I will copy and paste the mule entry in here when I come back from work <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> I will also paste where to add what etc too <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
Hey Chips...where´s my Mule?
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Actually Chips, i fixed it. And added the money option too. Edit: and figured out the battleship encounters thing. (find me on MSN. my msn is theropissed@yahoo.com) Another Edit: I found a problem with the dreadnaught (apparently it cant find the destination that everything else is going to...bah hurry up and get on the internet.) Edit: Ok, there´s a problem with the dest. Apparently it doesnt exsist, even though it should because some of the ships work. however most of them dont work all of a sudden (at least even since i tried fixing the encounters) Error: problem activating ´Chips Open SP´ Error: Unable to find dest ´Act_setShipAndLoadout = ge_fighter, msn_playerloadout´ in ´C:Program FilesMicrosoft GamesFreelancerdatamissionsM13M13.ini´ Edited by - 666Heretic on 11/4/2004 3:21:19 PM
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Ok thats the error problem now. For some reason, even though its all the same. Everyship except the Starflier and the Mule (which, incidently, are the first and last ships on the list) dont work, they dont activate, and that wont let the mod activate.
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Strange, since it had the actual M13.ini file with it if i remember rightly. Did you ever fiddle with M13.ini file during the tinker? As that would cause a possible problem.....
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Nope, didnt touch it. It just all of a sudden happened. If you get on MSN ill be glad to send you the script.
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No offense intended here...but couldn´t this conversation take place via email or IM? I mean is this helping the FL community in general?
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Well, it would take place over IM if chips and i would stop playing tag. and my e-mail is inoperable right now (blame yahoo) so...sorry im taking space on your boards. Plus this could help people with their XML problems and/or Chips Open SP Mod problems.