Buyable "Utilities"

  • This has been covered like a million times....but i will do it 1 more! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> (please use the search function next time) the EASIEST way is to open the Goods.ini and add these entries... [Good nickname = csv_hull category = shiphull ship = ge_csv price = 400 ids_name = 12001 item_icon = Equipmentmodelscommodities
    n_iconsli_elite.3db [Good nickname = csv_package category = ship hull = csv_hull addon = ge2_fighter_engine_01, internal, 1 addon = ge2_fighter_power01, internal, 1 addon = LargeWhiteSpecial, HpHeadlight, 1 addon = SlowSmallBlue, HpRunningLight01, 1 addon = SlowSmallBlue, HpRunningLight02, 1 addon = SlowSmallBlue, HpRunningLight03, 1 addon = SlowSmallBlue, HpRunningLight04, 1 addon = SlowSmallBlue, HpRunningLight05, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = DockingLightRedSmall, HpDockLight01, 1 addon = DockingLightRedSmall, HpDockLight02, 1 and then add it toa base. thats teh EASY way...the other way is to create new powerplants, engines...etc..etc...this is just the fastest way... all the other ships can be done this way too...for transports...copy the entry and paste it at the bottom of the shiparch.ini and change its &quot;nickname&quot;/... [Ship ids_name = 237055 ids_info = 66609 nickname = ge_train &lt;------original LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = shipsutilityfreight_trainfreight_trainx2.3db material_library = shipsutilityutility_misc.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 500.000000 hold_size = 1000000 change to.... [Ship ids_name = 237055 ids_info = 66609 nickname = ge_train_pilot &lt;------new name LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT DA_archetype = shipsutilityfreight_trainfreight_trainx2.3db material_library = shipsutilityutility_misc.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic linear_drag = 1.000000 mass = 500.000000 hold_size = 1000000 finally change this.... [Ship ids_name = 237055 ids_info = 66609 nickname = ge_train_pilot LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = TRANSPORT &lt;----- change this name to...... [Ship ids_name = 237055 ids_info = 66609 nickname = ge_train_pilot LODranges = 0, 300, 450, 750, 950, 4500 msg_id_prefix = gcs_refer_shiparch_ctransport mission_property = can_use_med_moors type = FREIGHTER &lt;------ to this then add the appropriate Hp´s for guns..etc..etc.. look the CMP up with HardCMP or find the large train in the loudouts_utility.ini... also you will need to use the ghost docking ring mod as well so you can dock those things (except teh Starblazer, CSV, and Blood Dragon) you can do this will ALL ships, Capships, Cruiseliners, Transports...etc..etc.. there are a few more steps.... for transports you need to include the &quot;cockpit = &quot; entry to the copied ships entry. for LARGER ships you will need to make a custom cockpit.ini for it....jsut copy ANY old cockpit.ini...rename the file and change the camera ranges to larger numbers so that the ship is &quot;visable&quot; in the 3rd person view if you have any questions....check the thread stated CLEARLY &quot;It HAS IT ALL!!!&quot; trust me it has all the basic modding info...and some advanced info. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ps. change the mass from the LARGE number to 500 or 600 also adjust the steering touruqe, rotation inertia...ext..etc...basically copy the humpbacks entries..... steering_torque = 24000.000000, 24000.000000, 104000.000000 angular_drag = 60000.000000, 60000.000000, 60000.000000 rotation_inertia = 16800.000000, 16800.000000, 16800.000000 nudge_force = 30000.000000 strafe_force = 20000 and change it a little to this..... steering_torque = 224000.000000, 224000.000000, 2104000.000000 angular_drag = 260000.000000, 260000.000000, 260000.000000 rotation_inertia = 116800.000000, 116800.000000, 116800.000000 nudge_force = 310000.000000 strafe_force = 120000 taht should make it turn faster but not as fast as a freighter,,,,remember the transport and trains are BIG ass ships lol <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> &quot;To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can&quot; Edited by - Dark_Shadow2004 on 11/30/2004 5:01:54 AM

    "To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"

  • no sweat....if you have any other questions...feel free to e-mail me i will give you a comrehensive Tut on what you need...also some ini examples <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    "To live is to die....but living is to die slowly..why waste time on trivial things just play as hard as you can"