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  • "ww2jacob" started this thread

Date of registration: Aug 2nd 2004

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1

Friday, September 23rd 2005, 1:35pm

Got any sort of release date for v. 1.3 of the Toolkit yet?
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2

Saturday, September 24th 2005, 3:40am

"As soon as it´s done". Realistically... I´m working on it every day now, and I´m making steady progress. I´ll put a current dev. update in the lead post, above.
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3

Sunday, September 25th 2005, 2:45pm

Just curious, what do you mean by graphical improvements? Example, maybe?

Argh

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4

Monday, September 26th 2005, 12:44am

Um, well, here are a few examples: 1. LOD displays have been heavily optimized. This has turned out to greatly improve the overall efficiency of the game engine, rather than slowing framerates down, at least on a mid-range rig like mine. And it makes things much, much prettier, especially with Stations. 2. ALE files have had their texture resolutions altered, which makes them much nicer-looking at various LOD levels. I´ve built a brand-new explosion animation, and I´m planning on doing the same for Missile explosions. 3. Where it was practical (i.e., I have enough free time) I have rebuilt the contents of several MATs. Long story short- basically, I´ve made some MATs prettier. Lots of other stuff... from the way that Thrusters are displayed, etc., etc., etc. It´s a pretty long list of basic, ground-level improvements. Some of it eats framerate, some of it actually gave framerate back... overall, the optimizations have resulted in smoother, much prettier gameplay.
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5

Monday, October 24th 2005, 8:41am

the light hauler is missing a hardpoint for the pilot
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6

Monday, October 24th 2005, 7:22pm

No, I just didn´t bother.
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