Robots(Mechs) in freelancer

  • It´s not that noone has thought of it...plenty of people have thought of it...But noone knows how to add animation to models, so all parts of a model are static except for weapons. If you added a mech, it would just be a giant box flying around space, there would be no animation of any kind. It has been talked about that we could turn its head into a weapon so it could pivot, but that would look a bit silly and the "head" could then be mounted on other ships unless you use the goods.ini trick which tends to throw errors to the Freelancer console.

  • ... Aaaaand the freelancer enigne wouldn´t work on some of the cooler setups for them

    "And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it."

  • Hmmmm....... What if.... The actual model of the ship is the body of the robot, which would probably resemble a box. Then, you simply utilize the 20 or so classes that freelancer has to restrict certain &quot;heads&quot; and &quot;legs&quot; and other armaments to certain classes of robots. Thus, when you buy aa &quot;Destoyer X-01&quot; robot, you can mount up to 3 different heads on it, legs, and arms, along with other optional things, like missile launchers on the &quot;shoulders&quot;. Then if you wanted to upgrade your arm you just sell it and replace it with a different one. Legs could be engines or thrusters, but that is up to the robot designer. Likewise, heads could be required to launch if you want, but you should be able to launch even without a head, arms, and legs because the actual control room would be in the body. But again, that is up to the mod designer. I see a new mod in here.... Somebody should get a mod team together for this. <A href=´http://raflce.proboards49.com´ Target=_Blank><img src=´http://x2.putfile.com/8/23412562373.png ´></a> <A href=´http://s12.invisionfree.com/FLCE´ Target=_Blank>FL:CE Mod Team Leader</a>

  • I have all the parts of a mech sitting on my comp right now, actually. Just haven´t had time to finish it and release it, and the guy who sent it to me doesn´t know enough to do it himself. And, I think I might be able to animate things. More on this when I´m done testing. It won´t be state-driven animation- just static, looping stuff. But I think it can be done.