Freelancer: Good already, but has the potential to be the best game ever made -LONG!-

  • I have a legal copy of Master of Orion 3, that was my biggest mistake of the year. I can´t even run it on either of the two computers in my house, they get to the title screen and if you click on start game it says "directx surface unavailable" Both computers are hardcore gamer machines with varying hardware, I do tech support for a living so I know what I´m doing (the measures I´ve taken to try to even get INTO the game are extreme, everything from changing video drivers, motherboard drivers, changing direct x versions, clean install, clean boot, different OSes, etc etc etc : nothing works, period, and its a problem plaguing thousands and thousands of people (check the moo3 forums) MOO3 is just inherently flawed, they apparently only beta tested it for 2 hours on 1 computer and figured it was ok -- They don´t deserve to even keep their jobs, much less make a profit on this one.

  • It´s not that hard to bump this game up many notches to the best, they merely need to make a decent expansion. Not hard, just time consuming. And one of my biggest problems: The GWJ review said we can act like the various careers...... Waaaaaaaaait a minute, act LIKE?!?!? Why can´t I sign up with the navy, then blow ´em off for a life of crime? All they must do to make this great game into the BEST game yet, is crank out that expansion. ........there´s just that little snag of justifying its creation I do what I must, when I must...

    ---------------------------------------- I do what I must, when I must... ---------------------------------------- -MEMORIAL- Those who turn their backs on history are destined to repeat it, doomed to be conquered by their forgotten enemies. -MEMORIAL-

  • Right, Wraith! You should really be able to BE bounty hunter, BE Police Officer or BE merchant. They should release as many add-ons as for the sims. What about a ship editor? Do you know "Star Wars Droids"? You could build your own droid out of many different parts. Wouldnt that be great? Or paint it the way you like? But I´m REEEAAALLY missing the manual landing. Automaic should be an option, but it is a pity that you cant land on planets manually. Elite II made it, why can´t Freelancer?!?

  • "Freelancer: Good already, but has the potential to be the best game ever made" I thought this was already the best game ever made? regards, fingerprint

  • Actually I did meet Juni outside of the story line, wont say where. I have more fun just exploring the universe, and making up my own story, I really dont think this game needs a story line. But having your own place (or planet <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ) would be very cool. I usually take a regular mission then when Im done I go do whatever. I dont think you get attacked while on-route to a mission, at least I never have been. Anyone up to the task of figuring out just how much space there is to explore ? It has to be one of the biggest 3-d environments ever created, and it´s not empty. Also I love the background of how all the factions depend/fight between themselves. This is the real meat of the game I think. I gives the player a sense of purpose if they decide to create their own story. I work for the Bounty Hunters Guild, we own this place. Now what can we do for you ?

    I work for the Bounty Hunters Guild, we own this place. Now what can we do for you ?

  • I think DigitalAnvil should, at some point, tell us how the game file structure is built and how could one MOD the game and add missions or other scripted events. I´m willing to donate to such a community that will aim to improve Freelancer, and invest lots of coding hours (I´m a coder). That would make this game the PERFECT game that it could have been. Again, great game, lots of VERY wasted potential. Cheers, -- Magey

  • The game needs missions like the ones from Tachyon. Their were fewer of them sure, but they were all wildley unique. Also the only way the US will ever get out of debt is if you kick saddam in the nuts, they turn into diamonds. If that doesnt work, lets just give everyone our nukes. we can keep 5 or so, out of our 20,000. hell one nuke seems to give you enough power these days. I swear they are the dumbest ass weapon ever created by humanity. too bad the USA is responsible, although another country would have created it later if we hadnt. Man I am so high right now... i have no idea whats goin´ on...

    Man I am so high right now... i have no idea whats goin` on... - Towely

  • It´s not who has the most nukes that scares me, it´s who has one nuke that does. ____________________________ If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them? Probably destroy space and time.

    ____________________________ If cats always land on thier feet. What would happen if you strap 2 cats back to back and drop them? Probably destroy space and time.

  • Its hard not to talk about politics these days. I remember one mission in tachyon, not related to the main story, where i had to retrieve the roof of the sistine chapel from some extremely powerful pirate lord that stole it from earth. At least i think that was the mission, its hard to remember. Why arent there any super elaborate, complicated missions like that you can do in freelancer? Man I am so high right now... i have no idea whats goin´ on...

    Man I am so high right now... i have no idea whats goin` on... - Towely

  • I´ve only played the demo, but form what I´ve heard of the full, I totally agree. I´m fine with random missions, &lt;i&gt;as long as they involve more than &quot;go here, blow this up&quot;&lt;/i&gt;. I know they could have made escort missions, since the very first story mission involves escort. Perhaps escort missions sound boring at first, but it´s a lot of fun with that element of uncertainty that comes with simply flying through space, trying to help a defenseless freighter. I also would have loved to see delivery, recon, and even infiltration missions. My idea for infiltration would be that your rep is temporarily hacked to be good with another side and lowered with the others as would be appropriate, you would have to go retrieve info, assassinate an agent, scan a base, etc. and return to the base where your rep would be returned to normal. However, if you are directly scanned, you will be detected and then be in mortal danger. Another glaring omission is the lack of player-initated communication. Why in the world can´t you ask a lone fighter, or even group of fighters who have no particular goal to join you, for a small cut of the reward, like in Tachyon. Another cool thing would be to build your own fleet, with your headquarters at a player-owned capship or base, or even small moon or planet, depending on your resources or firepower (this would also give the millionaires somewhere to spend their credits). You would then be able to hire &lt;i&gt;other&lt;/i&gt; freelancers (another big omission) to pilot these ships, and if you become powerful enough, to actually start your own faction, with its own rep. Along with this would be a &quot;friends&quot; system of people who will do favors for you, as well as who would ask favors form you. Money wouldn´t necessarily be involved, but it could help your rep, give you exclusive information, unique items, etc. Of course, this would probably be too difficult to implement in just a patch. As was already said, side quests would be great. They wouldn´t be essential to completing the main story, but they may help your rep, reward you with unique items, undisclosed locations, or even permanent wingmates or friends (see previous idea). Adding to the SOS idea, you should also be able to send an SOS to any ships within 10K or so. This might get friendlies to come help you, but it may attract more enemies to attack you, there should be some sort of randomization to whether they respond or not. Another interesting (and I believe easy to implement) is a sort of secondary reputation. i.e. if you´re hostile with Rogues, and you´ve singlehandedly vaporized 10 of them, they´d be less likely to attack you in numbers of five or less, and instead turn tail or call for backup. Finally, there´s the dialogue, as well as it´s implemented, it still sounds very stilted and constructede. It would really help if all dialogue were actually spoken, and the NPC´s were real NPC´s, who you´d be able to recognize. Of course, this doesn´t mean I think it´s a bad game, just one with enormous untapped potential. There are only 10 kinds of people in the world: those who understand binary, and those who don´t.

    There are only 10 kinds of people in the world: those who understand binary, and those who don`t.