Make sure you deactivate the beam mod FIRST, then edit the script.xml file, save it and re-activate the mod. To increase the damage, find the section beginning "[Munition", and edit the following: <b>energy_damage = 0 </b> - increase this number to make the weapon do more shield damage. <b>hull_damage = 16.299999 </b> - increase this number to increase the amount of hull damage (obviously <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>) the weapon will do. Edited by - Accushot on 3/31/2005 8:49:41 AM
Modding the Beam
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Also note : -The Energy Damage takes the number you put in + Half of the Hull Damage. -Both of these are damage per shot, not per second.
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ahh i c , let me try it out, iv tryed it , and it didnt work -.-
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Are you modifying the mod itself (the script), or the file the script works upon?
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look heres a copy of it <script> <header name="Beam Weapon Mod" savesafe="true"> <scriptversion> 1.2 </scriptversion> <author> kongfuchicken, IGx89 </author> <modurl> http://lancersreactor.org/t/fo…c_ID=8818&Forum_ID=18 </modurl> <description> Taken from the Beam Weapons tutorial. Makes the Justice Mk1 gun into a lethal beam weapon! (works with Trial version) </description> </header> <data file="datafxeam_effects.ini" method="filereplace"> <dest> [BeamSpear nickname = Li_laser_01_beam tip_length = 5 tail_length = 60 head_width = 2 core_width = 2 tip_color = 0, 0, 0 core_color = 255, 255, 255 outter_color = 200, 200, 255 tail_color = 55, 55, 155 head_brightness = 1 trail_brightness = 1 head_texture = ball trail_texture = thin flash_size = 3 </dest> <source> [BeamBolt nickname = Li_laser_01_beam tip_length = 9000 tail_length = 9000 core_length = 60 head_width = 1 core_width = 0.3 sec_core_width = 1 tip_color = 172, 34, 172 core_color = 185, 34, 185 outter_color = 152, 35, 184 sec_core_color = 255, 155, 0 sec_outter_color = 255, 0, 0 tail_color = 111, 37, 184 head_brightness = 0 trail_brightness = 2 head_texture = star trail_texture = wide flash_size = 4 </source> </data> <data file="dataequipmentweapon_equip.ini" method="sectionreplace"> <section> [Munition nickname = li_gun01_mark01_ammo </section> <dest> hull_damage = 1600000.299999 energy_damage = 0 </dest> <source> hull_damage = 4000.0 energy_damage = 200 </source> <dest> lifetime = 0.800000 </dest> <source> lifetime = 5.000000 </source> </data> <data file="dataequipmentweapon_equip.ini" method="sectionreplace"> <section> [Gun nickname = li_gun01_mark01 </section> <dest> ids_name = 263357 </dest> <source> ids_name = 0 ;GENERATESTRRES("Beam"<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> </source> <dest> power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 750 </dest> <source> power_usage = 5.090000 refire_delay = 0.0010000 muzzle_velocity = 10000 </source> </data> </script>
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Argh, just noticed, im trying to edit the justice, not the beam -.- little help please, here the backup <script> <header name="Beam Weapon Mod" savesafe="true"> <scriptversion> 1.2 </scriptversion> <author> kongfuchicken, IGx89 </author> <modurl> http://lancersreactor.org/t/fo…c_ID=8818&Forum_ID=18 </modurl> <description> Taken from the Beam Weapons tutorial. Makes the Justice Mk1 gun into a lethal beam weapon! (works with Trial version) </description> </header> <data file="datafxeam_effects.ini" method="filereplace"> <dest> [BeamSpear nickname = Li_laser_01_beam tip_length = 5 tail_length = 60 head_width = 2 core_width = 2 tip_color = 0, 0, 0 core_color = 255, 255, 255 outter_color = 200, 200, 255 tail_color = 55, 55, 155 head_brightness = 1 trail_brightness = 1 head_texture = ball trail_texture = thin flash_size = 3 </dest> <source> [BeamBolt nickname = Li_laser_01_beam tip_length = 9000 tail_length = 9000 core_length = 60 head_width = 1 core_width = 0.3 sec_core_width = 1 tip_color = 172, 34, 172 core_color = 185, 34, 185 outter_color = 152, 35, 184 sec_core_color = 255, 155, 0 sec_outter_color = 255, 0, 0 tail_color = 111, 37, 184 head_brightness = 0 trail_brightness = 2 head_texture = star trail_texture = wide flash_size = 4 </source> </data> <data file="dataequipmentweapon_equip.ini" method="sectionreplace"> <section> [Munition nickname = li_gun01_mark01_ammo </section> <dest> hull_damage = 16.299999 energy_damage = 0 </dest> <source> hull_damage = 4000.0 energy_damage = 200 </source> <dest> lifetime = 0.800000 </dest> <source> lifetime = 5.000000 </source> </data> <data file="dataequipmentweapon_equip.ini" method="sectionreplace"> <section> [Gun nickname = li_gun01_mark01 </section> <dest> ids_name = 263357 </dest> <source> ids_name = 0 ;GENERATESTRRES("Beam"<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> </source> <dest> power_usage = 5.090000 refire_delay = 0.120000 muzzle_velocity = 750 </dest> <source> power_usage = 5.090000 refire_delay = 0.0010000 muzzle_velocity = 10000 </source> </data> </script>