Some Questions from me to you

  • Yes, you can edit them. You can open them using the <A href=´http://www.lancersreactor.org/t/editing/download/download.asp?id=202´ Target=_Blank>UTF editor</a>. I´ve never tried but if you go down to the texture library node and extract what´s in the MIP0 you get a tga of whatever is in there. Not sure about the other MIPs. KYJellyfish did a Dark Trent and Alien sampler with a Klingon and others so if you search for his mod maybe you can contact him and he can give you a good direction to go. Here´s a sample of what I pulled out of a MIP0 for the benchmark female body: <img src=´http://img16.exs.cx/img16/5990/Untitled-1copy72.jpg ´> Good luck, it would be very cool to have some aliens and different costumes etc. running around inFL. Edit= Fixed the link. Edited by - kaegogi on 7/7/2004 8:58:13 PM

  • first...that link took me to the milkshape exporter...not the utf editor... Also...What do you use to edit the tga files? is there anything free you can edit it/them with? ---------------------------------------------------------------------- Hammond in reference to Cassie levitating and spinning the knight chess piece: &quot;How can she do that?&quot; Jack: &quot;Magnets. Magnets, every, every one of those pieces has got a little tiny magnet in the bottom, to hold it on the board when you´re driving so it doesn´t rattle off. Anyway, every one of those magnets has got a little electrical field around it, that´s how she was able to manipulate it. Magnets.&quot; Hammond stares blankly. &quot;They do look like horses.&quot; Doc, Daniel, and Teal´c stare blankly. -stargate-sg1(unknown episode) &gt;&gt;ZYCO&lt;&lt; Edited by - zyco on 7/7/2004 8:41:58 PM

    ---------------------------------------------------------------------- Hammond in reference to Cassie levitating and spinning the knight chess piece: "How can she do that?" Jack: "Magnets. Magnets, every, every one of those pieces has got a little tin

  • Sorry, the same guy made both and they´re right next to each other in bakedpotato´s utility post, got the wrong one. I´ll fix the link. Any time you´re looking for a tool go to the editing utility forum and look in bakedpotato´s post that´s stickied at the top. For a .tga editor I use photoshop elements but there´s one that´s free called <A href=´http://www.irfanview.com´ Target=_Blank>IrfanView</a>. I don´t think you can edit in Irfanview but I believe you can use it to convert .tga and .dds to .bmp so that you can do some editing.

  • Also, Wavel Pic-2-Pic can convert most things to just about anything. Drizzt had a link in his tutorial onn ships, but it didnt work, so just search for &quot;Wavel pic&quot; or something and you should be good.

  • thanks keagogi could you give me a step by step of how you got that pic though It´s eyes were completly devoid of life, Empty Orbs that took in the world with an unfeeling gaze, A thin trail of blood ran from a fresh wound, But it would not or could not tend to it, Only one thing ever brought a spark of vitality, To the eyes of this Tortured Soul: The Suffering of others.

    It`s eyes were completly devoid of life, Empty Orbs that took in the world with an unfeeling gaze, A thin trail of blood ran from a fresh wound, But it would not or could not tend to it, Only one thing ever brought a spark of vitality, To the eyes of this Tortured Soul: The Suffering of others.

  • Start UTF editor. Click on &quot;Open File&quot; Navigate to the .dfm file Double click on it In UTF Editor you will have a plus sign in a box click on it Click on the node called &quot;Texture Library&quot; Click on whatever node that´s down there you want Once that expands you´ll see a list of MIP´s click on MIP0 Click on &quot;Extract&quot; Navigate to the folder where you want to save In the file name box type &quot;nameyouwant.tga&quot; Save.

  • thanks keagogi but now some more questions Engines: I want some new engine effects, just some simple one though. I want the engine flame effect´s removed from the gameso that you are just left with the trail effect´s can this be done??? It´s eyes were completly devoid of life, Empty Orbs that took in the world with an unfeeling gaze, A thin trail of blood ran from a fresh wound, But it would not or could not tend to it, Only one thing ever brought a spark of vitality, To the eyes of this Tortured Soul: The Suffering of others.

    It`s eyes were completly devoid of life, Empty Orbs that took in the world with an unfeeling gaze, A thin trail of blood ran from a fresh wound, But it would not or could not tend to it, Only one thing ever brought a spark of vitality, To the eyes of this Tortured Soul: The Suffering of others.

  • Dunno. You can try and let us all know how it turned out. Go to dataequipmentengine_equip.ini find the engine that´s listed on your ship´s package. Then put none where the flame efffect is. Like this: [Engine nickname = ge_gf1_engine_01 ids_name = 263671 ids_info = 264671 volume = 0.000000 mass = 10 max_force = 48000 linear_drag = 599 power_usage = 0 reverse_fraction = 0.200000 flame_effect = gf_li_smallengine01_fire &lt;------type &quot;none&quot; here trail_effect = gf_li_smallengine01_trail trail_effect_player = gf_li_smallengine01_playtrail <b>&lt;----your trail </b> cruise_charge_time = 5 Edit = Or, if your feeling like an over-acheiver today, you can go into datafxenginesengines_ale.ini. Find your engine flame entry and the associated txm files and mess with that now that you know how to use UTF editor. I have no clue if that would work but you never know until you try. Edited by - kaegogi on 7/9/2004 3:55:01 PM