flrebelance mod problem- help nedet

  • Well, I´m not absolutely cetain that this will work, but you might give it a try if no one else responds with a better idea. But first, let me ask you this: you said you have the Evolutions Mod? If you do, you cannot have both Evolutions AND Rebalance Mods activated at the same time. I think this will cause problems, so make sure you DON´T have both activated at the same time. If you don´t have both mods activated at the same time, then try this: Deactivate all of your mods in the Mod Manager. Uninstall FLMManager. Uninstall thr Freelancer game itself. Now do a fresh install of Freelancer, then install the Mod Manager, and finally install your mods again. Sometimes the game gets a little wacky when you download new mods, so a fresh install of the game sometimes works. I know it stinks to have to start over (especially from level 40 <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> ), but it might fix the problem.

  • it is FL Rebelance Modv.3.40 Full and FL Rebelance v.3.40 upgrade v.1.0 Whay it´s in mmaneger when i activate rebelance mod the upgrade mode in red----- maens that not probobly vork corectly ?

  • Any mod in FLMManager that is colored red means that it conflicts with your activated mod(s). Most of the time, this would mean that files might overlap and there WOULD be problems in the game. For example, if you had the Rebalance v3.4 activated, the Evolutions mod would be red. You shouldn´t activate both at the same time because the game would crash and lock up. ~*~ However, in this case, the Upgrade 1 is like a patch for Rebablance v3.4; it overwrites a few files in the Mod. It is this that makes the new bases possible, so you WANT it to be red. Even though it will give you a warning about conflict when activating both Rebalance 3.4 and the Upgrade, press &quot;OK&quot; or Yes whenever it warns you. Like I said, in patches, there will be a conflict because that is what the patch/Upgrade is MEANT to do. Don´t worry about the Upgrade being red in this case - it´s want you want.

  • also y need 2 down load the sdk 1.3 and install them in your FL data file do a complete uninstall of FL then reinstall the game install the sdk1.3 into your FL data file it will prompt you were to go just be sure that u highlite the data file then install in the FLMM delete both mods &amp; then re install the mods this should work always go 2 tools in the FLMM click on tools click on restore backups whenever u want to change mods this works better than just deactivating the mods I dont know why but it does Have A Great Day