Freelancer: Evolutions 1.27

  • <b>..............UPDATED....... </b> Please download the latest update and install it. If not sure, feel free to download the whole mod again - i can take it <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> By the way, delete the old mod if you do a full download! lol Thanks Chips <b>Website: </b><A href=´http://www.pathfinderstudios.com´ Target=_Blank>Pathfinderstudios</a> Contains all the latest on the Evolutions mod

  • When tried to update 2, there was a porblem in the installation with modsFreelancer-Evolutionsdataequipmentmodelscommoditiesasteroidsini.exe For some reason my asteroids folder was hidden and read-only, so I had to change that in its properties. Forget that message if it was just on my computer, otherwise thought it could help some. Haven´t tried to play yet but will asap. I am invincible... as long as I´m alive.

  • CHIPS I DONT KNOW WHAT YOU DID BUT IM RUNNING ME. IVE INSTALED THE NEW PATCH AND THE NEW ITEMS LIKE CIVILIANS IN THE NEW SYSTEM SHOW UP NOT AN IDS PROBLEM. BUT EVERY THING ELSE IS STILL MISSING. I WILL DOWNLOAD THE UPDATED MOD#2 AND SEE IF WHILE YOU WERE TWEEKING THAT YOU ALSO FIXED THE IDS PROBLEM ALSO HAVE YOU SEEN THE DARK LORDS REPLY ABOUT WHAT FIREBASE SAID. I DONT MOD AND COULD USE THE HELP TO FIX THIS IDS PROBLEM. MAYBE SOME MODDER OUT THERE CAN TELL US NONMODDERS HOW TO DO THIS IN LAYMENS WORDS ITS LIFE JIM !

  • Thanks for the tremendous job all of you did to make this mod. Very fun, very hard, but.... some missions do not tractor in the loot and you are out in the cold with &quot;completing&quot; the mission and not getting credits for bringing loot back. Specifically, Nathan Badders mission in Colorado and another mission with the secret files of the government or something like that. Several times, I would be stuck holding the bag. It occured in the previous build that was out last week as well, if that helps. I am in Ghost ship at level 11 or so.

  • chips just downloaded updated mod the id? problem is still there but not in the new stuff you just added (civilians) just thought you would like to know im a bit miffed as i thought this might of worked if any one else on ME/98 gets this mod working let us know how you did it ITS LIFE JIM !

  • yeah, it´s pretty odd that civilians do show up the way they are intended, and the rest as ´ID?´. From what I gather, Chips is a bit at a loss at this too, but the good fella is working on it! He´s contacting ppl to see how he can fix it. It´s really weird though that civilians do show up. Maybe he did something different here? Anyway, I still haven´t been able to fix the ID problem on my WinME comp. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>

    Never interupt your enemy, when he`s making a mistake -Napoleon Bonaparte

  • Chips - I had a massive crash of my system recently - re- installed XP, FL, FLMM, &amp; ur newest version of game - everything works fine until I try to launch from Manhatten - then it is bye bye to the desktop for me. Any suggestions?

  • Chips - brilliant mod. Just one prob though, on Pittsburg the ships are wrong, when I try to buy the Rhino it gives me the Snub fighter instead. I don´t know if it does this elseware.

  • OKay - IF you crash when lauching from manhatten, chances are your on an un-updated server - so that is the cause of the crash! Am working on IDS numbers, reason you can see the new ones is cause of it being a generate them using FLMM. It would take about a month to make the old version like that though <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> OH - problem tractoring misison loot eh? Should be fixed if you just empty your holds out. this means in middile of fight dropping shields and jettisoning stuff - ohhhhh..........yes, that was a nasty plan of mine I had....... Edited by - Chips on 17-12-2003 18:14:47

  • I reaaallly hate light and medium fighters maneuvering like nomads. If I´m not here accepting the things I cannot change, I´m off somewhere ranting and raving about not being God.

  • Okay - have an experiment to rule out problem with IDS infocards being with FLMM instead of me fiddling with them during modding! Please read the last two posts on my forum (follow link) and if you feel like trying this method - then click on link and download/install the files. It should install as LONG as you have the usual setup (as in your game in the following directory C:Program FilesMicrosoft GamesFreelancer Thankyou (if you want to try it) <A href=´http://www.nightedgehosting.net/chips/index.php?showtopic=8&amp;st=30&amp;#entry124´ Target=_Blank>Pathfinder forums</a>

  • hey, i just wanted to say that i have problems every time that i dock at a prison when using this mod... i get stuck inside and never actually get into space. :S

  • Hi Chips, thanks for this great mod. No technical problems, I´m impressed. I´ve played it in singleplayer modus with starting the storyline. For me there are two little problems. You have increased the cruise speed (or not?). It was extremly difficult to beat Hovis in the race. You need a lot of luck and a light or medium fighter to miss no gate! And I think the difficulty could be a little bit rebalanced. For me (flying a falcon), it is no problem to kill 6 bounty hunters (lvl 18) and 4 battle ships in the mission in omicron alpha, but I need a lot of time (and get less money) to kill 6 corsairs with legionairs (lvl. 9). Maybe the the small fighters should be not so quick and fast and the very heavy fighters coould be a little bit faster (not so easy to kill). Your systems are graet (waiting for more), the new ships are fine and placed well. If you would ask me, I wish me more new systems, a heavy fighter with one class 10 mount, that the enemys can drop shilds, engines, powerplants, etc. (stations, and platforms as well) and new missions (escort, flying passengers, etc.). Waiting for &quot;Revolutions&quot; Sorry for my bad english, greetings from germany Lars Edited by - starwalker on 18-12-2003 21:27:20 Edited by - starwalker on 18-12-2003 21:28:28 Edited by - starwalker on 18-12-2003 21:29:56

  • Oh - someone spotted my evil plans for the name - lmao. I can confirm that when updated there will be some major changes (as in updated to revolutions!!) 1. New systems. I will probabily not make such massive 3d ones though - as each one of them takes about 10 times longer than ordinary ones! I have to check each one for crashes in 3D too!! Which means the testing takes about 10 times longer for each one as well - arggg!! However, good news is that i can fill the systems with more stuff - like wrecks and so on (i would have put tons into the ones i made, but the problem is then that no-one finds them! lmao! All in all it means i can make alot more systems - and I do have plans for the types of systems as well! lol 2. More ships - preferably new ones! Just wish i knew a shipmaker who had alot that he wanted to see in a mod. Of course, they would have to be good ships! 3. New weapons and effects........lets face it, everyone loves playing with new weapons! 4. More 2nd hand stuff - including lines of things, like 5 thrusters, shields, guns etc etc etc - and of coures MORE SHIPS!! Also featuring various states of disrepair to!! To be honest, the ones in the mod DO have alot different. Mounts are less, lower rank mounts, missing lights, carries odd amounts of bats and bots, less cargo space, or more as they are usually ex pirate stuff! 5. More commodities! Good thing is that if i don´t have to do AI and all the other small things, i can make them alot quicker! lol

  • this mode rates on a scale of 1 to 10 (1 being bad and 10 being good) a - 20 I reinstalled FL I copied the DLL´s over... I even went so far as getting the beta 8 of FLMM. and still this mod was giving me IDS´s on all equip,or planet and system names. what happen to the name of trade lanes (well i love going from nowhere to nowhere)and taking off from noplace and landing on no place. or even landing on Station Who-Knows is system I Have No Name. I will say I like the concept for the mod... combat ii challenging...you really have to pay attension. I already deleted the mod...I might download it again if all IDS and trade lanes,planets, systems and all the other things are fixed...till then I wont be wasting any more time on it ( or any other mods by the same maker) Edited by - Phoenix_1_au on 19-12-2003 06:38:48

  • lmao - another person who doesn´t read properly. I AM working on that, but it will take about 100hours of MY TIME AGAIN to fix that problem. The reason? Not me, but YOUR operating system. So I am sorry that it doesn´t work on your OS, but it worked on mine. Unfort, none of the beta testers had 98 or ME either, so i never knew about it till released! I have spent hours trying to find out what i need to do, and it has come down to the fact that i have to redo ALL the names. Now seeing as i made 200 character (for bases) names alone, this is a MASSIVE TASK!! oh - so just to let you know, its not the mods fault - its win98 not recognising the dll files. XP is fine -sorry! Oh - i also have to say that posts like that REALLY get me going. I cannot help but think WHY SHOULD I SUPPORT AN OPERATING SYSTEM THAT <b>MIRCOSOFT ITSELF </b> DOESN´T SUPPORT ANYMORE!!!!! It makes me wonder why i should spend time working on it, but working on it I am! Edited by - Chips on 19-12-2003 08:20:09

  • chip if you have a list of stuff you put in email it to me i need nick n real name of stuff this way i can add to ioncross easyer n any updates you put in send it to me so i can keep up to date with all the stuff base /system/ships/and so forth at term0shad@hotmail.com mess with the best die like the rest or be terminated from the shadows

  • Well chips for me to run XP, I have to buy a new comp...and....that type of money is best spent on my kids....so at this time i have to put up with with Win98se... Apart from those problems, it´s good mod... I understand it´s going to be a big task to rectify those bugs... but may I suggest dont make your mods only for xp...as not every one has XP, and those ppl will miss out on some good mods coming from an up and coming mod maker... Also, I may be still running the above OS, but I have done beta testing for some mods so the makers of them can see how a low end comp can handle there mods. my comp´s spec´s are: IBM Aptiva CPU: AMD k6-2 450mHz MMX RAM: 128MB SD 3D FX: Prophet 4000XT 64MB (PCI) If you would like i can test your mod to see how well it works....and you can trust me to tell the truth...