Faction classes - help please

  • Here´s the whole list - <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Liberty Navy Liberty Security Force Liberty Police, Inc. Bretonia Armed Forces Bretonia Police Kusari Naval Forces Kusari State Police Rheinland Military Rheinland Police Samura Industries Daumann Heavy Construction Kishiro Technologies BMM Deep Space Engineering Border World Exports Republican Shipping Ageira Technologies Synth Foods, Inc. Kruger Minerals Planetform, Inc. Interspace Commerce Universal Shipping Cryer Pharmaceuticals ALG Waste Disposal Orbital Spa and Cruise Gateway Shipping Corsairs Outcasts Red Hessians Blood Dragons Junkers Hogosha Mollys Xenos Bundschuh Gaians Lane Hackers Unioners Golden Crysanthemums LWB Farmers Alliance Liberty Rogues The Order Gas Miners Guild Nomads Independent Miners Guild Zoners Bounty Hunters Guild Kress´s Men &lt;no name&gt;* Fugitive Quintaine´s Men <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>

  • i haven´t made any corporate factions available - as yet.if there is much demand for it i might,however i have created some independant merchants who start with completely neutral reps to satisfy the entrepeneurs

  • -Military- house navies,armed forces,security forces -Sanctioned- Bounty Hunters - Kind of a private police-like organization -Neutrals- Zoners - explorers and traders. -Semi-Legals- Junkers + Hogosha } Known to be illegals, but left alone

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  • nope,i´m not <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> like the topic intro says i´m trying to lump the factions together into sensible classes to make selecting custom pilots easier than it is in FLMM right now where i have one long list - with the intent of putting those classes into a FPS-style character selection program that AluminumHaste has graciously offered to program for me(i´m still struggling with a macro recording program to get screenshots of all 151 unique costumes - FL seems to override any mouse emulation-if i have to take them all manually it will take quite a while) outcast ; I am intrigued by why you put the Hogosha in there &amp; i will be doing a little playtesting as the ammended factions to see just where they´re friendly &amp; where they´re not *and reading up some more on the info offered @ their home bases Edited by - Cold_Void on 7/25/2005 2:11:00 PM

  • Outcast is right about the Hogosha being semi legal. Step outside the Narita police station in Tokyo and you will nearly always see some flying by without challenge, same with planet new tokyo. The Farmers Alliance are also a quasi legal bunch, step outside Deshima station and there they´ll be mugging you for engine comps, without challenge from the navy, police or the BH´s. A fight will only start if a liberty corp. say, synth foods turns up. I think the story was that they were both Samuras lackys, doing their dirty work, thus enjoying some immunity