Freelancer Rebalance 3.20 debate, bug reports and comments

  • First I will thanks your best work for this mod. I am a Taiwanese so sorry for my pool English. I just use your Rb V3.20 mod on my server, it´s name call "Rebalance Mod v3.20 JONG-SERVER". I have some question to ask you: Question 1: about "-the mod is compatible with the 1.1 patch except some TIE ships and the SkyHawk. players buying the Skyhawk or the TIE ships(the TIE Bomber and Tie Advanced) will be kicked as cheaters. The other 3 TIE ships(Fighter, Defender and Interceptor) are working normally." If I want to buy the TIE Bomber and Tie Advanced, like you say that, I will be kicked as cheaters. How can I buy that ? Because I really like TIE fighter. Question 2: When I go to the ship shop, I see some ship is no icon and some ship icon is not like the sale ship. Is bug there ? Thanks again for your great work and your time. I will to change your dll files to Chinese for more your Chinese clan. Do you mind that ? I hope see your great work again. Edited by - jyhjong on 13-12-2003 09:18:37 Edited by - jyhjong on 13-12-2003 09:19:32

  • Hey... I have always loved Rebalance, but have always disliked one bug/feature, though never complained until now, because it seems even worse in 3.20... On the missions where you have to destroy immobile targets like stations, gunboats, cruisers, etc, the targets usually have some form of incredibly powerful, incredibly fast, incredibly long range, and completely invisible weapon. I´m flying toward these gunboats, about 3.0K away, when suddenly my shields drop to 0, and half a second later, I blow up. I admit that I´m trying missions a good bit higher level than me, but really... If I start weaving and dodging the invisible shots (just randomly, hoping not to get hit) as soon as I get to about 4k range, I can usually make it to the targets, but never survive long enough to destroy even one of the 3 targets. I´ve beatten the game several times, so I´m not some dumb n00b running into shots. I´m not saying I´m the greatest pilot in the world, either, but my lack of skill can´t totally offset the sheer power of those invisiguns. ~Astro

  • Thanx for your support guys. More MP servers will be really nice for Rebalance. Jong the TIE Bomber and Advanced will not work in MP at all, but you can try those on OpenSP mode. However the other TIE´s, TIE Fighter, Interceptor and Defender are working in MP and are flyable with no problems. Astro_tsd, that bug only appears in MP mode, and that´s no solution to it by now. My suggestion is to take a long range weapon like the Longbow or Crossbow cruise missile and stay away for those invisible guns. Or take a Hellfire Torpedo and blast them away in a few shots...Shield capacitors and powercells plus powerfull normal shields help to witstand some of the hits of the capships guns as well.

  • I´ve had the problem with cap ship invisi-guns myself and found it annoying and sometimes lethal. For that reason tho fusion injectors are nice they don´t hold a candle to shield capacitors and powercells. Does anyone have any ideas about what could be causing the invisi-guns? They don´t appear consistantly on the cap ship missions so I´m wondering if there is something in the loadout settings for a certain type of cap ship mission. I´m going to try to help out by looking into this so if anybody has any ideas/observations please post them. Crymson

  • I am curious if anticheat is to an extent built in? Example. if ship A has a good power plant but ship B does not. You want some weapons which on ship B would eat power to fast and make you totaly exposed to any enemy(sitting duck). You buy ship B and transfer the Power Supply from ship A into ship B. After finishing your other minor buys which are from the base ship B is on you exit B and to your surprise the Server also, which is funny cause it´s your own server LOL. It appears that since the Power Supply on ship A was not buyable at the Base of Ship B, the game sees it as a POSSIBLE cheat. Allowing this has been in debate on some forums as hould it be up to the server to make that judgement. On my server I do allow this, not all of us freelance lovers are good at servivng with some of the limitations that would be imposed buy this. I myself do not see why it shouldn´t be allowed, since in real life a small car can ve fitted with a bigger power plant example a Yugo with a chevy 350 stuffed in it. I had gotten 3.20 before it was on lancerreactor and just was wondering before I installed it again, if this was the case or were I had gotten from had made a change to it for their on own purposes and maybe the anticheat was not built in to make an effect on the game unless you had the v1.1 patch installed. keep up the good Mods!

  • Heh. Ow. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> One of the interesting new features of Rebalance is the Cluster Missle Pods... Rapid fire, infinite missles. Who could be happier, now? Another interesting new feature is that missles have a large blast radius. About 200m or 250m, if my estimates from play are correct... And, as always, missles can be blown up before hitting their target, such as by countermeasures, or just shooting them... What makes me bring up these 3 fairly unrelated things? I´ve been trying out an unusual weapon set for my current character... All Cluster Missle Pods. At the time of this wonderful event, I had just bought my 3rd Sunstalker Cluster Pod... I was in a Jedi Starfighter (great ship!), and had 3 Sweeper (EMP) pods, 3 Sunstalkers, and 3 Moonstalkers. My typical combat tactic was to fire off a couple volleys of the fast firing Sweepers to completely disable the target´s shields, and then immedietly follow with a couple volleys of Sun/Moonstalkers. (I had them in two weapon groups for easy switching). So, proud of my 3rd Sunstalker, I got a very hard mission, much higher than I was normally doing. I flew out to meet the enemy fighters, and once withing range, launched 3 volleys of the Sweepers at the first target, and quickly switched to the Sun/Moon´s, and began firing wave after wave of the speedy little bits of death at the single first target, wanting to get major overkill out of my first kill with 3 sunstalkers. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Alas, I was presented with a pleasant surprise. I watched the swarm of missles arc gracefully across the stars, and the waves of Sweepers impacted on the target´s shields, decimating them utterly... Still firing wave after wave of the Sun/Moons, despite knowing that I had already fired enough to kill him, I watched the first in the long line of Sun/Moons impact on the poor guy´s hull. The first hit took him down to a little under half health... The next took him to a little under 1/4. The 3rd volley still didn´t kill him... As I was pondering the reasons for this, I noticed that the first explosion had prematurely detonated the 2nd volley, explaining its lessended damage, and that the 2nd volley had prematurely detonated the 3rd... Still firing wave after wave of the missles, none the less, I watched the chain of explosions quickly curve back through space toward my position, all the way back into my 6 missle pods, blowing my ship to little tiny bits. My jaw dropped as my ship exploded, and the target of my brutal attack charged up to my wreck, and I´m sure I heard a faint laugh from him as he stopped and fired a couple shots into my ship´s wreckage, as I begrudgingly hit the Respawn button. So let this be a warning to you all... Chain reactions of high-damage missle pods is very possible, and very lethal. Ow! <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ~Åstro

  • Heh, another amusing annecdote... Bought a wonderful looking Tempest battleship on Crete... After a few missions, I think it´s great, though the steering in the thing is horrible. On my way back to Crete from one mission, which happened to be on the exact opposite side of Crete from its docking ring, I target the docking ring (on the opposite side of the planet) and hit Go To, and begin slowly accelerating toward it at cruise speed... Once within 10k of it, I switch to Dock. My big hulk of a ship keeps barrelling away, right at Crete... &quot;Heh, the stupid Dock ai is gunna crash,&quot; I think... &quot;Wait a second... Holy ****, it really is going to!&quot; The AI cuts the cruise engines, and makes a sharp turn to the right... However the momentum is great enough that there´s nothing I can do at this point to save her... She just keeps on going, slamming sideways into Crete... And bouncing back. &quot;Isn´t that nice,&quot; I think. My shields remained intact, but my hull dropped to 0... I hurridly press the button to use nanobots, but all I get is an annoyed sounding buzz in response. Moments later my poor giant ship explodes.

  • Nice Mod. Using OPENSP and starting in EAS without crashing was nice. However the Jupiter Observation Station needs to be rechecked. Found a problem with it. Docked there and I get a Planetary Docking movie. Had a crash to desktop when I tried undocking from JOS. Still exploring the earth alliance system. BTW for those that uses those cluster pod missiles. Be very very careful when shooting at a EFA target, if you not careful some of your pod missiles might hit a EAS battleship and all hell will break loose.

  • I have some question again. When I in the omicron Gamma buy the millinium falcon 2, And I leave station go out to the space, game always crash. I try to change buy the other ship in same station, but crash like I buy the millinium falcon 2. I check the IFSO info show : 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2665209482 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2665209482 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2398383500 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2773362120 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2895841228 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [3140928138 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [3140928138 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2729622471 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [2262632650 12/15/2003 01:51:34 AM: Unknown EQUIPPED item found for player [JONG=KILLER= - unknown hashcode was [3173546631 Is it mistake ? I see the mods dir have some batch files, they are: cuts.bat level1.bat level2.bat level3.bat MP_bounty.bat MP_navy.bat MP_pirate.bat nocuts.bat normalplay.bat openSPplay.bat What are thay do ? and I need to do thay ? or I just only use FLMM to active this mod ? I can´t find about install your mod of readme file. May you can tell me how to do is best and no crash ? Thanks for your kind and time. Ps. This is I get from the game server info : E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ce_01_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ea_01_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ea_04_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ea_04_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ea_11_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(Ea01_01_Base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(ne_01_base) failed. E:FLScratchSourceCommonSystems.cpp(3071) : *** WARNING: get_base(me_01_base) failed. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa430b845 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa1472585 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x99a63289 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x9f128e4a value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xb7899b0d value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xb9ef2885 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xbd9f260e value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x93df1a08 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xb5f4de0e value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x91f13bc0 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x95937f0d value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa2a038c5 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xaf352302 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x84e20589 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8ef5a048 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa29bbd86 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa4c18104 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8bbbb587 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa06c930c value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8bbbb587 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa06c930c value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8bbbb587 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xa06c930c value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8ee09889 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xb71e4704 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xb84d4283 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0x8db36609 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xaf304fc3 value is not unique. Aborted second version. E:FLScratchSourceCommonArchetype.cpp(868) : *** WARNING: [Simple nickname = 0xba2c834e value is not unique. Aborted second version. E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x9af32f02) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xbaf35302) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x9af34702) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1f680c8) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x91f6cccb) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1f6c8ca) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x91f614cd) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1f610cc) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x91f65ccf) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1f658ce) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x91f7a4c1) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1f7a0c0) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x91e285c3) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb1e281c2) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xa6bfb0c8) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x86bffccb) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xa6bff8ca) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x86bf24cd) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xa6bf20cc) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x86bf6ccf) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x9c4bf605) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xbc4bba06) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x9c4bbe07) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xbb8d5445) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xba319485) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xbaa5d4c5) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb9081545) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb99c5505) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0xb82095c5) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x8a766f0e) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x8bcaafce) nickname different from equipment E:FLScratchSourceCommonGoodList.cpp(432) : *** WARNING: Good (0x8b5eef8e) nickname different from equipment E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsOrionBasesOrion_02_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsOrionBasesOrion_01_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_05_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_04_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_06_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_01_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_02_Base.ini E:FLScratchSourceCommonBaseData.cpp(234) : *** ERROR: Cannot open base .ini file ..dataUniverseSystemsDa01BasesDa01_03_Base.ini Is some mistake ? Edited by - jyhjong on 14-12-2003 18:40:47 Edited by - jyhjong on 14-12-2003 19:00:21

  • hm, think experienced the same things. flying a javelin, in Texas i was stuck in Sugarland base. (pics: http://lukr.fpn.hu/freelancer/eng.php) (other bases worked fine) cluster missiles are realy dangerous. Both missfire (a missile hiting an enemy instantly turns them hostile. Firing some big guns you can take down ships without making them hostile.), and chain reaction. Once had some serious lag. But took down some cruisers and their wingmen using only cluster missiles and evading &quot;blindly&quot;. (now downloading) (hope damocles is weapon &quot;solved&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Edited by - lukr on 24-12-2003 20:58:30

  • Crymson, the capacitors must usually be grouped with shield powercells for best results, and the fusion injectors only make weapons+thrusters recharge faster. Astro_tsd, lol about that...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>); just don´t fire too many cluster volleys to often, is better to combine clusters with the ship guns for instance. Also you should beware of the Tempest and al flyable capships mass, that causes a lot of inertia and can push you into planets or other things easily. In tyhe sitation you described you could use the Tempest´s powerfull strafe to get away from the planet. jyhong, read the readme.txt file carefully or do a search for &quot;.bat&quot; text and you´ll all the explanations about the BAT files, how to use em and how to reverse the effect. i don´t know about those server errors but these generally appear with complex mods like Rebalance...

  • I´m rather new to Rebalance, having only played a very old version that I downloaded off Fileplanet. Is there any way I can get sounds effects to work? I can´t here any of the NPC voices, no explosions, no engine sounds, no music. Also in Singleplayer, when I attempted to tractor things in, the game crashed to desktop. I´m in the process of reinstalling the game, to see if this helps. Also, is there somewhere we can get a list of where all the cool ships are? <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - Masamune on 15-12-2003 04:24:13

  • Found a fun CTD, do not try to switch from the Kusari Gunboat to the Anteaus fighter on BS York, it will cause a CTD every time, at least for me <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Found an odd bug. Every time i see a rumor, the window is blank, no text in it. I am using windows ME. The other windows show their text just fine. Other than that and an odd ctd with the radar jammer on Leeds that I was unable to reproduce, I had no problems with this mod. Great work! ---------------------------- This space for Rant