it should, and if not you can try download it from http://www.swat-portal.com
Posts by SWAT_OP-R8R
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you can try FL Savegames - SWAT Portal
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the faction list is a bit more complicated than you might think
e.g. bh is bounty huntersYou should download this: Download Database - Lancersreactor
it is an excel file contain Id numbers and what they mean and it also has a complete overview over all factions and their group namesto edit ships you need to edit the capacities in the st_equip.ini
you can find the weapon stats inside the weapon_equip.inieither you use the FLdev or the excel spreadsheet to find the correct shield/weapon
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Well, the player and NPCs use the same definition for the ships. That means if you want to do changes for the player you also will do these changes to the NPCs.
An alternative to that would be to create completely new ships but that is more difficult than just changing a few ship stats.The file you are looking for is the shiparch.ini located in \freelancer\data\ships\
There you can find all ships and their stats.
e.g. li_fighter would be the Startracker
under this entry you can change the hold_size or the hitpoints or whatever you want.
But like I said... it would also change it for all NPCs.
What you cant change there is the equipment of the ships. For the player ship there is a file called goods.ini (in the equipment folder) which has all data for that and for NPC there is a file called loadouts (in the ships folder).For the changes on the wings you also have to edit the shiparch.ini.
Ships with wings have sections called "[CollisionGroup]". It is possible to change hitpoints there.To identify the ships you can use FLdev.
https://forge.the-starport.net…ownload/191/FLDev_1.1d.7z
You can enter the ids_name of a ship from the shiparch and it will display the name. -
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Well, Lancersreactor went through troublesome times from 2007 to 2010.
I got to rebuild the site in October 2010 and honestly I doubt that there have been any tool submissions in that timeframe.
I also know only one 3ds max plugin and that is for 2010 version. -
I dont think there ever was a version for 2009
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from what ive read the list server is offline currently due to a HDD failure
you still should be able to connect to servers using command line and the server IPs
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a nice website but i havent found much info about the game
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Lancersreactor is part of the SWAT Portal
but what do you mean with "registration seems to be not possible"?
We have new registrations every day over there. -
yeah im sure that this is correct
in the attached file the value is -1f because I already have edited it on my modwhat you need to consider is that this value is for the 1.1 FL patch
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download fldev
Files - Freelancer Developer - Starport Freelancer Forgethis will allow you to add new ids
ids_name = *****
ids_info = *****
that are the lines in the inis refering to the descriptionsinside the "weapon_equip.ini" you can edit the stats
damage is done via "hull_damage = " and "energy_damage = "
"muzzle_velocity" is the projectile speed
together with "lifetime" you can set the range
"refire_delay = " obviously is how many times a weapon fires per second -
my bad.... its called nav_prettymap.3db (not easy to remember all files)
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not with this method
using cargo drop fuses all cargo items get droppedfor random loot drops you need to take a look at the LootProps.ini
but is a bit more complicated to make this work -
not with this method
using cargo drop fuses all cargo items get droppedfor random loot drops you need to take a look at the LootProps.ini
but is a bit more complicated to make this work -
there is no file responsible for that
this type of animation is hardcoded -
You will need to hexedit the value "-0.6f" at position "11BCF4" of the content.dll in order change the allowed reputation for docking permissions.
Dunno about bar missions atm.
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ncpships.ini
faction_prop.inithats where the ships for the factions are
in order to change the equipment you will have to edit the loadouts.ini
to let ships drop items you probably can add these items as cargo to the ships
cargo = item, 1then you need to create a cargodrop fuse and add it to the ships (shiparch.ini)
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while that might work i would bet that he causes sideeffects since there are mission triggers which would get activated too soon then.