United Systems of Browclops Clan Forum

  • On the war rules thing, can you keep the discussion here, or in a new thread, I´m sure most people will have some input, and will be able to find flaws in some of your thinking. Another alternative to the 5 minute rules, is: If it is clearly obvious that the remaining player(s) for one side are evading more than they are attacking, it should be considered that they are fleeing the battle, and are thus no longer considered in determining the winner. This would account for the situation where there are 2 or 3 light fighters taking on 2 or 3 heavy fighters, there may be no death for 5 minutes, but the outcome is not truely clear (so the battle should continue on past 5 minutes), I would wager on the light fighters if they co-ordinated their attacks. However if it was one or two light fighters against 4 or 5 heavy fighters, then the light fighters would be evading more than attacking, and I think the outcome would be obvious (99.7% of the time). And similarly if it was 4 or 5 light fighters against one or two heavy fighters. Also, this rule encourages continuous confrontation. Edited by - Twex on 17-07-2003 00:23:02

  • I think that would work nicely as long as we have an unbiased referee present. But of course, we really need a referee anyway, so I don´t see any problems with it.

  • Here´s my suggestion for battle rules. If I repeat some of the one´s previously mentioned, sorry, just consider it being your idea, I don´t mind. We´re all here for the fun of it. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> 1: There are two kinds of battles, Major Battles and Minor Battles. Major Battles can incorporate entire star systems as a disputed territory but require scheduling that the leaders of the involved parties can agree upon. Minor Battles can be declared on the spot with a Console message (or equivelant, such as informing the members of the other side currently on) for bases, Trade Lanes, areas, and Jump locations. A side can only declare three Minor Battles in one day. Major Battles do not have this limit. 2: Everything goes as far as fighting is concerned. Gang banging, sneak attacks, batts/nanos, etc. are all legal. Rules of engagment can be made if each side agrees upon them, but these are by no means enforced except by the two teams. Other rules, such as a limit to the amount of times players can die before being defeated, are left to the two initial sides. 3: Other factions and players can join a battle at any point. To do so, they must inform the involved sides of their involvment prior to participation and adhere by any special rules, such as limited deaths. Their motivations, or what side they take, need not be made readily apparent as you may choose any side currently involved or simply be your own side. 3: A victory is declared when all but one of the contenders admit defeat or lose all their lives. At this point, the remaining team need only secure the contested area for a span of Fifteen Minutes. If no one else arrives in the area to contest it, the battle is declared over and a victory for the current possessor.

  • Sorry, again I have to disagree. The Drake pilot was told to commence a delaying action, so that the other team could not move on before the pirates where ready. That was because of the confusion in the rules that we missed you can´t move on till both teams are ready anyways, so the Drake pilot would have gone more offensive otherwise, which he did, and was after a single fighter the whole time, and caused a good amont of shield damage to his target. 5 minute rules... again... let the pilots fight, fighting till your enemy becomes so frustrated he makes a mistake is a common tactic, and it works. Also during the first fight, the reason you saw more ships show up after you killed what seemed to be all of us was in fact false. We where split into two groups, the second group came in later. The rules we had last night where just fine as is... things just need to be made more clear to all partakers.

  • Today is the last day to register for the Team Capture the Flag. If I don´t have any emails (shout out to those who did sign up) it just won´t happen. Sorry about that part to those who did sign up. The Pot to the winners keeps increasing, mainly due to a HUGE gift from DocFuglyMark, who donated 1 million credits. I also completed another circuit of the stations I visits and can now PROUDLY offer a 500K reward to the Flags, and a 6 Million credit bonus to be split amongst the winning team. Think about it - That´s 400,000 just for escorting a flag and hunting down another flag. - more if less people sign up. The minimum I need to make this happen is 20 people. If just 20 sign up, the winners get 600,000 credit per person. Interested in playing? email hre_firestorm@yahoo.com. SUBJECT: BROWCLOPS CTF put your character name and the ship you fly in the body of the text. I will email you the password and your team name and where you need to be (system, sector) to start off. Still looking for 2 People who feel lucky (the Flags) and 2 people to be the Team Captains. If you are interested in either - please put CAPTAIN or FLAG in the Subject line after BROWCLOPS CTF...thanks! Hail Ceasar! Leader of the Free Peoples of the Holy Roman Empire, defender to the lower ranked and faith, lover of monkies (but not those DAMN DIRTY APES!). God Save Ceasar - or the screamer behind him will! Hail Ceasar!!!

    Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

  • DaShadow proposed a very good idea....gonna have to test it out. Question - if you dock with a station midway from point a to point b and then die, do you respawn at the midpoint with your cargo? I will be testing this out, and if it works, I will give it a go in the CTF. Hail Ceasar! Leader of the Free Peoples of the Holy Roman Empire, defender to the lower ranked and faith, lover of monkies (but not those DAMN DIRTY APES!). God Save Ceasar - or the screamer behind him will! Hail Ceasar!!!

    Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

  • Unfortunately, I don´t think your cargo will survive. So if we use the way I had proposed, then the only way I could think of is to buy the commodity again at the opponent´s base. Perhaps to prevent dock camping, the defenders aren´t allowed to be 1k from the docking ring. Or maybe just honor system, just don´t do it. You can take my suggestion and modify it to work better.

  • I think docking camping should be fine, it means that you have to have a group of your sides ships to attack, which is usually the case anyway in any ctf game, gotta take out the oppontents defence in order to get the flag in the first place. Cargo does not exist past a death, except for missiles/torps/mines. An alternate idea is that as soon as one of your team docks in the opponents ring, then they become the flag. Once they die, its reset back to their base, and the next team member who docks there becomes the flag. Once that flag makes it to your base, then its safe. How long are we going to do this for? Is it just a single capture, or a timelimited, # of captures in 2 hours, and if none in that, or if tied, then goes to sudden death, and the next capture wins?

  • The opposing team will not know your specific destination within their system. The Example is: Team A Home Base is Planet New Tokyo. Their flag starts at Planet Baded-Baden in Stutgart. Team B home Base is Planet Stuttgart and thier flag starts at Shinegawa Station. Neither team knows where the other flag is starting from other than that they are in the system (Stutgart and New Tokyo) and that they are headed to their home base. The commodity idea has merit, but - it potentially would end up taking a huge amount of time, and that is not the desired outcome. Maybe next time, we´ll do a one way trip and will incorporate the freight. Good Idea though....you gonna play? Email hre_firestorm@yahoo.com Hail Ceasar! Leader of the Free Peoples of the Holy Roman Empire, defender to the lower ranked and faith, lover of monkies (but not those DAMN DIRTY APES!). God Save Ceasar - or the screamer behind him will! Hail Ceasar!!!

    Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

  • Best server I´ve found. Would love to join the battles but the damn thing is ALWAYS full <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> I´d have a blast bringing my ´cuda to the firefight. Probably would last too long though as I´m a really crap pilot!!

  • Hmmm, I don´t know about the idea of not knowing where the flag is, its suppose to your flag, you should know where it is so you can defend it. By not knowing where it is, all the opponents have to do is avoid the trade lanes, and then dock, undock and avoid the trade lanes again. Pretty friggen easy if you ask me, the most that will be guarding a dock would be one ship. If you´re coming in with a group of 3 or 4, they can head up each a few jumps along the nearest trade lane and take several trade lane gates out, thus giving the defending team no chance to defend their flag before it leaves the system. If you do it this way I think your ctf is going to be over in a really fast time.

  • Just an FYI - when you look on other servers after 01 AUG 03, if you are wondering if it is me, look for [USBJustinian. I will be paying homage to the awesome server we are losing on the first of August. Emails have been sent for tonights CTF...good luck all. Hail Ceasar! Leader of the Free Peoples of the Holy Roman Empire, defender to the lower ranked and faith, lover of monkies (but not those DAMN DIRTY APES!). God Save Ceasar - or the screamer behind him will! Hail Ceasar!!!

    Victory, a true victory is not merely crushing your enemy, pounding it into submission. No, my friend, true victory comes after the battle, when your enemy is convinced that they were wrong to oppose you in the first place.

  • Hope CTF was a blast, I´ve been looking through the boards and I have a suggestion, in the future it might be a good idea if we hash over rules and procedures well in advance of an actual Tourney, all interested parties would have their say, when a concensus is arrived at then everyone interested can get a hard copy through email etc. of the agreed rules. Then while in country, hold practice games to get it down to routine. Some people, you know who you are, have come up with some truely inspired contests and suggestions for the same, but I´m sure i´m not the only one that thinks the play book can get pretty confusing....