Unwanted boxes in XML

  • I´m not 100% sure but I think you´ve pressed the &quot;ENTER&quot; key, this leaves an invisible tag behind that fled_id and Freelancer might not recognise. *Edit* Accushot´s to fast for me, he beat me to it **shuffles of with a new headache** <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Edited by - Bejaymac on 8/15/2005 11:18:00 AM

  • Cheers for the responses, but it dosen´t seem to be the problem. I did create a text document first and then copy the text from there into the xml window, but there shouldn´t be any formatting as it was from notepad. To be honest, i´m not sure about having these entries on every ship anyway, but I am going to create a manual for the mod which will be given to the player on starting which will have the info from this stuff anyway. I can´t see whats happening in it I think it has to be formatting from somewhere, but I tried re typing the ends/starts of each sentences and it didn´t make any differences..

  • Oh, cheers Accushot, what did you actually want? For me to copy the script from the dll to a text file and send it to you? I don´t really use generating script much, i just rely on dll entries.

  • Actually, i´ve just had another look at it and i think its all ok now. You were right, that was the problem. I know that i didn´t add the returns to the wrong places, i´m bad at xml, but not that bad.. I´m guessing that the problem came from copying from the text doc into the xml window. It must have added those returns in an attempt to be &quot;helpful&quot;. Cheers for your help.

  • I have found that when facing the same problem in my mod that at times I accidentally hit the space bar one too many times, the double or triple spaces leaving those annoying boxes. I guess XML doesn´t like more than one space between characters. Nemo me impune lacessit.