TIE Universe 2.1 - suggestions here

  • OOC: (Sorry) To Those Interested in a Homeworld 2 Mod(My First Venture! Yay!): Try the Editing Disscusion Forum. We are the Photons. Feel our explosive wrath!

  • ei there guys, just loved the starwars ships.... anyways im having trouble finding the "NEW SYSTEM" could somebody light the way for me? or just send me a picture of the Universe Map to lessen my anxiety of not finding any directions on the New Systems.... thanks and my the force be with you.... may the FORCE be with you... journey in peace... -BULAHAW

  • I keep getting this> "Error: FLMM has determined that ´TIE Universe v2.1´ won´t properly activate." "Error: Unable to find dest ´archetype = li_dreadnought´(...) in ´C:Program FilesMicrosoft GamesFreelancerdatashipsloadouts_special.ini´" I have SDK 1.5 installed. I reinstalled FL before installing SDK and TIE U. Help? We are the Photons. Feel our explosive wrath!

  • Is SDK in the right place. Also try installing SDK right before you activate the mod CEO and Emperor of the Samura heavy industries and empire-CYOF2 President of Liberty- CYOF 3 Supreme Overlord of the Junkers and Miners Guild- CYOF 4 Voted Best Explorer in CYOF 2 Voted Best Backstabber in CYOF 3 Voted Best Corperation, Tied for Most powererful faction, best backstabber, best sneak attacker, best tech and most effective fleet in CYOF 4

    CYOF administrator. Second-in-Command of CYOF RIP Justin, I love ya man

  • We are now running a Tie Universe 2.1 server *24/7 Lucifer´s Tie Universe 2.1* IP address 142.179.243.120 There seems to be a resurgence of interest probably thanks to the Revenge of the Sith release. We have added Porche´s Starwars ship pack Version 6 for the added *new* starwars ships from the new movie. You will need to activate this mod after Tie Universe. The server seems to have not suffered stability wise with the ship pack All are welcome, clans included!

  • Steve ei there i happen to run the tie universe and porche´s starwars ship add on on FL there was aproblem i´ve encountered... the game didnt crash but porchesstarwars ships have an "ids?" problem... could you help me on this??

  • Actually we have encountered the same problem. We´re just ignoring it for now. I doubt we will add the ship pack once the next release of Tie Universe comes down the pipe. Quite frankly I added the ship pack because I had numerous requests. The new ships however can´t mount all the different types of equipment available in the TU mod. Sorry, I know this isn´t the answer you were looking for.

  • its ok, atleast i know im not alone... anyways thanks... i know it would be complete without the jedi ships around the TIE Universe wish the editor is still alive to add these ships on the next mod or patch... may the FORCE be with you... journey in peace... -BULAHAW

  • Brrrrr, gave me a jolt there.. Glad to hear the editor *is* still with us. I guess this means there are no ioncross server operator files for the mod huh? Outstanding mod BTW..

  • I´m wondering when that new version is going to be released ... soon ... I hope <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Edited by - Dargh on 6/10/2005 5:29:38 AM

  • awesome mod silvik, just played the single player campaign again today and it was so much fun with all these star wars ships around! Now that i´ve solved the campaign i´m trying to find the Jumphole in the Omicron ? System to see this huge station some were talking about here. Wish me luck and finish that new release <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> can´t wait to see the deathstar in action! Greetings voku

  • @silvyk yoh bro nice work... nyways i have a question, ive seen the huge base at the far side, but the other base which is seen on the main panel of the game (start menu) i´ve seen the base with the huge plate on it, not familiar with the base

  • Spoiler Have you used fl data storm? It shows the whole game map. Anyways you´ll need to go a little sw of that place to go to another jumphole. This´ll take you to the blood dragons place. After that, keep going south and you´ll find your place. Anyways, great mod. I like the new models and stuff. Could you add in a form of battleship encounters? Where you can get battleships, gun boats, etc. spawned with fighters. Do it so that every faction can get one. It´ll be funny to see the rogue x-wings getting crushed by a star destroyer.

  • 1. First, I love this mod...it´s my favorite. 2. Silvik, regarding the third mission. I got the Tie Advanced. I am unable to purchase the Tie Droid. I need to be level 6. I also picked up the weapons from patrol 27. I even tried Photogun´s suggestion to remove the NPC capability to repair hulls and shields. Usually the mission is over before I can get one ship. The best I have done is take down two enemy bogies. 3. Help me, Silvik. You´re my only hope. 4. Lastly, I love this mod...it´s my favorite.

    Pain makes man think; Though makes man wise; And wisdome makes life endurable.

  • Outlaw 22 - you must be very quick for that mission (in next version this will be fixed). A solution: open the FreelancerDataShips/loudouts_utility.ini file Find the &quot;MSN03_Transport&quot; section and add the &quot;equip = armor_scale_12&quot;

  • @sylvik thanks for replying... i love starwars and i wish you all the best on finishing the next patch for the ti universe... hope you could bring to life the former ships specially the jedi fighters... anyways one question: where is playades sys