Modding the Beam

  • Make sure you deactivate the beam mod FIRST, then edit the script.xml file, save it and re-activate the mod. To increase the damage, find the section beginning &quot;[Munition&quot;, and edit the following: <b>energy_damage = 0 </b> - increase this number to make the weapon do more shield damage. <b>hull_damage = 16.299999 </b> - increase this number to increase the amount of hull damage (obviously <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) the weapon will do. Edited by - Accushot on 3/31/2005 8:49:41 AM

  • look heres a copy of it &lt;script&gt; &lt;header name=&quot;Beam Weapon Mod&quot; savesafe=&quot;true&quot;&gt; &lt;scriptversion&gt; 1.2 &lt;/scriptversion&gt; &lt;author&gt; kongfuchicken, IGx89 &lt;/author&gt; &lt;modurl&gt; http://lancersreactor.org/t/fo…c_ID=8818&amp;Forum_ID=18 &lt;/modurl&gt; &lt;description&gt; Taken from the Beam Weapons tutorial. Makes the Justice Mk1 gun into a lethal beam weapon! (works with Trial version) &lt;/description&gt; &lt;/header&gt; &lt;data file=&quot;datafxeam_effects.ini&quot; method=&quot;filereplace&quot;&gt; &lt;dest&gt; [BeamSpear nickname = Li_laser_01_beam tip_length = 5 tail_length = 60 head_width = 2 core_width = 2 tip_color = 0, 0, 0 core_color = 255, 255, 255 outter_color = 200, 200, 255 tail_color = 55, 55, 155 head_brightness = 1 trail_brightness = 1 head_texture = ball trail_texture = thin flash_size = 3 &lt;/dest&gt; &lt;source&gt; [BeamBolt nickname = Li_laser_01_beam tip_length = 9000 tail_length = 9000 core_length = 60 head_width = 1 core_width = 0.3 sec_core_width = 1 tip_color = 172, 34, 172 core_color = 185, 34, 185 outter_color = 152, 35, 184 sec_core_color = 255, 155, 0 sec_outter_color = 255, 0, 0 tail_color = 111, 37, 184 head_brightness = 0 trail_brightness = 2 head_texture = star trail_texture = wide flash_size = 4 &lt;/source&gt; &lt;/data&gt; &lt;data file=&quot;dataequipmentweapon_equip.ini&quot; method=&quot;sectionreplace&quot;&gt; &lt;section&gt; [Munition nickname = li_gun01_mark01_ammo &lt;/section&gt; &lt;dest&gt; hull_damage = 1600000.299999 energy_damage = 0 &lt;/dest&gt; &lt;source&gt; hull_damage = 4000.0 energy_damage = 200 &lt;/source&gt; &lt;dest&gt; lifetime = 0.800000 &lt;/dest&gt; &lt;source&gt; lifetime = 5.000000 &lt;/source&gt; &lt;/data&gt; &lt;data file=&quot;dataequipmentweapon_equip.ini&quot; method=&quot;sectionreplace&quot;&gt; &lt;section&gt; [Gun nickname = li_gun01_mark01 &lt;/section&gt; &lt;dest&gt; ids_name = 263357 &lt;/dest&gt; &lt;source&gt; ids_name = 0 ;GENERATESTRRES(&quot;Beam&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> &lt;/source&gt; &lt;dest&gt; power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 750 &lt;/dest&gt; &lt;source&gt; power_usage = 5.090000 refire_delay = 0.0010000 muzzle_velocity = 10000 &lt;/source&gt; &lt;/data&gt; &lt;/script&gt;

  • Argh, just noticed, im trying to edit the justice, not the beam -.- little help please, here the backup &lt;script&gt; &lt;header name=&quot;Beam Weapon Mod&quot; savesafe=&quot;true&quot;&gt; &lt;scriptversion&gt; 1.2 &lt;/scriptversion&gt; &lt;author&gt; kongfuchicken, IGx89 &lt;/author&gt; &lt;modurl&gt; http://lancersreactor.org/t/fo…c_ID=8818&amp;Forum_ID=18 &lt;/modurl&gt; &lt;description&gt; Taken from the Beam Weapons tutorial. Makes the Justice Mk1 gun into a lethal beam weapon! (works with Trial version) &lt;/description&gt; &lt;/header&gt; &lt;data file=&quot;datafxeam_effects.ini&quot; method=&quot;filereplace&quot;&gt; &lt;dest&gt; [BeamSpear nickname = Li_laser_01_beam tip_length = 5 tail_length = 60 head_width = 2 core_width = 2 tip_color = 0, 0, 0 core_color = 255, 255, 255 outter_color = 200, 200, 255 tail_color = 55, 55, 155 head_brightness = 1 trail_brightness = 1 head_texture = ball trail_texture = thin flash_size = 3 &lt;/dest&gt; &lt;source&gt; [BeamBolt nickname = Li_laser_01_beam tip_length = 9000 tail_length = 9000 core_length = 60 head_width = 1 core_width = 0.3 sec_core_width = 1 tip_color = 172, 34, 172 core_color = 185, 34, 185 outter_color = 152, 35, 184 sec_core_color = 255, 155, 0 sec_outter_color = 255, 0, 0 tail_color = 111, 37, 184 head_brightness = 0 trail_brightness = 2 head_texture = star trail_texture = wide flash_size = 4 &lt;/source&gt; &lt;/data&gt; &lt;data file=&quot;dataequipmentweapon_equip.ini&quot; method=&quot;sectionreplace&quot;&gt; &lt;section&gt; [Munition nickname = li_gun01_mark01_ammo &lt;/section&gt; &lt;dest&gt; hull_damage = 16.299999 energy_damage = 0 &lt;/dest&gt; &lt;source&gt; hull_damage = 4000.0 energy_damage = 200 &lt;/source&gt; &lt;dest&gt; lifetime = 0.800000 &lt;/dest&gt; &lt;source&gt; lifetime = 5.000000 &lt;/source&gt; &lt;/data&gt; &lt;data file=&quot;dataequipmentweapon_equip.ini&quot; method=&quot;sectionreplace&quot;&gt; &lt;section&gt; [Gun nickname = li_gun01_mark01 &lt;/section&gt; &lt;dest&gt; ids_name = 263357 &lt;/dest&gt; &lt;source&gt; ids_name = 0 ;GENERATESTRRES(&quot;Beam&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> &lt;/source&gt; &lt;dest&gt; power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 750 &lt;/dest&gt; &lt;source&gt; power_usage = 5.090000 refire_delay = 0.0010000 muzzle_velocity = 10000 &lt;/source&gt; &lt;/data&gt; &lt;/script&gt;