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Argh

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  • "Argh" started this thread

Date of registration: Sep 5th 2003

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Wednesday, September 7th 2005, 1:55am

Um... why not just model the geometry? Most decent 3D packages will allow you to project texturemaps onto NURBS surfaces and raise/lower the surfaces. The problem with doing this is that the polycounts are, to be frank, not acceptable for gaming. Game models for FL should not exceed 5000 polys, except for very special cases, like battleships that you´ll only see one of on the screen at once, or Stations. There just isn´t any good reason to have things be higher-poly than that- you can make some extremely detailed objects with that polycount, trust me. My latest ship runs at 1500 polygons, and looks quite decent. I really don´t go along with the theory that polycount is &quot;whatever you can get away with&quot;, when most of the problem is modelers who´re too lazy to learn how to skin well, which makes up for polycount for game models in so many ways <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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Evangel

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Date of registration: Jul 25th 2005

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Wednesday, September 7th 2005, 9:14pm

Projecting texturemaps onto NURBS......... I´ll try that<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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