What´s wrong with this faction?

  • I have a same problem. This is from faction_props.ini [FactionProps affiliation = gdi_grp msg_id_prefix = gdi Legality = Lawful jump_preference = jumpgate mc_costume = mc_co nickname_plurality = singular firstname_male = 226608, 226741 firstname_femal = 226808, 226952 lastname = 227008, 227307 rank_desig = 197002, 197003, 197004, 6, 9 formation_desig = 197808, 197820 large_ship_desig = 196976 large_ships_names = 202608, 202647 scan_chance = 0 scan_announce = False formation = fighters, fighter_guild space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female NPC_Ship = gdi_fighter voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a

  • this is from npcships.ini [NPCShipArch nickname = gdi_bomber loadout = gdi_bomber_loadout01 level = d19 ship_archetype = gdi_bomber pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_bomber, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch nickname = gdi_fighter loadout = gdi_fighter_loadout01 level = d19 ship_archetype = gdi_fighter pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d12, d13, d14, d15, d16, d17, d18, d19

  • empathy.ini [RepChangeEffects group = gdi_grp event = object_destruction, -0.030000 event = random_mission_success, 0.089600 event = random_mission_failure, -0.045000 event = random_missin_abortion, -0.067500 emphaty_rate = li_lsf_grp, 0 emphaty_rate = li_n_grp, 0 emphaty_rate = li_p_grp, 0 emphaty_rate = br_n_grp, 0 emphaty_rate = br_p_grp, 0 emphaty_rate = ku_n_grp, 0 emphaty_rate = ku_p_grp, 0 emphaty_rate = rh_n_grp, 0 emphaty_rate = rh_p_grp, 0 emphaty_rate = co_shi_grp, 0 emphaty_rate = co_khc_grp, 0 emphaty_rate = co_kt_grp, 0 emphaty_rate = br_m_grp, 0 emphaty_rate = co_me_grp, 0 emphaty_rate = co_be_grp, 0 emphaty_rate = co_rs_grp, 0 emphaty_rate = co_vr_grp, 0 emphaty_rate = co_ni_grp, 0 emphaty_rate = rh_m_grp, 0 emphaty_rate = co_ti_grp, 0 emphaty_rate = co_ic_grp, 0 emphaty_rate = co_ss_grp, 0 emphaty_rate = co_hsp_grp, 0 emphaty_rate = co_alg_grp, 0 emphaty_rate = co_os_grp, 0 emphaty_rate = co_nws_grp, 0 emphaty_rate = fc_c_grp, 0 emphaty_rate = fc_ou_grp, 0 emphaty_rate = fc_rh_grp, 0 emphaty_rate = fc_bd_grp, 0 emphaty_rate = fc_j_grp, 0 emphaty_rate = fc_h_grp, 0 emphaty_rate = fc_m_grp, 0 emphaty_rate = fc_x_grp, 0 emphaty_rate = fc_b_grp, 0 emphaty_rate = fc_g_grp, 0 emphaty_rate = fc_lh_grp, 0 emphaty_rate = fc_u_grp, 0 emphaty_rate = fc_gc_grp, 0 emphaty_rate = fc_lwb_grp, 0 emphaty_rate = fc_fa_grp, 0 emphaty_rate = fc_lr_grp, 0 emphaty_rate = fc_or_grp, 0 emphaty_rate = gd_gm_grp, 0 emphaty_rate = fc_uk_grp, 0 emphaty_rate = fc_n_grp, 0 emphaty_rate = fc_ln_grp, 0 emphaty_rate = fc_kn_grp, 0 emphaty_rate = fc_rn_grp, 0 emphaty_rate = fc_ouk_grp, 0 emphaty_rate = fc_g_grp, 0 emphaty_rate = fc_f_grp, 0 emphaty_rate = gd_im_grp, 0 emphaty_rate = gd_z_grp, 0 emphaty_rate = gd_bh_grp, 0 emphaty_rate = nod_grp, -0.350000

  • loadouts.ini [Loadout nickname = gdi_fighter_loadout01 archetype = gdi_fighter equip = ge_orca_engine_01 equip = shield01_mark05_lf, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_2 equip = orca_missile_turret01, HpWeapon01 equip = gdi_nr30, HpWeapon02 equip = gdi_nr30, HpWeapon03 equip = orca_missile_turret01, HpWeapon04 equip = cruise_disruptor01_mark01, HpTorpedo01 cargo = cruise_disruptor01_mark01_ammo, 5 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpRunningLight01 equip = LargeWhiteSpecial, HpRunningLight02 equip = LargeWhiteSpecial, HpRunningLight03 equip = SlowLargeBlue, HpRunningLight04 equip = SlowLargeBlue, HpRunningLight05 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 [Loadout nickname = gdi_bomber_loadout01 archetype = gdi_bomber equip = ge_orca_engine_01 equip = shield01_mark05_hf, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_01, HpThruster01 equip = armor_scale_2 equip = gdi_nr30, HpWeapon01 equip = li_turret01_mark01, HpTurret01 equip = li_turret01_mark01, HpTurret02 equip = torpedox, HpTorpedo01 equip = torpedox, HpTorpedo02 equip = torpedox, HpTorpedo03 equip = torpedox, HpTorpedo04 equip = mine01_mark02, HpMine01 equip = mine01_mark02, HpMine02 cargo = mine01_mark02_ammo, 30 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpRunningLight01 equip = LargeWhiteSpecial, HpRunningLight02 equip = SlowLargeBlue, HpRunningLight03 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02

  • and this from Rh01.ini [zone nickname = zone_rh01_pop_berlin pos = 51766, 0, 7701 shape = SPHERE size = 6000 comment = Berlin sort = 9 toughness = 10 density = 12 repop_time = 10 max_battle_size = 8 pop_type = rh_p_grp, co_khc_grp, base_cluster_law relief_time = 10 faction_weight = rh_n_grp, 6 faction_weight = gdi_grp, 6 faction_weight = rh_p_grp, 9 faction_weight = rh_p_grp_prisoners, 5 faction_weight = co_alg_grp, 10 faction_weight = co_khc_grp, 10 faction_weight = rh_m_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_rs_grp, 10 faction_weight = co_ss_grp, 10 density_restriction = 4, unlawfuls encounter = area_defend, 10, 0.120000 faction = gdi_grp, 0.470000 faction = rh_n_grp, 0.270000 faction = rh_p_grp, 0.270000 encounter = area_armored_prisoner, 10, 0.030000 faction = rh_p_grp, 1.000000 encounter = area_trade_freighter, 10, 0.100000 faction = co_alg_grp, 0.250000 faction = co_khc_grp, 0.250000 faction = rh_m_grp, 0.250000 faction = co_rs_grp, 0.250000 encounter = area_trade_transport, 10, 0.080000 faction = co_alg_grp, 0.170000 faction = co_khc_grp, 0.170000 faction = rh_m_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 encounter = area_trade_armored, 10, 0.020000 faction = co_khc_grp, 0.500000 faction = rh_m_grp, 0.500000 encounter = area_lifter, 10, 0.020000 faction = co_rs_grp, 1.000000 encounter = area_repair, 10, 0.020000 faction = co_rs_grp, 1.000000 encounter = capitalships_Rheinland, 19, 0.0500000 faction = rh_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.0500000 faction = rh_n_grp, 1.000000 few changes were made also in shiparch and various equipment inis, but they shouldn´t have effect on it

  • encounter = area_defend, 10, 0.120000 &lt;-- d10 here faction = gdi_grp, 0.470000 but above you have set the npcships ranging from difficulty 12-19 .. also, i noticed the gdi_bomber is not added to faction_prop.ini may this help you<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • The patrol route works fine I think. If I were to put a different faction on it it would work fine: I think it´s just this new faction. Can I send it to anyone here? -------------------------------- Leader of the Republic Mod Team. &quot;Criminal Organisations don´t just spring up overnight. It´s a conspiracy&quot; - overheard on a a Liberty comm frequency

    -------------------------------- trm.zack@gmail.com [img=http://img.villagephotos.com/p/2004-12/908957/trm.gif ] Leader of the Republic-Second Contact Team. "Criminal Organisations don`t just spring up overnight. It`s a conspiracy" - overheard

  • Interesting that Rheinland Bomber, which is added for Military spawns within area_defend clusters, and it has same difficulty entry. However, my custom faction still doesn´t show up, even in the reputation list.

  • Sorry to break away from his patrol: but is there anyone who I can send the files of MY faction? -------------------------------- Leader of the Republic Mod Team. &quot;Criminal Organisations don´t just spring up overnight. It´s a conspiracy&quot; - overheard on a a Liberty comm frequency

    -------------------------------- trm.zack@gmail.com [img=http://img.villagephotos.com/p/2004-12/908957/trm.gif ] Leader of the Republic-Second Contact Team. "Criminal Organisations don`t just spring up overnight. It`s a conspiracy" - overheard

  • On your NPCship file you have the bomber classed as &quot;class_bomber&quot; if you just class it as a &quot;class_fighter&quot; it will pop normally. unless u have added to missions/encounters/... You would also need to define the class bombe in the ship-classes file. It would be easiest just call it a bomber it won`t behave any differently. Hope this can b of some help..

  • Each new SYSTEM? Do you mean file? If you know how to make a working faction, can I send it to you so you can see what´s wrong? -------------------------------- Leader of the Republic Mod Team. &quot;Criminal Organisations don´t just spring up overnight. It´s a conspiracy&quot; - overheard on a a Liberty comm frequency

    -------------------------------- trm.zack@gmail.com [img=http://img.villagephotos.com/p/2004-12/908957/trm.gif ] Leader of the Republic-Second Contact Team. "Criminal Organisations don`t just spring up overnight. It`s a conspiracy" - overheard

  • Caid, put it all into one post instead of multiple posts that just gets annoying as ive been told and people dont like that

  • Sorry Zack! I wa just talking nonsense! Erm, each faction has to have your faction mentioned on their details in empathy and in initial world. If you are using OpenSP then if you look into the m13 file you`ll have to add it in there too.. Hope this is more helpfull!

  • We´re using a modded version of OpenSP: I´ll see if I can sort it.. -------------------------------- Leader of the Republic Mod Team. &quot;Criminal Organisations don´t just spring up overnight. It´s a conspiracy&quot; - overheard on a a Liberty comm frequency

    -------------------------------- trm.zack@gmail.com [img=http://img.villagephotos.com/p/2004-12/908957/trm.gif ] Leader of the Republic-Second Contact Team. "Criminal Organisations don`t just spring up overnight. It`s a conspiracy" - overheard