced) will be kicked as cheaters. The other 3 TIE ships(Fighter, Defender and Interceptor) are working normally.

  • Hmmm Looks pretty cool, not sure about the engine drain though, Haveing it drain in cruise...well...Ok... but in normal flight? Haveing your weapons depleated in combat AND your engines would kinda make you a sitting duck, But havent tried it yet so I´ll wait and see. As long as yoy can do the SP Story cause theres some times when you need full engines like in misssion 6- the race with whats-his-face. And the time limit missions. Will Warp still work? Also where is the Damocles Ship at? I know its not buyable but looking at its stats in the ship.ini it looks like a deadly opponent, 10,000,000 hit points. Is it in game anywhere? Its in the folder with the javlin, tempust and nagasaki(HHAHA SP) and thoses are the best looking ships so I curious how it looks. I also noticed that those ships dont fight you, the nag?????? just twirls in circles. Anyway look foward to seeing the changes you made.

  • Michael, any idea when 3.2 is due to be posted on LR? Windows XP Pro on NTFS, Gigabyte GA-8PE667 Ultra 2 Pro MOBO Intel P4b 512K Northwood CPU Crucial 512MB PC2700 &amp; Crucial 512MB PC3200 Lian-Li PC7-USB Case Sapphire Radeon Atlantis 128MB Western Digital WD1200JB 120Gig &amp; WD400JB 40Gig HDD´s All From Deep in the Heart of......... Sherwood Forest Planet, Greenwood System......

    P4b 2.4 1GB RAM Sapphire Radeon 9800 Pro WD400JB & WD1200JB HDD

  • tie turrets 360º cool! &quot;Nemrod you can check in the shiparch.ini file, the starfury has class 5 fighter shields and nothing more! &quot; but the starfury omega is lvl 7 please up the shield lvl too!!! bye and thanks!!

  • Shadowtech, the drain in normal flight is low enough, it was introduced just because in almost all spacesim games if you wanted to go at top speed you had to sacrifice weapon or shields recharge rate(like in XWA or Freespace). besides there are fusion injectors that compensate for this, also mounting a high level fusion injector(or a superior powerplant) will nullify the cruise engine drain. If you want an engine that is not draining energy in normal flight buy a TIE engine, those actually add to energy recharge(+50). Unfortunately the Damocles is not working, it causes a CTD in Rebalance at buy time(when you´re entering the vendor´s room actually) so i had to remove it. You´ll not find it anywhere in Rebalance. it is quite big though and would not probably been able to dock on aything else than planets. Check the Fightspace mod if you want to see how it looks. barn.door,v3.2 will be posted on Filplanet in a few days, then on LR. Nemord, the initial Starfury is a light fighter with low defense capabiilities, besides a lvl 5 shield plus a mark III or IV shield capacitor are enough till the end of the SP campaign so is no need for more.

  • i know, i know my conf in mp is: Sentinel L.F shield (lvl 5, 2107 shield capacity) Mark IV shield capacitor s-04 shield powercell 2 Rebel KX9 blasters (lvl 7) 2 tie L-s9.3 blasters (lvl 5) 1 tie L-s9.3 turret (lvl 5) Corsair Heavy fighter power plant (looking for a Border World one) Shadow Engine and the destroy base-battleship missions are easy for me but a lvl 7 shield can make my mp life a little easy <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> (and probably im the only one crazy guy using a starfury omega in mp) bye and thanks!!! Edited by - Nemrod on 24-11-2003 14:26:06

  • LOL Thats exacly what I did, and yes its HUGE, WAAAAAAYYYYY to big. And I also tried to add it to a base to purchase and I CTD I tried it before you mentioned it LOL, I wonder why since you can buy it in Fightspace. you HAVE to have ghost dockring enabled in Fightspace or youll never get off the planet since its as big as a small planet. It would make a great random encounter though, something to really make people fear. Theres another cool ship in Fightspace thats kinda cool, it looks kinda like a aircraft carrier, that would be cool to add. That battle base they built was really cool BTW I Can´t seem to stop messing with the Tempest Destroyer <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Ive been modifying it to better represent its looks, I made it so it has 6 Thrusters, so it matches the 6 thrusters burners, By looking at its mass compared to many ships, I gave it a total of 4 Fighter Shield Slots, same as the Lancer, and I gave it 3 shield slots, due to its big size it would have the space for the Generaters (But Im not so sure haveing 3 shields is any different then haveing 1 they seem to go down just the same), yea it may be unfair but it seems to better fit the ship, I increased cargo space too since its such a big ship. but on the flip side I only play level 3 difficulty (BTW That was a Excellent addition, all the .BAT file choices!! I didnt even notice them for a long while) Anyway its just for my own game not Multi-player. More feedback: You should reduce the chance of Deep Scanners being droped, when you start in Open SP mode the massive battles outside earth you can launch tractor in 15 or so Deep scanners from the massive battle land, land sell for $12,000 each, repeat and never fire a shot, makes money far to easy to get Also Many of the hardpoints on the Lancer are messed up ie: only fire on one side of the ship, the hardpoind &quot;Float&quot; around the ship. Edited by - Shadowtech on 24-11-2003 21:58:40 Edited by - Shadowtech on 24-11-2003 22:14:33

  • thanx Michael, where can i download it for free now? want to do a fresh install, cos 3.12 on a previous 3.02 install keeps crashing when you nearly get to the other side of a jump gate, i mean a full WXP crash, error message, white text on blue background for about 2 secs, then system restart, autosave usually gets it back to the other side of the jump gate, it does not do it in jump holes tho, it may be my WXP install, but it seems funny it only does it on holes and not gates? is it a rebal prob? b interesting to see if 3.2 does it on a fresh install, the star wars music mod seems to work OK with 3.12, great music, really adds to the game. P.S. its on fileplanet now, but the severs are a tad full...... Windows XP Pro on NTFS, Gigabyte GA-8PE667 Ultra 2 Pro MOBO Intel P4b 512K Northwood CPU Crucial 512MB PC2700 &amp; Crucial 512MB PC3200 Lian-Li PC7-USB Case Sapphire Radeon Atlantis 128MB Western Digital WD1200JB 120Gig &amp; WD400JB 40Gig HDD´s All From Deep in the Heart of......... Sherwood Forest Planet, Greenwood System...... Edited by - barn.door on 25-11-2003 00:31:51

    P4b 2.4 1GB RAM Sapphire Radeon 9800 Pro WD400JB & WD1200JB HDD

  • Ok I have 3.2 first Feedback I can give is the injector Infocards are still reversed (MKIv and mkV) Tempest hitpoints on Infocard dont match actuall points. Installing 3.2 compleatly crashed FLMM 1.2.6 wont even run, had to install 1.2 and it worked. Will let you know if I see anything else

  • Hi! I just played rebalance 3.12 for a few days, but it is definitely cool. I actually have to worry about enemies. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (still in que@fileplanet for 3.2...) Some things to mention: Damocles main gun is too devatating, especially it mounts in torpedo lanucher. Take out gunboat with only 1 shot, cruisers are 2-3 shots. And you just sit 2-3k away from their big guns and wait to recharge. Even if you have a fighter class ship. And shot down several hessian fighters with it, flying longsword torpedo bomber.<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> ok it was vs AI pilots, but in close combat. Shooting down aproaching fighters is much easier. Capital ships&amp;thruster- with Tempest i easily hit 1k+speeds. upg engine MKIV engine+4 order thrusters-&gt; hit the thrusters after undocking, and flew ~30k in 22 seconds (just measured<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) similar with the blocade runner, top speed is 894.<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> As i found, the javelin has the most powerfull reactor, and it can be ´bought´ for about 700k(+lost stuff eg. engines). (sell ship, buy javelin, but no weapons, sell it and buy sabre, but keep power plant, fly away and buy wathewer ship you want) yes, its a lot of flying, but since it takes up 0 space, i think it worths. Using capital ships caused FL to crash. Not only great battles, was in the same place with normal sized ships without any problem. Others mentioned incorrect body/skin-&gt; the Vorlon Planetkiller is annother example. Can fly through it, only the center is the actual ship. Prbably not your mod, but i was killing hessians (no mission) in outcast space and my reputation at the corsairs dropped much??? But its a great job, i spent (and will )much playing FL again. Hopefully hungarian server will come back online<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (more about 3.2 tomorow)

  • Ok guys, thnx for the feedback, the Fileplanet version is a mainly a test one and may be updated again before posted here on LR. Shadowtech, the deep scanners dropping is not my making, i just activated them as lootable equipment in misc_equip.ini and also as buyable/sellable goods in goods.ini. So i can´t reduce the rate of their dropping, every capship when destroyed will drop one. the Tempest could use a little upgrading even if i find it powerfull enough to hold its own agains anything. Radar jammers should work fine, they work in my test systems. barn.door the mod is on Fileplanet as ussually. lukr, the damocles cannon is priced at 1000k ant its enough for the power output it gives...also remeber that is very energy demanding and this compensates for its ultra fire power. Also in order to buy the Tempest or Javelin powerplants you have to buy the ship first and they´re expensive enough to compensate for the power of thier components. I´d like some feedback about the new AI repair feature, also about the new weapons(LI Heavy Ion blaster and the improved BD Dragon´s Breath). How do you feel combat missions are now: much harder, a little more or the same as before(remember that ships are now repairing both shields and hulls at different levels according to the pilots skill)...