Server Side Loot mods

  • Afraid not. its all or nothing type of mod, it will unload everything that is in the cargo hold of the deceased, bats, bots, missiles and guns. With the drop fuse there is no way to filter individual items. Another problem with the fuse is that unless you create new arch entries for the playerships the npcs will unload all their goods just as redily as players. Okay if you have modestly armed npc´s but a right pain if you have the heavily armed with missiles orps variety. Suddenly you can find yourself surrounded by rippermines, cannonballs and sunslayers. All very nice at 7000 odd bux a time i´m sure for players, people can make millions just hanging round a jumphole not doing any work. Not something to be encouraged <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • From the code it looked limited to me but I was hoping I missed something. So I would need to add a second shiparch file for player ships or what? Edited by - Chessalavakia on 8/29/2005 5:56:53 PM

  • Are you trying to make PC ships drop their loot, NPC ships or both? If both then no, just add the fuse line to all the ship entries in the shiparch file. If you are after an either or idea (not a good one to do just to NPC´s in my mind) then yes you will need duplicate entries, one with the drop cargo fuse and one without. Make sure to give them different names, but you already knew that.

  • I´ve been checking out the freeworlds mod on a couple of servers and noticed that while they have player looting in that mod that the message &quot;playerxxx has died&quot; still comes up. It seems to me that there´s something in there that can be used. Anyone have any ideas?