• There was a VR game unit out in the states several years ago that was a head set. 3, 4 games came out and it basicly died. New tech could bring it back maybe. Add gyro recognition that when you turn your head the senery changes? Hmm? <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Michael<A href=´http://messianicgentile.tripod.com/´ Target=_Blank> &quot;Finalday&quot;</a> <i> In Memory Of WLB </i>

    Proud owner of a MacBook: 2.2 GHz Intel Core 2 Duo
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    The time has come, Join The Resistance!

  • haha! i think you´re talking about Virtual Boy. that thing sucked major balls. you had to crane your neck to stare into this viewer thing that was basically red on black graphics. i played one at Toys R Us one time and it was terrible. a startrek holo-deck type system would be pretty cool however. i would totally buy me one of those Kyp The other day, in study hall, i farted really loud, you know...so the guys would laugh...and i swear it was so hanus that Susie Johnson almost ralphed up her salsbury steak. it was freakin sweet...

    Kyp The other day, in study hall, i farted really loud, you know...so the guys would laugh...and i swear it was so hanus that Susie Johnson almost ralphed up her salsbury steak. it was freakin sweet...

  • I read about a completely immersive VR system that should be out in the next ten years or sooner. It is basically a ´suit´ of smart materials that mimic the feel of the surrounding environment. A headset with a holographic display perfeclty mimics sight, and movement drivers running parralell to the bones outside the suit monitor movement and feedback from the game. The whole system is mounted on a gyroscopic assembly to simulate gravitation.The only problem is if you are lying on your back the whole suit will have to have a tensile strength higher than your body weight in order to support you. <img src=´http://home.iprimus.com.au/brownzzz/Images/negotiate.gif ´> Small things entertain small minds, while smaller minds look on in wonder. Screw temporal paradox, im interfering!

    ---- Call me Arania Humans Fear what they do not understand. And i doubt you understand me. Never say `Eat Me` to a giant snake. Bad idea, believe me...

  • Could be cool to experience. On the other hand, I´m not sure i´d like to feel the whole, say, 10 g when flying a space fighter and doing different stunts <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Anyway, somehow I have a feeling that most of us won´t have enough finances to buy any of the stuff if it comes to life <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> An idea came to my head and is now desperately searching for brain

  • At a place called Dave &amp; Busters in Ga., there is a virtual reality rollercoster. It does 360 in a sphere rotation. Inside you look at a 180 deg left, front, right screen of a rollercoaster, it has a air blowing on you from different vents to sim the different directions and is very believable. $5 per ride of about 30 to 45 seconds. Michael<A href=´http://messianicgentile.tripod.com/´ Target=_Blank> &quot;Finalday&quot;</a> <i> In Memory Of WLB </i>

    Proud owner of a MacBook: 2.2 GHz Intel Core 2 Duo
    2 GB 667 MHz DDR2 SDRAM 120 GB hard drive
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    The time has come, Join The Resistance!

  • i would imagine there would be problems if it were too real how for example do you simulate a hit on the player in a fighting game ie pain etc might not be a best seller <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • I think a VR Wing Commander game would be cool, or Starlancer for that matter &quot;A TopGun through and through&quot;

    [img=http://www.virginstudent.com/fileserver/upload/064/409/126/ShroudTopGun3.jpg]

  • Like Steel said, how would you ever be able to have a sense of reality without all the senses that go with it, like for instance, pain. Why do people want to have such an experience which is so close to reality anyway. What if VR is one day so advanced that you can feal and smell and realy exprerience everything into detail and it would feal &quot;real&quot;, what would happen if you died...? Take those horror games for instance and picture yourself walking around in a wearhouse or something, terrible lighting, creapy music, and suddenly a 6 foot monster biting your head off. I think the experience would be to heavy. You either go crazy or you go num to shield yourself from the emotional aspects and basically become a zombie. Nah, I´ll stick to my 17&quot; flatscreen <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • At the glastonbury festival a few years ago there was a &quot;VR Tent&quot;...packed full of VR games...really good fun. My favourite was this thing that looked a bit like the game out of &quot;The Lawnmower Man&quot;....2 &quot;units&quot; that you lie face first inside, your whole body is covered and locked into position and there is a handlebar in front of you. It was a &quot;speeder bike&quot; type game where you race against a friend - and the whole unit moves side to side, up and down while you play. Superb fun when you´re trashed.

  • Remember, the Matrix was a virtual reality, and when Neo fell, he felt it in the real world. Some physical stimulation would be needed to make it real of you would be just watching a screen. A virtual suit could have heating and cooling ability and in the scene, you would touch ice, the suite could triger a cold feeling. Hmmm? Michael<A href=´http://messianicgentile.tripod.com/´ Target=_Blank> &quot;Finalday&quot;</a> <i> In Memory Of WLB </i>

    Proud owner of a MacBook: 2.2 GHz Intel Core 2 Duo
    2 GB 667 MHz DDR2 SDRAM 120 GB hard drive
    Mac OSX Leopard 10.5.5


    The time has come, Join The Resistance!

  • and what if you touched Lava?? The overload of heat impulses you get from the suit would at the least severely Burn you. Like steel said, it is best if there is no environmental impulses at all, the results could be devastating, and worse if the suit malfunctioned, you could end up Braindead by an overload of your neuron system which destroys your synapses, or you could end up Burning alive, or freezing into a big lump of ice. please keep in mind that the power of the mind is at the least very powerfull, it dominates your body and keeps everything in order if you start to expose that to near real impulses how do you think your body will react?? do you think your mind can cope with you dying in such a game, and after that will see that your heart is still beating.... while you are supposed to be dead, what do you think your mind will do to your body??

  • Like with Holo decks, you can put in safety proticols, so there would be no harm done. But the programing would be huge for just the graphics part. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Michael<A href=´http://messianicgentile.tripod.com/´ Target=_Blank> &quot;Finalday&quot;</a> <i> In Memory Of WLB </i>

    Proud owner of a MacBook: 2.2 GHz Intel Core 2 Duo
    2 GB 667 MHz DDR2 SDRAM 120 GB hard drive
    Mac OSX Leopard 10.5.5


    The time has come, Join The Resistance!

  • Safety Protocols or not,... its far too dangerous for now, and those holodecks are something else as VR, Holodecks are complete visualisations with holograms, with VR you are put up with glasses, and via those glasses you get to see the virtual world

  • You CAN make holograms. If you can make holograms, you can make a holodeck. Considering that a holodeck in reality would be nothing more than a comnplicated set of mirrors and lights. Although, of course, holograms would never be able influence the environment around them. HOWEVER-it is certainly possible to make a sentient holograms- if you can make a computer that can think, all you have to do is teach it how to manipulate holograms. <i>Great </i> computer! What kinda chip you got in there? A dorito?

  • come on, do you honestly believe that if they´d release a VR system that there would be any chance of dieing? that would be the worst marketing ever. regardless of how real it is, they can´t just say &quot;Ok...NO LIMITS!&quot;. obviously there would be safegaurds of some kind they could replace the sensation of pain with a tingling sensation or something, and if you &quot;die&quot; in the game, GAME OVER! in the end it al boils down to the fact that it´ll still be just a game. you die, your game ends, just like any other game Kyp The other day, in study hall, i farted really loud, you know...so the guys would laugh...and i swear it was so hanus that Susie Johnson almost ralphed up her salsbury steak. it was freakin sweet...

    Kyp The other day, in study hall, i farted really loud, you know...so the guys would laugh...and i swear it was so hanus that Susie Johnson almost ralphed up her salsbury steak. it was freakin sweet...

  • I missed all the fun <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Well as usual I forgot that ppl dont know what I´m thinking...and to tell the truth I dont know what VR tecnology is like today, I read a book the other day about VR. They have sth like a second skin which probaly have sensors to monitor your movement, a headset with mics ans earphones, gloves to move and then what they call a ring, it has balls in it which simulates walking i think. I actually forgot that our tecnology is not as far yet, but is sounded really cool, if you got hurt, i think it stimulated your brain in such a way that you thought you felt pain, but if you died you were &quot;exited&quot; out of the game. To do all this you probably will have to understan how the brain works and then use brain computer interface, but we´re still a loooong way from all that. i still think it would be fun playing VR, but it looks like you should keep your mouth shut if you dont really know what you´re talking about lol. Next time I´ll explain better what i mean. I think one day I´ll develop VR games just for the fun of it. The more I learn , the more I get to know, the more I get to know, the more I forget, so why should I learn?

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>obviously there would be safegaurds of some kind <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That would be the catch wouldn´t it. Any game needing &quot;safeguards&quot; is dangerous. It´s not that you´d actually be shot and killed with a sollid bullet or something. It´s about the emotional experiance, and I´m not talking about games so bad they make you cry. I´m talking about games that are so intense, that dying seems like a real event and the impact it would have on a person both emotionaly and physically. How do you know it wont damage people in anyway? and testing it on people would be absolutely out of the question. I know that playing Freelancer with my headphones on for the very first time was pretty intensive and it realy took a few minutes to calm down after I played it. I get nightmares from horrorgames, so I can only begin to guess what a nearly realistic game in a totally VR environment would do to a person. But that´s just my humble opinion...

  • True testing it would be....difficult if not impossible but i guess if we could understand how the brain works we could control all that suff better as well, Only stimulates certain feelings, make you believe that you were hit for example, but without dangerous side effects, ow well, give it about 50 years an i guess VR will be as common and popular as pc-games is today The more I learn , the more I get to know, the more I get to know, the more I forget, so why should I learn?