**Tutorial** - Capital Ship Encounters

  • Ragnar: I can´t offer anything new in the way of advice, really. Wether factions are hostile, neutral, or friendly towards each other is controlled by initialworld.ini - no exceptions. I don´t see how that could vary from machine to machine... if it works on mine, it has to on yours. Setting up three-way battles shouldn´t be a problem - what do you mean by &quot;no success&quot;? <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Is there anyway to make the fighters better at killing cap ships and vice versa? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Yes. NPC fighters carry loadouts, and it isn´t difficult to refit those with, say, Skyblast B´s. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> To beef up capships, edit their turret data (in weapon_equip.ini).

  • What I mean is that the two houses fight Corsiars but not each other. So I moved them to an empty area of space and they did not fire. I did change all of the pertinant values in empathy.ini. You mentioned initial world - what can I change there? Hey Nephilim i´ll try the initial worlds this evening but does the faction rep changes work mid way into a single player game Thx Edited by - Ragnar on 13-05-2003 02:28:43

  • Empathy.ini has nothing to do with the way each faction reacts to each other. It deals with how each faction reacts when YOU do something, like destroy an enemy ship, complete a mission, or attack a friendly. Nephilim: Thanks for the GREAT tutorial! I´ve got it working for Reynen´s Mod Beta 5b. It isn´t in yet, but it will be soon, I hope. P/-/3@R D@ D@//G F00lZ Check out what I´m doing for Reynen´s Mod @ my website[!

    P|-|3@R D@ D@//G F00lZ [url=http://www.starfyrestudios.com] [img=http://www.planetirg.net/spawn/bob2.jpg]

  • Ragnar: 1) where the HECK did you get the idea to edit empathy.ini? 2) do NOT run this mod in single-player mode (what am I, a broken record?) 3) <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>MINOR UPDATE 20/04: READ ENTIRE THREAD BEFORE POSTING, IT ADDRESSES MANY COMMON ISSUES! <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That includes yours, concerning initialworld.ini. Bob: anytime, happy to see my guide put to good use <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • My humblist apologies! I will not trouble you about this anymore &quot;Innocence Proves Nothing!&quot; - Lord Commander Ragnar

  • First: Sorry for my bad english <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ok, i have downloaded the Battleship Encounter Mod from Vindicator. But now there isn´t any ship in Liberty!? It seems that all Encounters are crashed. Any ideas for a solution?

  • Encounters of Liberty warships usually crash. Interesting is that in other countries it works well, so try there. I think formation of a Dreadnought and four cruiser is too big, when flies only one cruiser, it is working well, so get to wordpad and edit capitalships_liberty.ini, there is solution.

  • Thanks for this Tute Nef, I´m using it to add some battleship encounters to my clan mod that is getting made. And Your right there in the credits section buddy... Cheers Simmo Pirates Inc

  • There´s one thing missing from this topic. <b>Comments! </b> Has someone compiled a tutorial that´s commented out for each line? That´s what I´d like to see. I saw d19 a lot in the template, but still don´t know what it means. Does anyone know a link that´ll point me to what I´m looking for? ___________________________________ There is no knowledge that is not power.

    ___________________________________ There is no knowledge that is not power.

  • I doesn´t word, at all, even using your tutorial word per word. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> The Monkeys are coming. Beware!

  • Ok, it works word per word (I reinstalled FL), and I got a Nomad fleet to spawn in California once, but since then every fleet I´ve tried to place has caused the game to crash as I enter the system. For example: [zone nickname = Zone_Li03_Jumpgate_to_Li01 pos = 6749, 0, 84344 rotate = 0, -13, 0 shape = SPHERE size = 4500 comment = New York Gate sort = 1 toughness = 20 density = 70 repop_time = 10 max_battle_size = 70 pop_type = jumpgate relief_time = 15 faction_weight = li_p_grp, 10 faction_weight = li_p_grp_prisoners, 5 faction_weight = co_alg_grp, 10 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 5 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 7 density_restriction = 4, unlawfuls encounter = area_defend, 2, 0.050000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 2, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 2, 0.080000 faction = co_hsp_grp, 0.370000 faction = co_ss_grp, 0.370000 faction = co_vr_grp, 0.260000 encounter = area_trade_transport, 2, 0.150000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.070000 encounter = area_trade_armored, 2, 0.040000 faction = co_os_grp, 1.000000 encounter = capitalships_Kusari, 19, 1.000000 faction = ku_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 1.000000 faction = ku_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Kusari filename = missionsencounterscapitalships_Kusari This code has SO much potential for coolness, but these seeminly random crashes are EXTREMLEY frustrating. Thanks for any help, I know you are swamped. [EncounterParameters nickname = capitalships_Escorts filename = missionsencounterscapitalships_Escorts The Monkeys are coming. Beware!

  • I´ve been toying with the idea of totally revamping the tutorial... to condense all information contained in this thread (and the data I´ve gathered since writing it) into a -hopefully- more accurate and comprehensive guide, but given all the prefab encounter mods that have been released in the past five months and the number of knowledgeable people who contributed to them (like Reynen, giskard, Wanderer, bakedpotato, Chips, etc), I´m not sure if there´s still a viable market for one. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <b>thief: </b> appreciate it! <b>Taylor: </b> see above. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> <b>shasla: </b> you forgot to append &quot;.ini&quot; to your filename declarations, ie. <i>filename = missionsencounterscapitalships_Kusari<b>.ini </b> </i> Crashes are almost always caused by illegal or conflicting parameters... FL isn´t very forgiving, so double-check everything you do. Edited by - Nephilim on 25-09-2003 19:29:29

  • Nephilim, THANKYOU, you rock! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> (jumping for joy) The Monkeys are coming. Beware!

  • Hey, does anyone know how to make just one battleship instead of tons appear, or two cruisers, or something. I want Manhatten to have a clear and present defense, but a fleet as huge as the one in this code dominate the desnity so that there isn´t much trading traffic. The Monkeys are coming. Beware!

  • Let me jump in to help out here a second . Firstly - when adding encounters, make sure that you don´t over add - ie that you don´t overload the area with percentage chance of encounters as you will crash . ie encounter = area_defend, 1, 0.070000 ;these here - DON´T ADD UP TO 1 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 That means ALL OF THEM! Number two: If you ahve something like this: encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 Then all the factions MUST NOT EQUAL MORE THAN 1 EITHER!!! You cannot go over 100% here. As a side note, many of the areas DON´T have the chances adding to more than about 30% (ie the encounter = area_trade_freighter, 1, 0.090000 then 0.09 is 9% out of 100% of encounters chances, most don´t IN TOTAL add up to 100% , only 30%). Now that should fix crashes. Oh - i forgot - to remove others encounters - don´t delete them, just comment them out in the systems.ini file - that means that: encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 Will become: encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 ;faction = co_me_grp, 0.260000 ;faction = co_ss_grp, 0.260000 Now the ss and me groups WON´T appear here anymore in freighters - but you won´t have permanently deleted them - just removed them for a short while. easy to put em back in - a very handy method of sorting stuff out!! LOL Also - the higher the chances / faction weight, the more likely they are to appear, so faction wieght = 10 means they live there, 1 means they stop by for a cuppa every now and then. Okay - now when you increase the zones density and toughness, you can hold more and more ships in the zone, so you can cram that place full of ships if you like (fleet wars anyone?) However, it might overload your comp if you have about 50 ships all there - good value is 20 or so! Next - to decrease the amount of ships that appear? That lies in the formations file you chose - here is the example: This isactually one of mine from my comp - so it might not look like the ones you got okay! [EncounterFormation ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer ship_by_class = 4, 4, sc_cruisers pilot_job = assault_job make_class = wanderer formation_by_class = battleships behavior = wander arrival = cruise allow_simultaneous_creation = yes zone_creation_distance = 0 times_to_create = infinite [Creation permutation = 0, 3 You can change this to what you would like okay - as ypu can see i have 4 cruisers turning up with the battleship here, but that can be changed easy enough. Just decrease the numbers - have only 1 cruiser accompany it - or none! In that case it would look like this! ![EncounterFormation ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer formation_by_class = battleships behavior = wander arrival = cruise allow_simultaneous_creation = yes zone_creation_distance = 0 times_to_create = infinite [Creation permutation = 0, 3 Notice i now have a lone battleship turning up? Aslo - change the likely hood of them spawning to keep them low on appearing, otherwise, the larger the populatino your zone can handle, and frequent population zpawn (ie above 0.1 for the encounters parameter) means that you will have these guys popping up everywhere. Make em down at 0.005 or something for less frequency. That should sort you out. Chips BY the way, when removing stuff - using BiniQ - when you resave after deleting the stuff, it doesn´t save the file correctly UNLESS you delete the file and resave. I say this as people experience crashes due to stuff they took out NOT being acutally removed either! Edited by - chips on 26-09-2003 09:10:14

  • Heh. You have no idea how many months I spent trying to figure out the nuts and bolts of the percentage modifiers. I really wish I´d known what I know now back in april... it would have saved me from a LOT of frustration and angry customers. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Incidentally, there´s another way of introducing a measure of randomness to your encounters: [EncounterFormation ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer ship_by_class = 0, 2, sc_cruisers pilot_job = assault_job make_class = wanderer formation_by_class = battleships behavior = wander arrival = cruise allow_simultaneous_creation = yes zone_creation_distance = 0 times_to_create = infinite [Creation permutation = 0, 3 This will spawn a formation consisting of one battleship and between 0 and 2 cruiser escorts... [EncounterFormation ship_by_class = 1, 1, sc_battleships pilot_job = assault_leader_job make_class = wanderer ship_by_class = 0, 4, sc_cruisers pilot_job = assault_job make_class = wanderer ship_by_class = 0, 8, sc_destroyers pilot_job = assault_job make_class = wanderer formation_by_class = battleships behavior = wander arrival = cruise allow_simultaneous_creation = yes zone_creation_distance = 0 times_to_create = infinite [Creation permutation = 0, 3 ...whereas that might be just a lone battleship or a full-fledged taskforce coming to ruin your day. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Nephilim on 27-09-2003 09:55:34

  • Hey, if someone answers this I´ll probably shut up. I can´t seem to spawn two opposing fleets (Bretonia and Nomads) around Malta for a three way battle. Why? [zone nickname = zone_hi01_pop_malta pos = -13917, 0, 10494 shape = SPHERE size = 4000 sort = 4 toughness = 19 density = 50 repop_time = 10 max_battle_size = 50 pop_type = fc_ou_grp, single_base_unlaw relief_time = 20 faction_weight = fc_ou_grp, 10 density_restriction = 4, lawfuls encounter = area_scout, 19, 0.120000 faction = fc_ou_grp, 1.000000 encounter = area_defend, 19, 0.220000 faction = fc_ou_grp, 1.000000 encounter = area_trade_trader, 19, 0.270000 faction = fc_ou_grp, 1.000000 encounter = capitalships_Bretonia, 19, 0.100000 faction = br_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Bretonia filename = missionsencounterscapitalships_Bretonia.ini encounter = capitalships_Nomads, 19, 0.200000 faction = fc_n_grp, 1.000000 [EncounterParameters nickname = capitalships_Nomads filename = missionsencounterscapitalships_Nomads.ini sorry to bother, but since its your code, I thought I should ask you. Oh, and I left out the escorts on purpose, I now have fighters flying in battleship wall formation with the big ships, looks cool, in my opinion. The Monkeys are coming. Beware!