Complete ini files for one ship?

  • although it's not too relative to the problem, if you have all those files in
    your own mod folder, you can dump the ships not for sale and unclutter
    your ini file. (List only the ships for sale)


    [BaseGood]
    base = Br01_01_base
    marketgood = bg_package, 4, -1, 1, 1, 0, 1, 1


    ~~~~~~~~~~~~~~
    [Ship]
    ids_name = 237010
    ids_info = 66616
    ids_info1 = 66514
    ids_info2 = 66617 <-- this is usually 66608 and is standard for nearly all ships.
    (better check that one for an ids collision/duplicate) Don't want duplicates.
    ids_info3 = 66618
    nickname = br_gunship <-- should be "br_gunboat" (br_gunship refers to the cmp file) (the mat file is different since it covers all brit capships)
    ship_class = 10 <-------- Here is another problem***
    type = FREIGHTER


    ***Ships can only be:
    ship_class = 0 (light fighter)
    ship_class = 1 (heavy fighter)
    ship_class = 2 (freighter) <------ This is what your Gunboat should be.
    ship_class = 3 (very heavy fighter)


    ~~~~~~~~~~~~~~~~~~~~
    ALSO: this is the shiparch entry for the Brit Gunboat.
    [Ship]
    ids_name = 237010
    ids_info = 66514
    nickname = br_gunboat <------Notice!
    LODranges = 0, 300, 600, 4000
    msg_id_prefix = gcs_refer_shiparch_Breg
    mission_property = can_use_large_moors
    type = GUNBOAT
    DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
    material_library = ships\bretonia\br_capships.mat
    etc, etc, etc.



    Ship class has nothing to do with the level of weapons it can mount.
    That is covered in the shiparch.ini file
    hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
    hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
    hp_type = hp_turret_special_2, HpTurret01, HpTurret02
    hp_type = hp_turret_special_1, HpTurret01, HpTurret02
    (must always start at 01 and progress to 10 if you want class 10 weapons)
    There is no allowance for class 10 turrets in the game, only guns can be class 10. All capital ship turrets have no real classification. (This is why players are often found mounting capital ship turrets on their fighters)
    The max level for turrets is 09 and this relates to small ship turrets.
    But the ship_class = line more relative to the type shield it can mount.