Ideas for Freelancer 2

  • Alright, I have some thoughts that you have not yet mentioned. Not sure which section they belong to, though <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> - more realistic solar systems with planets orbitting around sun. - more places to visit on space stations and spaceports - completely customizable player character (gender, looks, even clothing with special clothing that might only become available through certain faction missions - this should be interesting for mp) - faction ranks/titles that can be attained - some of the old factions from Starlancer - more customizable ships - paint jobs, modular construction that allows different combinations - individual npc pilots (apart from the generic ones) that have their own agendas, whether they be notorious pirates, famed bounty-hunters or shrewd traders - larger navy fleets patrolling space or guarding certain strategic points - intelligent economic system that actually reacts to changes in supply/demand (new trade routes open up/old ones are abandoned) - npc ships that are actually travelling from one system to the other instead of just disappearing.

  • -No Nomad weapons. Put an end to the cheap crap uber-guns. -J******* support. You know what I mean. No need to mention that further. -NPC loot/escape pod tractoring...when a freighter gets whacked, it would be nice to see the escorts try to salvage

  • Hello! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Ideias taken from previous games (Elite, Privateer): We shouldn´t get the same ship back when it is destroyed. The player should have to buy another ship (or rent one?). If he didn´t have the money... bad luck! That way, players would be much more careful. With some effort, in Freelancer we can be neutral with all factions. That shouldn´t be possible. The game get´s boring and easy. All factions should be more balanced - with both weak AND strong ships. Joining a faction would be more interesting that way. The ships could have different shield areas (like in Privateer). In combat, we could use that as another tactical factor. Players should be able to choose their starting faction. And that´s all I can remember (for now). <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> W

  • For everybody´s sake, I will repost what a possible storyline could be. I think it is better than some of the other out there (of course, that´s because I made it, so I am a bit biased). &quot;It has been three years since the events of Freelancer. The nation of Hispania has been founded, with the system formerly known as Omicron Alpha now know as New Madrid, and the Planet Malta now Planet New Madrid. Cryer Pharmaceuticals has found a way to reverse the genetic changes caused by Cardamine, thus relieving the former Outcasts of their addiction. A new system, Florida, has been added on to Liberty, and two new areas, Delta and Alpha, have been found. The storyline starts as two cargo ships are heading for Planet Harris in Tau-31 (Planet Harris plays a major role in my storyline). One freighter is carrying Toxic Waste and MOX for trade, while the other is carrying Oxygen, Terraforming Gases, Water, and Alien Organisms for Planet Harris. The first freighter, carrying the Toxic supplies, drops out of the trade lane normally, but a malfunction occurs. The second transport continues at trade lane speeds and hits Planet Harris. The environment changes rapidly; oxygen, terraforming gases, and water make the atmosphere breathable, and the Alien Organisms rapidly mutate to better survive in their rapidly changing environment. Soon, the planet has sparse vegetation, and it is ready to be colonized. However, the Terraforming Station, the orbiting Planetform, Inc., station was destroyed, as were as several ships in orbit. Several thousand people are dead… and it is up to Edison Trent to find out what went wrong. What he finds plunges him, Jun’ko Zane, and all of Sirius into chaos.&quot; The story will mostly revolve around two systems: Harris System (formerly Tau-31) and Delta-45. I am sorry to say, I really don´t like the idea of putting the Nomads, Dom Kovash (or however it is spelled), the Coalition (same), or anything else like that. Also, I vote that the format be kept EXACTLY the same. I think a more reasonable storyline should be developed. Thanks for reading my endless babble. MK

  • One thing that people loved about freelancer was its simplicity. I´m a big fan of big stories so if MS did allow a second freelancer game to be made, this is what really needs to be developed. Whilst the majority of people have internet access, not everyone can afford a broadband connection to enable faster MP gaming. Unreal had a SP release and then the spin off Unreal Tournement was made. If the game was financialy benifical to MS then this could perhaps be an option for them. I pretty certain everyone here would have played SP through a few times before jumping in to MP. I agree with the combined Outcasts/Corsairs bit. Most sequels start were the prequel left off (usually shortly after). So developing the story from what happend at the end of Freelancer 1 needs to be continued. We all know what happens at the end so think of how the story ends before Manhatten. Digital Anvil had a superb storyline in this game (which is why i have played this game more times than i can remember) but seemed rushed through. Don´t get me wrong, this is the story in any game i have played through, but just as you were starting to get used to Trents &quot;Hey Watcha Got´s etc it was all over. I think complex and deep storyline - But not confusing like matrix!

  • I would like to see the same type of multiplayer (for slow connections) in FL2, and an option for MMORPG style play (maybe subscription, or fast connection). The reason why both is that I don´t want to see people complaining &quot;Why is there only MMO play and not SSO (small scale online) play?&quot; <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> One definite thing, more ships, maybe a create your ship option if the MMO option is available. Official modding tools! That brings up another reason to have SSO play, so you can activate mods for online play. More players for SSO play. More factions, no Nomad weapons in Multiplayer (as an option), and a better reputation system. For bribes, maybe you should be able to pay double for a *secret* rep build so you don´t lose any rep with any other faction. Maybe hire wingmen, have the ability to rent/buy a Battleship. Moving dockable bases too. Sorry if this is a little sloppy, but I have very little time on my hands. __________________ ~LtDonny &quot;Honesty is the best policy, but insanity is a better defence&quot;

    __________________ ~LtDonny "Honesty is the best policy, but insanity is a better defence"

  • Just as a note to what was copied in the original post, some of these things have been made possible by skillful modders. For instance the axis of movement for the mouse was added to Starfyre Studio´s Next Generation Mod if I recall correctly. With Accushot´s program that is in production, it may be possible to own stations and factions as well as having a dynamic commodity system. I´m amazed at what has been accomplished in the 9 months since I wrote that list above. Sir Spectre <img src=´http://www.wcnews.com/newershots/thumb/vegastrikegalaxyt.jpg ´>

    ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

  • Be able to hire wingmen. (alternatley, save someone else in SP and to repay the debt they fly with you) Be able to tweak around with your weapons you aquire. Be able to stick more stuff on your ship (Diamond encrusted ship anyone? <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>) When you frag another player (or NPC) instead of ALWAYS exploding into tiny bits of debris, explode into wrecks (eg. Blow up ship. Wings fly off leaving basic hull which floats) Elaborate on the &quot;shoot off bits of ship&quot; system. When you blow off a gun, you should have a split second to reel it in before it explodes.

  • ...One word: Scale. It would be a lot more bad ass if the planets didn´t seem as big as, maybe, the city I live in in perspective to the ships and stuff. Seriously, they looked ridiculous when I first saw the game! What happened to the massive planets like in Starlancer? sure, it´s an open universe so you have to be able to cram a whole nebula of systems into a single disk, or do you have to? Use multiple disks! but anyway, if the ships´ speeds and planet size and distances were a little more acurate, like you´d have to do the old jump thing to get to certain coordinates, there´d be alot more realism and openness to the game, not to mention the potential for mind-blowing detail. A million-mile diameter gas planet to your left, full view, maybe little clouds swirling ever-so-slowly, I dunno, something. Suns would be freggin huge, you wouldn´t be able to ride to other planets in minutes at only 300 m/s, you´d be freggin blazin past light speed to get there in a few minutes, warp there in a few seconds! Just ideas, if anyone cares for them!... I agre on 100% with thais one. 1-st Microsoft(&amp;#1084;&amp;#1080;&amp;#1082;&amp;#1088;&amp;#1086; &amp;#1084;&amp;#1103;&amp;#1075;&amp;#1082;&amp;#1080;&amp;#1081<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> should add SKINS!!!! and any ways to paint your ship! 2-nd If you crash with your oponent you should DIY!!!! Or if you bump big asterod. 3-rd made some desises for pilots))) HIV ))) And if you want to live you shuld go to some plase were you cane finde some wakcine. 4-th Made some figths on planets. Hils, canyns.... I used to do some Fallout2 mods. &amp;#1051;&amp;#1045;&amp;#1053;&amp;#1048;&amp;#1053; &amp;#1046;&amp;#1048;&amp;#1042;!!!

    &#1051;&#1045;&#1053;&#1048;&#1053; &#1046;&#1048;&#1042;!!!

  • Battlecruiser Millenium had more realistic scaling...even that wasn´t completely perfect scaling, but believe me, it takes forever to get anywhere without jumping in that game. Few people playing FL have the kind of patience it would take to wait on such massive distances. FL is not a hardcore sim, but more of a sim-lite that somewhat blurs the line between arcade shooter and simulator- if you pressed larger distances and proper scaling, you would lose some of the audience. That would be good, however, for a mod- I have no doubt that the capable modders for FL could increase the size of the planets, moons, stars, and everything else. ---------------------------------------- Proud owner and operator of a Patriot! Proud owner and operator of a Stiletto! Proud ally of the Bounty Hunters´ Guild! Proud hater of Nomad weapons! Proud user of all things underestimated! ---------------------------------------- For the last time...there is no &quot;N&quot; in &quot;TURRET&quot;!

  • Well hello, First things...I don´t know quite know how this may come out, so if I sound harsh I really don´t mean it. Okay, we are lucky that we have any Freelancer at all since it was delayed for at least 3 years. Which is why the graphics arn´t super. But oh well! Secondly, alot of this stuff involves messing with the code, which I may point out is not only highly illegal but also very difficult. For instant, someone mentioned adding to the game the ability to hire wingmen (or women!). Well, thats not going to happen. Thirdly, if you really want to get this stuff implimented you need to do one of two things. First you could send email after email (or get a group of people to do it) to Microsoft and beg/plead for another Freelancer game. Which, at the point in time is quite unlikely. Why is this you ask? Well, it has to do with how much money Microsoft made off of Freelancer 1. You wonder why they only released one (1) patch? Well, its because it wasn´t a super success. I don´t know if they made profit off of it...if any. So, since it seems that Microsoft is unlikely to help, there is one thing left. This is to make your own game...good luck. I am not quite sure who you are writing this too, because I highly doubt that Microsoft will check fan sites like this (Before you scream and shout, this is a fan site). Please remeber this is just my own opinion, you can disagree; just be sure to back it up with some logical argument...and don´t insult; thats being stupid. Saber out.

  • Saber , welcome to Lancer´s Reactor. I wanted to say that as I have never seen you post before, though you have been here since December of last year. That being said, please know that this whole discussion is a concinement of &quot;wishlists&quot; put

    ___________________________________________________________ Sir Spectre giving the Spammysburg Address on 5/13/2004 22:21 PST: 12 posts and 2 days ago, we brought forth on this forum a new direction, conceived in spam and dedicated to the preposition that all posts are created useless. Now we are engaged in a great civil disobedience testing whether that thread or any thread so conceived and so dedicated can long endure. We are met on a great forum of that nonsense. We have come to dedicate a portion of that forum as a final resting-place for those topics that gave of their importance that spam might live. It is altogether fitting and proper that we should do this ... blah blah blah, spam spam spam.

  • hello to forum I used the site to download mods, unfortunately i dont have the skills to condribute with a mod but to share ideas is the least i can do 8) What the game realy needs isnt a new story , new ships, weapons or anything; it just needs more interaction between the factions.Each of them have plans (the GC want to overthrow kusari government, corsairs to take over rheinland etc) and targets (outcasts want to expand via dope trading) , i say let them have it. I would love to start as member of a faction and try to fullfill its potential, helping farmers alliance to kick synth foods out of their space and so. New bases to be constructed /destroyed , shipyards and factories to expand , bounty hunters to finaly run out of ships and get eliminated , zoners to fight against houses to keep them out of their systems and so on. This will make interesting both strategical fighting and trading (suply planetform facility all equipment they need to terraform a planet and set up a base).Changing alliences would be great as well and please keep the nomads out of this .Adding 5-10 totaly empty systems will be great since factions will have to fight to get em This is my understanding of &quot;endless game&quot; p.s. I dont agree with the concept of owning a base , if you have ever play x-beyond the frontier you can understand that new problems in gameplay will arrive

  • Just a few ideas.... 1. Replace those tradelanes...they are so irrealistic...make all navpoints (privateer 2) so u can go hyperspace between nav points... but only if there are no enemys.... 2. Far larger systems...also more 3d...go up in height, also everything needs to get bigger, a capital ship should roughly be the the size of the planets in this freelancer...also planets on their turn should be 3x as big. 3. Another race...kilrathi taking over the sirius sector? Not so freelancer, but more privateer 3...=P 4. Real differences between ships and guns... Light fighter 500-2000 hull 1-3 guns no turrets and carry light fighter weaps medium fighter 2000-4000 hull 2-4 guns 0-1 turrets and carry medium fighter weaps Heavy fighter 4000&lt; hull 3-5 guns 1-2 turrets and heavy fighter guns Freighter 7000&lt; hull 1-2 guns 3-4 turrets and freighter guns Capital ships 100k&lt; hull 0guns 10&lt; turrets and capital ship turrets Transports 10k hull 0guns 5 turrets and transport turrets light fighter weaps short range high projectile speed, low damage, high refire Medium weaps medium range medium speed medium damage medium refire heavy weaps medium-long range low speed high damage slow refire Capital and transport Extreme range low speed medium damage slow refire This way the choice of ship should be more of a choice =P Also of course the speed of the ships should change 200+ for a light fighter agains 10-20 for capital and transports... 5. Like elite be able to land on certain parts of the planet, like cities... Tommy out Movin´ in for the kill

  • A space compression device, anyone who´s played ZOE2 for PS2 will know what I´m on about. It would use up a lot of your energy bar, but would teleport you, say, 500m straight ahead, useful for quick getaways or lightning strikes against stationary targets EDIT - I´ve just realised that you could make a thruster for this in the existing FL, so I´ll change the idea - it moves you the distance in whatever direction you´re travelling &quot;There are 10 kinds of people in this world: those who understand binary and those who don´t&quot; Edited by - Darkstone on 5/1/2004 4:34:29 AM

  • Well i play with destructive universe mod on and it adds alot to the game but if they could make it so docking rings battle ships and stations had huge health bars and better defenses. and when you blow one stuff should stop hailing to or from it. Also the battleship encounter mod was fun but there are too many and only in New york. If you piss of a cop you better be ready to floor it to Mexico.

    If you piss of a cop you better be ready to floor it to Mexico.

  • First of all, I want to appologize for the possible mistakes in my post (english is not my native language) Secondly I want to say &quot;sorry&quot; to Mustang, who wanted this forum to consider only Freelancer 2 discussion. Next, I want to say &quot;BIG congrats&quot; to the FL community, which fairly differs from the other game communities where u can only **** on others cause they dont share ur thoughts. I congratulate u guys <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> now, back to the main problem, which, to be honset is the most interesting (for me) - FL 2 <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well I beated the game last year. Until now I played many games and had much satisfaction with it, but FL was just such a sweet memory for me, I decided to regain my motiv8tion and start playin´ it again, this time on MP. I dl-ed a faction mod which grants u access to most of the FL-universe faction starting places, ships, plot .. etc ... I made a LAN server and now I play as LR with a friend of mine ... All this sends me back to the time I played SP and watched the intro every time I´ve been launching the game. The story really rox and I´m looking forward to FL2 if it ever ships out on the gaming market. I´d really like to see some story-candy <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> like some kind of impact with the coalition remnants. I was always imagining a full-scale conflict in Starlancer style, where the sides would be more balanced - Sirius vs Sol would be = WW IV-V-VI or whatever u like it ... In FL2 (in theory) I´d like to see some continuing of the gr8 FL story, with lots of post-Alliance-Coalition elements like the freedom-loving Sirius society turning into a bloodlusted revenge-seeking millitary machine wanting to destroy its former enemy - the &quot;evil eastern block&quot; ( The Cold east-west War idea here??? ). So there U have full-scale neverending mass super-duper universe clashes known as the &quot;second All-Coal war&quot; until U have the threat of an alien race ( nomads??? ) and seeeing urself shoulder to shoulder with a &quot;mind-controlled-communist-like&quot; russian guy battling some alien scum somewhere in Sirius/Sol. And in the end a massive all-humanity assault on the alien homeworld &quot;in a far far galaxy&quot;, known as the &quot;Human - ******&quot; war. Well generally I have ideas for a new FL2 storyline not gameplay, but hey -- a gg comes with a cool story concept and I just love to see some really nice battles/intrigues/sabotages/ b/w the alliance and the coalition And yeah ... how do u like choosing sides - I want to figth for Mother Russia!!! Omg - (Starlancer) - do u remember Ivan Petrov - I have a schoolmate with this name <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • My little tidbits for Freelancer 2: A multi-route storyline. I mean, Freelancer itself begged for more than one way to reach the end of the game. Sure, you could break off and explore, but you always ended up doing the same 13 missions as everyone else. So in Freelancer 2, I´d want more than one route to the ending. That would give it even more replay value. Got a problem with space on one disc? Use more than 1 CD. &quot;Special&quot; music tracks. The final victory in Freelancer really brought the house down for me...that was an AWESOME little clip of music. I listen to it in my Windows Media Player because it rocks. Though I can´t really knock Freelancer music, in the sequel I´d want more of these ´special´ one-time-only kind of tracks. Like when you beat a huge enemy at the end of a mission, that battle music should be different from the others. Or else have the normal enemies have one battle theme, the &quot;bosses&quot; (end-of-mission) have another, and the super-big enemies, like mid-game/end-game kind of enemy fleets, have another theme. Another (or more than one more) alien race. The Nomads were great in Freelancer; now let´s see some more of that good stuff in Freelancer 2. Be able to get (and USE) your most powerful weapons by the end of the story, but have enemies go up in power proportional to that. Force players to go find those Class 10 guns, but actually let them use them in the storyline itself. This goes along with the above comment - have enemies increase in power compared to you, but have a minimum level. That way, nothing is too easy. If an enemy is supposed to be hard, there would be no way to super-level-up between missions and then go back and easily win. Be able to recruit a wingman or two for a little while, during interludes between missions. Have real extra missions, like side-quests. A longer storyline. Seriously, the bulk of the time I spent in Freelancer was for wreck-searching, travel time, and interlude job-finding. More story, maybe...17-ish missions minimum. Just a side thing, but how about a gender option? As in players pick either a male or female character in the beginning. I know so many people loved Freelancer´s simplicity, but how about two or so more star systems? More places to explore - places that relate to the storyline. How about developing that green nebula area a little...? Have different groups of people have distinguishing voices. I mean, many of the Japanese people spoke with no accent at all...that was just inaccurate. Do as you wish; I will not give up.

  • First off: MORE SUPPORT FOR THE MOD COMMUNITY FROM DIGITAL ANVIL AND MICROSOFT*!! *like that will happen... Next: flyable gunships (without mods), and like Aurora said, make us put those high level guns to use! Lets see some tough enemies that really need that kind of firepower to kill. Plus the ships should have varied manuverablity and max speed/acceleration based on the class of the ship (light fighter/Heavy/Very Heavy/Freighter I would like to see more upgrades for ships (so you can soup-up your little Starflier and beat SP with it in style) <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> And just maybe some sort of Grand Theft Auto-esq Felony system. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Think about it: 1star: Light fighters (Liberty police) come after you. 2star: Navy fighters come after you too. 3star: Bounty hunters (light and heavy fighters) will come after you plus Police and Navy will try to knock you out of trade lanes to catch you. 4star: Gunboats come after you too (only around bases), all Navy, Police, and BH fighters will pursue you, even away from trade lanes and bases and into dust clouds and such (this could be interesting because you could lead them to pirate bases.) 5star: Bounty Hunter VHF´s will come after you, as will Cruisers (only around bases), they will use Cruise Disrupters to catch you. 6star: Battleships will come after you, all ship (Battleships included) will pursue you everywhere in-system. Maybe you could also pick up Space Prostitutes to &quot;do some repairs&quot;. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ----------------------------------------------------------- &quot;The worst player has guns, and grenades, and vehicles, and all manner of damaging tools. Like a baby with a razor blade, he need not be skilled at all with his tools to cause terrible damage with them; a blind man can fire a tank and kill you.&quot; --7--

    ----------------------------------------------------------- "I gotta have more cowbell." ~fin~