New Ship Pack/Mod Ideas!

  • yup i am creating the Tylithium class fighters i have the VHF in the works these ships will be massive ships with big guns and such cause they are the ultimate hybrid between fighter and battleship to kill or not to kill

    the best diplomat i ever saw was a fully charged phaser bank

  • Umm.. thats cool Tylium.. but I started this topic not for new ideas really, just feedback on this particular idea.. but then again.. your idea is good. Maybe we should just start a topic just for all of our ideas...? I am just checking to see if anyone would want to see this. I dont want to dump so much time into creating Sc Ships if nobody would use them or enjoy them. Thats why I am posting this topic here. If I get responses I will continue with my work.. if not it will probably go down the toilet. Not to mention I am going to need assistance... I am just one man. if you have thoughts, ideas, questions, or anything at all please post because I am looking for ANY type of feedback. THX in advance! Chibi

  • what kind of fighters have u got in mind....some nice hunters killers or a very good vhf... or a cross between fighter and frieghter or warship.. not to big !!alway liked the ones at the start of freespace2 the vasodon one couple of wings a few missle points couple or turrets some torpedo mounts and a good shield and you never know....... death is the last great adventure.

  • sorry.. forgot to add maybe an updated patriot add the wings from the anubis add 3 forward / reverce turrets{at the tips of each wing} for that all round shot keep the 4 main guns add a couple of missile points and torp/disrupter points under the wings and u got the best of both 7guns missiles forward 3guns reverce and the torp/disrupter for anything big + keep the speed.........make her about a class 6 or 7...that would be FUN!!getting nailed by a patriot class2. death is the last great adventure.

  • Umm.. noe ones really intereted in my idea I geuss..? Well, I think you were talking to tylium spearhead, because the ships I was talking about would be modeled after the ones in the game Starcraft and Broodwar expansion all released by Blizzard. I geuss if you have never played that game then this ship package wouldnt appeal to you very much, although I am trying to make them decent ships all around but it will be difficult to balance them into a game. MD are you out there? I need your imput most of all. Though as I have said I won´t bother to continue my work if no one will be interested in seeing these ships. So, please people some input, good or bad! Chibi

  • WTF are you talking about? Does anybody read anything in these forums or do they just see a topic and just post immediatly with no preconception or rational thought whatsoever? WTF kind of comment was that last one? Jump without jumpgates, are you FREAKIN SMACKED OUT OF YOUR HEAD!? sigh <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Sorry peeps I am just really feeling stressed, I thought I was almost done with the main design for the terrain battlecruiser (been working on it for like ever) and then when I am FINALLY ready to exchange from G-max to Milkshape for the hardpoint and texture touches, and then it tells me I have errors in my uv map and when I try to open it using quake 3 format in Milkshape I dont get my ship, I get a big ****ing 3d blob!!! It pissed me off majorly, then I figure I´ll break from it and check on the forums and what do I find? More dissapointments. The only posts I am getting here is from newbies who obviously don´t know to read what the hell the subject is about. All I get is ramblings about stuff that does not pertain to anything (no offense Tylium Im directing this at that other newb!). Sometimes it just makes me want to throw the freakin moniter through a wall! sigh <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> This is not a good night. Anyways, to anyone who actually reads these posts and understands my problem here, thanks in advance for any advice. How I got errors in my uv map is a mystery because I have done a few ships and not gotten any such error before, although this ship is much larger in scale and detail.. could that cause this? I´ll post this question in the edit forum. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Chibi

  • Tylium, I have that tutorial, and no it states nothing about scaling issues and format issues between milkshape and g-max that would indicate what may be wrong with the ship. I assume that it is oversized and milkshape cannot import a larger scale format from quake 3 files that are not even actual quake 3 files originally. But the tutorial does not go into detail about making capships either because that would be getting into a whole nother thing and as he stated in the tutorial he was trying to keep it as simple and short as possible. Don´t think me so foolish as too have passed up an easily found solution before posting. Unlike many of the newbs that like to post stupid questions, I will atleast try to do my own research before annoying the rest of the world with idiotic questions. I by no means am refering to you ofcourse.. just there are alot of them around here if you haven´t noticed. I have already searched the forums thouroughly and searched all the available rescources in the site and checked lancerplanet as well before I finally decided to ask this question in the editing forum. The only reason I even mentioned it here is because I was simply stating what was really upsetting me tonight, and thought that if someone of higher knowledge did read my dilema, they might generously respond in this forum.. but most likely I will get the answers in the editing forum as that is where such a questioned should be asked and addressed. But I can see that you were merely trying to help with your suggestion and theres no way you could know that I already had the tutorial... so thank you for atleast attempting to help... its the thought that counts, right!? <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Chibi

  • I think it would be interesting to see starcraft ships come into freelancer. My question is what stats would they have? If nothing else, remember the scout must have at least 2 gun hardpoints and 2 missile/torpedo slots. Otherwise, it would take away from the idea of what flying a scout is like. If a butterfly flapping its wings can cause a hurricane, what do spammers cause?

    A scratch? Your wing is off! "No it isn`t" "Then what`s that then?" "I`ve had worse"

  • Tylium, thanks again for the advice... but no I did not... I did every step several to 20 some odd times... and LASERBLAST!!! THANK YOU! Finally someone has responded to the ACTUAL subject of this topic. Yes I am somewhat of a SC veteran you could say and I am fully aware of ALL the details of the ships... the fun one will be the (dun dun dun) Yamato gun.. those of you SC fans know what I´m talking about. I may make some of these ships weapons (like the corsair pulse weapon and yamato gun) permanent mounts or something and from there balance the stats of the ship and weapons to fit accordingly so as not to over/under power the ships. The wraith and scout should be a no brainer.. and the shuttle or the dropship ( I would like to make as many as possible though there may be no need for both) shouldnt have guns but will.. because for obvious reasons some things must be modified to fit Freelancer appropriatly. But, after I get things rolling it should move along quickly. If I get enough support on this idea... then I may ask silverfire if he can help me make weapons for the specialized ones like the yamato especially. The Battlecruiser will be my ´premiere´ ship and if things go well I will continue down the line. I just dont want to make a mod just for these ships.. I would rather find someone willing to include them in thier own (like MD). Thank you for the response! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Chibi

  • sorry chidi u did say any thought ideas and so on......... hope your warship turn out ok {anything worthwhile is never easy}hope to take her for a spin or shoot her down as the case may be....newbe likes to kill warships {joke} death is the last great adventure.

  • The title was: New Ship Pack/Mod Ideas I meant that you should read here for new ship and mod ideas that I am working on... I geuss I should have chose a different name for the topic. But not a problem.. Chibi

  • Glad to see you enjoyed my response. Which yamato gun will be used? In the CG at the end of the terran campaign, a cruiser used its gun. The problem is it was a beam shot and the one in game is a huge glob of energy looking thing. Now that i think about it, did the battlecruiser have any guns other than the forward firing ones? I would hate to play as a battlecruiser if it could never hit anything because it could not turn around <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>. Oh well, good luck with the models anyways. Btw, I always ask lots of questions. If you get annoyed with them, just tell me <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. If a butterfly flapping its wings can cause a hurricane, what do spammers cause?

    A scratch? Your wing is off! "No it isn`t" "Then what`s that then?" "I`ve had worse"

  • Good questions indeed, that will never annoy me, only inspire a greater depth of thought to put forth. Yes in SC the forward gun is the only gun. But hey, changes must be made. A sufficient amount of turrets will be added I assure you which is not unrealistic. I have done plenty of research and in the cutscenes and many other detailed 3D pictures I have downloaded of the ships, most of them do have other guns on them that you never see in the game. All of this was done by Blizzard so its official and will be very true to the game still. I will try to mount the weapons according to the scenes I have seen, but I can only get so close. If things go far and look well, I may ask someone experienced and renowned such as silverfire to help me in creating a special weapon pack with these ships. Like for the Yamato gun and forward guns. I am almost done with the design of the BattleCruiser, just have to add the mounts and texture. I did find out what was wrong before and I had to start over. But the second time went smoother and is looking nicer than the first. Thanks for the support! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Chibi

  • Oh, and theres only one yamato gun, it always looks like that... a big fireball of energy type of thing. This weapon would be specially made for this ship and maybe mountable on other ships.. But very doubtful. I am not accustomed to making weapons or weapon effects... but thats the point where I will go to the editing forum for help. This would be a slowfiring but huge damage weapon like most Capship forwards are. Chibi

  • Now the question is will MD want such a ship in the mod. We must keep this thread alive till we find out. *Starts making smoke signals to grab MD´s attention* If a butterfly flapping its wings can cause a hurricane, what do spammers cause?

    A scratch? Your wing is off! "No it isn`t" "Then what`s that then?" "I`ve had worse"

  • LOL, My thoughts exactly... in any case no matter what happens... I think I will make this ship pack and maybe a system to go with them... I suppose. I think it would fit the rebalance mod well, but if MD doesn´t want it, I can either make my own mod or find another one. But I honestly like this mod and think its more befitting for this type of thing and the more variety the merrier... right? Anyways, I flew my ship for the first time last night with no textures (the battlecruiser) and no guns and it needs some work still. I just wanted to be sure it would even get into the game. Chibi