Freelancer Rebalance 1.0b features and feedback

  • Hi Michael, Thanks for taking the time to respond. To answer , no, I did have the Div x 5 Pro bundle installed, but after finding this problem, I uninstalled it and Hard booted my machine. Sadly the problem continues. I have most recently downloaded an update for AC97 from microsoft windows update, and this has not cured it either. As stated earlier, if i de-activate the mod, and play Freelancer as microsoft intended, I have no problem ! WeIrd Huh ?

  • Apologies for wasting your time ! I have turned hardware accelaration on AC97 all the way down, and mod plays fine now, albeit with reduced sound quality. Compliments on a fine update to an extremely good game ! I definitely like what you have done to the ships. Extending the upgradeability for engines , Scanners, etc. Pleased to see escape pods for sale ! More ways to increase earning capacity ! And am I right in assuming enemy shields recharge if you give em a chance ? Nice one Michael . I cant wait to see how far you can run with this! Thanks again Astrali

  • Great mod, makes it fun to play the game all over again. However, seeing that the mod has ´rebalance´ in its name I could not help wondering about the laser weapons. They got a 20% increase in firing rate but the damage per shot was not decreased accordingly. As a result they are now one weapons class too good, compared to other weapons types (just like the graviton shield in the original game). The Justice series of laser guns is even worse as it got a speed/range boost in addition to the damage boost, without any energy penalty whatsoever ... This doesn´t seem very balanced at all. Also, in default mode (level 2) NPC shields have less than normal regen while the shield damage factor has been increased from 0.5 to 0.6 and NPC loadouts have been changed to several times the original damage output (at least in SP missions). This seems odd. Full regen with the original 0.5 damage factor would have been nice as one level of a <b>rebalancing </b> mod. BTW, any chance getting repair bots like in Privateer? That would make it possible to abolish shield batteries and nanobots altogether. They are too much like the coloured potions in games where you battle witches and dragons.

  • To get the Star Wars ships to work you copy the folders from the a-wing, slave 1, etc folders to the data/ships folder right? cos I did that but the ships arent there when I go to buy them, the info cards are there but the models arent, and when you try to launch the game crashes. Have I done something wrong? Signature? What Signature?

  • ok, now more crashes on looking @ engines =D but do i really need those SW ships i mean look @ them, they are too good (i mean that in a bad way) level 10 every hard point, and the blockade runner, its bigger than a bloody humpback and is as manuverable as a starflier!!! in my opinion thats not balanced! i need to get that babalon 5 white cruiser on the game now? right? If What I Can´t See Can´t Hurt Me... I´ll Run Into Batle Backwards

    If What I Can`t See Can`t Hurt Me... I`ll Run Into Batle Backwards

  • hi, wer do i put this white cruiser? i dunno wer i put which files=/ i got the SW 1 in apropriate places but i dunno wer to put the files thers a .mat an ini and a cmp? which one goes wer? If What I Can´t See Can´t Hurt Me... I´ll Run Into Batle Backwards

    If What I Can`t See Can`t Hurt Me... I`ll Run Into Batle Backwards

  • The infocard for the Piranha shows 5/2 hard points, shiparch.ini shows 6/2, yet when I bought one I only got 4/2. Somehow I´ve got a feeling that the numbers do not quite match. Now I have to go back to an earlier savegame and escape from Liberty all over again, because I´ve found a Dagger that also has 5/2 on the infocard. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - Sherlog on 25-05-2003 02:32:46

  • Slap: first download the babylon5 pack and also porsche´s SW´s ship pack. I hope you are using FLMM. Install the porsche´s ship pack by double clicking it. It should auto install into FLMM. Now go into the Freelancer mod manager/mods/Porsches_StarWars_Ship_Pack/Data/. Copy the ships folder and paste it into Freelancer mod manager/mods/flrebalance10bfull/data/. It will say that there is already a ships folder bla bla. Just click yes to all. For the babylon 5 pack, go and unzip it somewhere with folders on. Next just copy the whitestar cruiser folder and paste it in freelancer mod manager/mods/flrebalance10bfull/data/ships. And Bob´s your uncle! The starwars ships and the white cruiser should be installed properly. Oh yeah, only after you have done all that do you enable the rebalance mod. <b>&quot;To know the light, you must see the dark.&quot; </b>

  • Everytime I use 1.0b with FLMM 1.1, I have this problem. after running it once, it accidentally deleted my Freelancer.ini file without making a backup. Has anyone of you encountered this problem? Or do you guys don´t use the FLMM and just make Freelancer permanently modded?

  • D/L the new mod, and use FLMM to install it. Should be no problem. &quot;....and there shall come one, one who will speak your doom....&quot;

    }:) :(! DoomSayer :(! }:) Sqd. Ldr. - 107th Ravens }:)....and there shall come one, one who will speak your doom....}:)

  • 1. D/L the Babylon 5 Ship Pack and change the filename to read &quot;babylon5_ship_pack.zip&quot; 2. Create a directory in FLDATASHIPS named &quot;babylon&quot; (it is CASE SENSITIVE!!!). 3. Extract the files whitestar.mat, whitestar.cmp, and whitestar.sur from the White_Star_Cruiser file in the zip archive into DATASHIPSabylon directory you just created. 4. Make a back-up copy of the r_cruiser.ini file located in DATASHIPSRHEINLAND directory and copy/paste the r_cruiser.ini located in the White_Star_Cruiser file into the directory just listed here in this step. 5. Now heres the kicker, there is a file in the zip archive named &quot;extra.dll&quot;. Take that file and copy/paste it into the FLEXE file. 6. Change your Direct3D settings to mipmap at &quot;Best Quality&quot;. 7. Run FLMM v1.1 and activate the &quot;Ghost Docking RIng&quot; mod so you can dock with planets. It will not conflict with FLRBM v1.0 Full. This will hard mod the game, so if you update the game, remove it before you do so. Enjoy! - Doom &quot;....and there shall come one, one who will speak your doom....&quot;

    }:) :(! DoomSayer :(! }:) Sqd. Ldr. - 107th Ravens }:)....and there shall come one, one who will speak your doom....}:)

  • hiho people. i have got a problem with the latest version, 1.0b. everything works fine, till i start the cruise engine or a cut scene start or i try to dock onto something etc... its the sound. it starts getting &quot;slow&quot; as if it is in slow motion. maybe you can help me with it. cya

  • Thanx Doomsayer for posting the quick tutorial here as well. but as I was saying in the comments, there is no need for that extra.dll file, because names and inofcards for the white star were already converted and imported into my modinfo.dll. Radiation thank you too for tutoring the newbs...i have increasingly little time and i´m dedicate it mostly for modding and less for tutorials. Everybody use the quick tutorial from Doomsayer, except for that extra.dll part. Astralli, i´m glad you solved your sound problem after all, everybody please do the same if u have a board with AC´97 codec, activate hardware acceleration for it. and yes the npc shields now recharge in 2 ways, half in level1 of difficulty and FULL in levels 2 and 3. also the armor class in level 3 is better for all npc ships. Pati-aoh, u have the same problem as astralli, activate the hardware acceleration option on your AC´97 codec and everything should be fine.

  • Sherlog, looks like i overlooked u. I have explained why i made lasers fire faster and further. it´s because they were alredy downscaled in the original version. a justice mk III(class 3) makes a damage of 24, while a Barrager mk 1(class 2) has a damage of 30 at the same firing rate in original FL. Or, i wouldn´t call that balanced especially that the graviton shield is the mos encountered shield type and also the best(even in my mod) so the laser will do very little damage against that, both your and especialy the NPc´s. U are right about 2nd level though, it sholud have the normal 0.5 shield damage/out of hull rate. but remeber that its giving u an advantage as well as u´ll also do increased damage against enemy shields. I thought about those repair bots as well, maybe i can make a piece of equipment that can in fact slowly regenerate hull´s emulating a hard working repair bot. THAT will be more realistic than repairing the hul instantly as it happens know. Than upgrades will be possible like a &quot;Stable ship Bot booster&quot;, to make the bot work faster on the hull, this is from a game called ´Nomad´ sout somewhere in 96 i think, very cool as idea and feeling as well.

  • @ pati aoh I had the same sound slowdown with my AC97 on board sound. To solve it, in Windows XP ,I go to control panel, Sounds and audio devices, Speaker Settings, Advanced, Performance, Then, under Audio Playback, you should have a slider for Hard

  • Hi Wonderfull mod, but mission three wont finish. when I get to the station with juni and walker and destroy all rheinland ships it wont finish the mission saying there are objectives that are not complete.

  • well the rebalance mod works, and i can get all the SW ships, except boba fets ship isnt at pittsburg, and i am NOT goin to the other place to see if its availible there i have seen the Corvett on planet leeds, so i am asuming i got the SW ships in the right place, i dunno about the babylon, wer do i buy the cruiser? so i can check it out and make sure its workin. are you sure i absolutly need the white cruiser to run Rebalance, if so it shud be working. P.s it might suppost to be this way, but with the britonian gunboat the far right wing turret mount is not availible, theres 5 turret mounts, and looking @ NPC brit gunboats they have 6, i think, but their right wing has a turret mounted onnit =/ also the dragon´s turret mount, its on a point @ the very top, and its very un-realistic, but i saw that in the 0.9, i havnt checked it out on the 1.0 yet sry to be a joy kill and complain, but its an awesum mod and a few visuals and minor omitions is bringing it down Slap If What I Can´t See Can´t Hurt Me... I´ll Run Into Batle Backwards

    If What I Can`t See Can`t Hurt Me... I`ll Run Into Batle Backwards

  • ermmm... looking @ comments on this mod, a starviper and something else along with this white star cruiser was mentioned, do i need these aswell, are they already in the rebalance mod? or do i need to speratly doqnload them, and if i do, where from? p.s. wers a server which runs this mod? If What I Can´t See Can´t Hurt Me... I´ll Run Into Batle Backwards

    If What I Can`t See Can`t Hurt Me... I`ll Run Into Batle Backwards