Hardest mission? *SPOIL*

  • In a sense, the concentration of fire on the player is a good thing. For one thing it slows the rate at which destroyable allies are lost, and for another it makes you feel a little less useless when you have to flee around the fight with cruise or afterburner waiting for shields to come back up - because at least a lot of enemy ships (say, annoying Nomads for example) are firing at a hard target rather than expendable wingmen. But I think primary wingmen in Freelancer are almost entirely invincible - Juni and King for example. I haven´t lost them in any mission, although I´ve never tried to.

  • I´ve seen Juni with zero hull and shield. We went through a jump gate into a new system and voila.. back to full <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • They also refresh in mid mission sometimes. For example, I had Sinclair and Quintain targetted when they escape on the same ship from the Nomads when the Order base is under attack. They took heavy fire, from the capship I believe, and I thought I was toast, but as we moved further they got a health fillup. A bored individual might try to replay missions in which you have wingmen by flying around with cruise engines and burners the whole time letting the wingmen slowly and invincibly finish everyone off. Certainly some wingmen can be exploded. I lost a cruiser in the post-Berrera Passage station defense, felt quite shabby too as Walker gave his little &quot;farewell, proud ship&quot; message. I imagine Walker survived by being invincible also. Anyone able to refute this? Perhaps for the truly incompetent, plot critical wingmen do blow up, ending the game?

  • A lot of people seem confused by the dialogue at the start of Tekagi´s Arch, but I think I sussed that one out... I was just getting SLAUGHTERED on that mission.. restarted tonnes of times (find out later my shield was the problem.. their guns could just carve through it in about 3 hits) and I was convinced there was something in this &quot;fly up from underneath&quot; message that kept playing... so I tried it.. if you fly under the asteroid there´s that tunnel with the electricity arcing across it, but you can just fly up through it and when you pop out up top there seems to be about half the number of fighters, presumably the other half have gone off to deal with the &quot;diversion&quot; your wingman talks about.. Might have just been a one off, but I barely took a single hit the entire mission after making that approach!? Cheers Moog

  • No matter what you do, you will still get hit by the Battleship and the Arch Turrets. I finally beat that sucker last night and finished the game today. The Arch was still my hardest mission.

  • Race missions was one of the easiest. I don´t like freighters, so I had fighter :-) I did it with one try. One time nearly the finish I tougth I´d lost the course, but I didn´t :-) Arch mission was hard, but I did it without torpedoes at all. I´ve heard about best way to attack base, but ignored that first time. Than I´ve decided that it is a good idea - fly from bottom of asteroid. At this moment the hardest mission was destroy satellite. Now I trying escape with Jacobi :-) Can´t say at this point how it will be.

  • I had to fly the arch twice, but ONLY because that mission is flakey about &quot;leaving the mission area&quot; and I didn´t know what the devil I was supposed to be doing, dogfighting or making a missle run. When I tried again and actually attacked the arch I had an eeeeasy time of it. I approached from below and kept the forcefield and arch between me and the mess above, battleship included. No sweat. Now, the Jacobi and battery missions on the other hand - nightmarish. Because of the timing and the nasty fights in the case of the battery, and because of the sheer and total INSANITY they expect you to endure to get Jacobi out.

  • Mission 9! It took a while to understand how important the afterburner was in that mission... with the afterburner it wasn´t such a big deal though but it was the mission which took longest time for me.

  • Hardest one for me I had to do twice. I was in a light fighter without a torpedo launcher. It was the mission where you found the Rheinland shipyards and the six Nomad cruisers. Stupid me - I was being battered on so terribly by the gunboats and battleships I decided to get rid of them before I blew up any ships in the docks. I was able to destroy every cap-ship with my guns. By the end I was wingless. My roommate was smart. He hid under the wing of a Nomad vessel and killed it first, ending the mission. Gaw!! Everything else in the game was very easy however....

  • Another vote for the prison escape. First couple times, I got bloodthirsty and turned around to fight..and got swamped. I finally decided that there was honor in living and just ran. Arch was easy with torps. Race was easy (in a Drone, no less) once I realized you could bump once and knock him off course. After that, you just take the inside path and you´re golden. &quot;Kill the nomads under construction&quot; was kinda hard, but very fun. I ended up killing all the Rhineland ships, then killing the nomads (I thought I had to kill all the nomad ships, silly me). It was at that point that I realized anti-cap ship bombing (mine) runs are good things. The end missions were simple with torps. Hanlon´s Razor: Never attribute to malice that which can be adaquately explained by stupidity. [[H DC´ing - Join the [[Horde[!

    Hanlon`s Razor: Never attribute to malice that which can be adaquately explained by stupidity. [[]H] DC`ing - Join the [[]H]orde[!]

  • Just finished the campaign today as well.I find it interesting how the Nomads have been reduced in power but not by too much it seems they have served there purpose well,as parasites. For some reason I think that it was the tough pirate factions{Corsairs,Outcasts &amp; Red Hessians} that really kept the Nomads at bay in which they had to form a plan to even stand a chance since these factions border Nomad space &amp; there fighters are superior in every way to the nomads except for weapons. I think the storyline can be extended though,through an expansion pack maybe since the artifact went with the Nomads themselves. Lol going OT here: Anyway,the easiest mission to me was Takagi´s.Don´t know why but the battleship didn´t pose too much of a problem didn´t even use any shield batteries since I was using a positron based shield &amp; there molecular based weapons only managed to get about 3/4 ´s down at the most.The hardest had to have been definitely when that Rheinland fleet decloaked since there were at least 3 cruisers a battleship &amp; I think about 3-4 gunboats &amp; Multiple heavy fighters.Had to try that at least thrice before winning. BTW,is there anyway to talk to Juni again since the missions are over or is that it ?

    [img=http://www.boomspeed.com/rheinland/rdsignew.jpg] Sworn to Rheinland,Destroyer by occupation ; so is the legacy of RD........

  • Getting the power source from the Nomad Lair was hard for me! I kept running into that damn fan and the radiation was eating away at me while the fan toyed with me. Luckily, I had plenty of nanobots and I managed to beat it the first time. The last mission, to me, was far too simple. It kinda reminded me of the Death Star Trench Run mission in X-Wing. I had to play the Arch twice because I misunderstood the directions given (I was attacking figthers instead of generators). And it took me 4 times to win the race. It wasn´t hard, I just wasn´t faced enough the first three times! SumerNivek Killer of Khaja the Fang Privateer Extrodanaire

    SumerNivek Killer of Khaja the Fang Privateer Extrodanaire

  • I had the most problems with that mission where you had to steal the artifact from Tegaki´s Arch. Before you can leave you have to kill all the remaining ships, but somehow the last hostile ship´s shields regenerated too fast when the other friendly ships shot him. I had to redo the mission and shoot him with some emp missiles(i don´t remember which) to exit through the jumphole. Edited by - s2kotiq on 12-03-2003 04:48:35

  • The last 2 missions had to be the hardest... Although I never had to do any of the last missions twice, they were really hard and I thought I was going to die... I was shooting the generators and there was about 20 ships on me and I had 4 shield batteries left, there were also a ton of turrets firing at me. I managed to formulate a plan to go behind the posts near the generators and fire like mad, it worked untill the nomad interceptors caught up with me and I had to start conducting evasive maneuvers again.

  • Well, I finished storyline and now I think that hardest mission was that part of saving Jacobi where Trent, Juni and King jumps in Toledo system and were met by horde of Nomads. Where VonClaussen joined later. I didn´t count how much times I reloaded autosave, but I thought it´s impossible missions. I can´t explain how I did it, may be just luck. All stroryline I didn´t know about afterburner, and I can say, that it is not very important. It is possible to complete all missions without using it.

  • The Arch was probably toughest for me. Most, not all, but most large structures/ships have blind points, just have to find them, Battleships don´t cover their docking ports well, and shield generators do have a spot on each that will shield you from the weapons platforms/satellites that surround them. If you have the funds, torpedoes/missiles/mines are your friends in battleship and final 2 missions.

  • I´m taking a different angle. Instead of focusing on Trent &amp; Co. again, I think the sequel should use completely new characters. For people who want to know further story about Trent &amp; Co., I´m sure DA can make a good use of newsboards and tavern gossips. I felt that those two sources of information are underused and can be more integrated into the game. And yes, more mission variety! This is my main beef with FL. On the storyline, I´d like to see further story about the coalition. Maybe a joint house invasion back to Sol? or a new alien race to threaten Sirius? If all else fail, DA can just bring back the flying pancake....... <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>

  • The last 3 missions are really tough, but nothing beats the time i had trying to run away from Liberty. Even with Patriot, the bounty hunters always managed to kill me before the Lane hackers cleared them. I had to reload more than 5 times......

  • The Tekagi mission was hardest because I happened to be in a Crusader at the time, and the damn ships always seemed to get my thruster at one point or the other. Word to the wise, never fly a Crusader against Dragon Fighters if you don´t have a thruster. It´s bad...just plain bad. Other than that, the final mission can be a bit difficult, having to shoot up the generators while the sperm fighters swarm around you. I used a method similar to one I used in the Freespace series -- Using the generator´s size to my advantage. By hiding in the crevices, I managed to survive until the cutscene rolled... and that ending was just too horrible. the game was building up and you finally open this gate and they all just get sucked in, for no apparant reason. You have just opened the gates to the entire universe, and yet it uses the gate in some <i>deus ex machina </i> style in that A) the Nomads are gone (even though they aren´t <img src=smilies/icon_smile_blackeye.gif width=15 height=15 border=0 align=middle> those infected are clean (I can just imagine Order troops running around with vacuum cleaners and slug repellant) and C) Despite the massive battles, the entire galaxy is now at peace and you´re a hero. Hoo-ray, how...boring... You´d think maybe they´d let you see some massive fleet battle, you know, with Rhineland ships (many) fighting against swarms of fighters and cruisers, with you in the middle of it as battleship after battleship collapses in a burst of flame......ooh, that was off topic.

    ...How did a bunch of giant slugs get a dyson sphere? And why do their ships look like sperm?