Must-have Freelancer mods & tools

  • Hi all,


    Apologies if this topic has been covered already, but I'm pretty rubbish when it comes to forums...


    I'm returning to Freelancer for the first time in a few years, and things mod/tool-wise seem to have come a long way since I was last here. I was wondering if some of you good people would be able to provide me with a comprehensive list of the things I should download (tools/mods/etc.) to get back up-to-speed.


    Thanks in advance!


    ALeonJ

  • I just returned to the Reactor myself (Reactor Forge.com is lame as hell). :(


    To really get back into the game, here's what I suggest you add to your Freelancer package. These add-ons are essential:


    Freelancer Mod Manager 1.31 (the best mod manager ever made)
    Freelancer SDK (which will not only give you an opportunity to create mods but will help you perform a smooth transition from the vanilla version to a new mod)
    Chips Open SP Lite (Choose your system, choose your credits)


    Here are the mods I like to play:
    Discovery Freelancer 4.84 or Discovery Freelancer 4.85 Reunion
    Both of these mods are massive; with new ships and systems, and once installed, you don't need your disc! :D


    TIE Universe 2.1 (an almost total conversion of Star Wars, except the good guys are flying TIE ships; you can go by the storyline or open single player and there are some servers that use this mod).


    Frontierspace 1.75
    This has to be the most ongoing and never-ending mod you can play. No storyline is needed because it happens nearly 20 years after the Nomad Invasion. The two warring factions are the Imperium and the Federation. The Imperium are militaristic and are set for total domination with the help of the Nomads. The Federation are out for mutual friendship and to stop the Imperium. You get the picture. Fair warning, this mod hits hard, so be prepared! :)


    Also, be on the lookout for a mission that will link you up to some of the most powerful ships in the mod.

  • Thanks very much for that...


    I found FLMM 1.31 on my hard disk, so obviously at some point I had been aware of that one.


    I'll definitely check out those mods... I do like the idea of a mod being more than new ships, new planets, etc. If a mod actually extends/alters the gameplay (not the actual flying, obviously, as that's great already) then that's great. So Frontierspace sounds like a possible winner.


    After making my post yesterday I did a scan for mods based on size and ended up with the latest Crossfire mod (over 1GB!!), but I haven't had chance to look at it yet... Is it worth it?

  • I don't know, I never installed and played it. :?: Besides, the last time I tried to load Crossfire the damn mod had a virus. Thank God for Symantec.


    From what they're saying on the site it's pretty good; I'm just tied up into Frontierspace. If you do try Frontierspace, I'll give you a hint: Start in Omicron Theta and go to Phiarge.

  • About to start playing Frontierspace for the first time.


    I tried Crossfire, and while it's clear that a lot of work has gone into it, it didn't quite float my boat. Plus deactivating it seems to fail every time in FLMM, so I'm going to avoid that one from now on... It is BETA, to be fair, but then so many of them are. There seems to be a very few completionists in the world of modding :)

  • If you can make Omicron Theta, you can make the Phiarge jumphole. I'll give you another hint, after that you are on your own:


    Once you enter Phiarge, I strongly recommend you get yourself a powerful ship (if you don't have at least a Level 9 craft already). Once in Phiarge, head for the Lave system, visit the Zoners and get yourself a Sabre Courier. Earn yourself about 300,000 credits and head for the Amifya Ststen and see the bartender at the base near the Van Marrens Jumpgate.


    In order to do this, I recommend getting Chip's Open SP Lite. That's why I said get that add-on, because it will put you in a position to get a HF or VHF and pick your starting point.


    ;)

  • Right... I've spent about 5 hours looking for the Amifya system. I went to Cygnus X... dead end, no jumpgates in the right direction. I went to Diso: same.


    A final hint to help me get to Amifya would be appreciated. I've followed your instructions to the letter so far and even got the Sabre Courier (took me ages to get enough money, but got there in the end).

  • Hi, its also been along time since I played, thanks for the latest news.. I remember that TNG and rebalance were the best mods way back when, I will try Frontierspace, it sounds like allot of fun, not sure I understand what SDK is though..


    I read the directions for Frontierspace, not sure I understand though, but I will try and figure it out, thanks again :)


    EDIT:
    Ok Im not sure how to install Frontierspace, can sombody please humor me and tell me exacty what I have to do to play this please?

  • Okay. Once you arrive at Cygnus X you are going to go to the far eastern end of the gas nebula, about grid reference F-6 or G-6. Once you have cleared that, the Cygnus 51 jumphole should be waiting for you. Once in Cygnus 51, go to grid reference C-4, or just clear of the northwest corner of the gas nebula there. The Devore jump hole should be there. Once in Devore, look for the Ackarack Jump Gate (grid reference B-2), and from there head to the northern part of the Ackarack System to Amyfa. This should help you and believe me, the fun begins at that point. ;)


    When you reach Jantzen Trading Post, see the bartender and pay the fee to enter the Van Maarens' System (if your credits are good). Then just go to Planet Maarens and talk to the folks in the bar. If you try to enter the system any other way, you will not succeed and the Permit Police will shoot you to pieces.


    You can go anywhere in the Frontierspace Mod, but this part of the mod is awesome. Just listen to the contacts in the storyline and you'll end up in Planet Madison in no time, and will have the opportunity to possess the most powerful ships in the mod. I personally fly the Asuran ION Corvette.


    Oh, one last thing, if you make it to Maarens and they ask you to go to the Vega System, the jump gate in Amyfa is disabled, but just south of it is a jump hole. Be careful.
    :lol:

  • Must-have? /v/lancer. It isn't out just yet, but it promises so much to do and see and shoot.


    Have some videos.
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