Shipwright´s (modeller´s) Thread

  • didn´t know that ... thx 4 the info m8 <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    | Life is a big sandcake... slowly crumbling - BoH_Havoc |

  • Nevermind I was able to get an extracted mesh from the game and I am now ading detail to it. I am also working on an excellent high poly wasp mesh that I´m culling excess polys from as well. I´m down to 3500 from 16,000 polys thus far. So you can cross these 2 ships off your wish list <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>. <img src=´http://216.77.188.54/coDataIma…/1025235PantherX-new3.jpg ´>

    [img=http://216.77.188.54/coDataImages/p/Groups/156/156352/folders/133125/1025235PantherX-new3.jpg]

  • Hey Havoc, can you upload the fixed version of the Tarsus? I can´t figure out how to get the TGA settings (mine doesn´t have any sort of bit settings?)

  • Hi everyone. It´s been about a month since I was on here. I thought I would drop back in and see what´s new. I want to contribute more textures.. and possibly fix any that either I have done or someone else if they don´t work. Since Privateer 2 ships take place in the Tri System (and not Geminisector), is there still a demand to have them in? Email me at Erik.Laymon@gmail.com with screencaps of ships that need to be worked on. Someone will just have to say &quot;Ok.. Here are the screencaps Do this.&quot; Because otherwise nothing will get done! Also: In order to do good quality textures.. i need pics of the original models.. as well as screencaps of wiremeshes taken from the top, bottom, front, sides and back. At exact, perpendicular angles to the camera, please Edited by - lvxoccvlta on 6/29/2004 12:33:02 PM

  • bob : I´ll upload it today <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> lvxoccvlta : alright, i´ll send you pics of the original ships,3d renders of my ships and meshes from all sides. If you don´t get an e-mail from me in

    | Life is a big sandcake... slowly crumbling - BoH_Havoc |

  • Thanks. BTW, do you mind if I send your speeder mesh off to someone working on a WCP mod? He´s shown some interesting in doing something with it. Also, lvxoccvlta, I uploaded a five-shot view of the Demon to the FTP. Look at that if you have the chance. bob -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a <i>privateer </i>&quot;.

  • hmm well to be honest i don´t really want an unknown guy to have my speeder ... but then again it would be cool to see it in action. So if he really wants the modell, then he can use it...and a little note that i created the model would be nice <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

    | Life is a big sandcake... slowly crumbling - BoH_Havoc |

  • Copied this from the latest release´s comments: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Tyro on 7/13/2004 04:12 CET wrote: warzog It was the Tarsus whos guns kept &quot;jaming&quot;, but it also happens occasionly with the Galaxy. Not very often, though. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Watch your 6!

  • I´m in the process of redoing the Tarsus now. Current version doesn´t seem to have any jamming problems, though it needs thrusters. Trimmed down the poly count and applied Havoc´s new textures, lemme find a pic. I uploaded a refined Paradigm and Perry as well. Perry is just minor changes actually - mostly in an attempt to fix the turret orientation (it failed). As a result,there are now twenty turrets and 100 running lights. I´ll upload the loadout so you don´t have to waste your time typing it out. There´s also only one dock mount, HpDockMountA. Hope that fixes the docking problems. (BTW, does the Paradigm always gyrate wildly like the driver is drunk?) -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a <i>privateer </i>&quot;.

  • The Tarsus´ weapons are very limited in their angle of rotation. Tyro called it jamming, but they won´t fire up, or very far to either side. If you´re not in &quot;mouse flight&quot; it´s easier to see. Yepper, the Paradigm stops, goes, gyrates, etc. I put a note about it in the Readme file. (You definately don´t want to join formation with one!) I´ll check ´em out tomorrow. (It´s been a long day!) Watch your 6! Edited by - warzog on 7/13/2004 11:05:49 PM

  • well i only want to tell you guys that i´m on holyday for 3 weeks. (i´m currently sitting in front of an old old laptop ;D ). Therefore i can´t contribute any modells in this time : . Sorry guys...but on the otherhand bob told me that you get another modeller. And what i see so far from him looks way better than my models <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well if you need me anymore, ill be there in 3 weeks. cya around guys. -- you can delete this message after you read it, because i dont want to go to far off-topic <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> -- / Life is a big sandcake... slowly crumbling - BoH_Havoc

    | Life is a big sandcake... slowly crumbling - BoH_Havoc |

  • So the other day I was playing the latest build of Reckoning, when I thought to myself &quot;you know, this game really needs more Bearcats&quot;. Huzzah! <img src=´http://img61.exs.cx/img61/5049/bearcat.jpg ´> <A href=´http://bobmcdob.homestead.com/files/bearcat.zip´ Target=_Blank>Click for the wave of the future</a> Hehe, seriously, I was fed up with the longwinded ship export process and took some steps to try to cut it down. Additionally, I needed a guinea pig to test compressing multiple textures into one. I don´t think I need to tell you I succeeded. What this means, basically, is that you can expect more WCIII-on ships in the future, including possibly the Dragon and Excalibur. Right now, though, I need to focus on unbreaking the Talon and Paradigm. -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a <i>privateer </i>&quot;.

  • Screenshots for you: <img src=´http://img41.exs.cx/img41/6624/Image91.jpg ´> <img src=´http://img44.exs.cx/img44/4046/Image134.jpg ´> <img src=´http://img44.exs.cx/img44/6035/AnapolisRefinery.jpg ´> <img src=´http://img44.exs.cx/img44/1918/PerryNavalStation.jpg ´> <img src=´http://img44.exs.cx/img44/9483/NewConstantinople.jpg ´> <img src=´http://img17.exs.cx/img17/6315/Paradigm.jpg ´> -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a privateer &quot;. Edited by - Bob McDob on 7/30/2004 11:20:37 PM

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Hehe, seriously, I was fed up with the longwinded ship export process and took some steps to try to cut it down. Additionally, I needed a guinea pig to test compressing multiple textures into one. I don´t think I need to tell you I succeeded. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Nice, verry nice.<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Any details how you cut down ship export process? &quot;history abhors a paradox&quot; &quot;There’s a little going-away present, ’cause you’re going away — permanently!&quot; &quot;Mess with the viper and you will get the fang&quot;

    history abhors a paradox "There’s a little going-away present, ’cause you’re going away — permanently!" "Mess with the viper and you will get the fang"