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bakedpotato

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1

Monday, July 12th 2004, 12:47pm

<b>Ships of Privateer The Reckoning OpenSP 1.21 beta 9 </b> <b>A-17F Broadsword </b> <img src=´http://www.lancersreactor.org/images/news/q180.jpg ´> <b>A-18B Crossbow </b> <img src=´http://www.lancersreactor.org/images/news/q181.jpg ´> <b>B104-7A &quot;Vindicator </b> <img src=´http://www.lancersreactor.org/images/news/q182.jpg ´> <b>&quot;Banshee&quot; Border Worlds Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q183.jpg ´> <b>Model 2069 &quot;Centurion&quot; Mercenary Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q184.jpg ´> <b>&quot;Dralthi IV&quot; Kilrathi Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q185.jpg ´> <b>F-36 &quot;Hornet&quot; Confed Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q186.jpg ´> <b>F-54C Epee </b> <img src=´http://www.lancersreactor.org/images/news/q187.jpg ´> <b>F-57C &quot;Sabre&quot; Confed Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q188.jpg ´> <b>F-66A &quot;Thunderbolt VII&quot; Confed Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q189.jpg ´> <b>F-86 &quot;Hellcat&quot; Confed Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q190.jpg ´> <b>F-95B Morningstar Border Worlds Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q191.jpg ´>
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bakedpotato

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2

Monday, July 12th 2004, 12:48pm

<b>F-96B &quot;Arrow&quot; Confed Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q192.jpg ´> <b>&quot;Galaxy&quot; Merchant Ship </b> <img src=´http://www.lancersreactor.org/images/news/q193.jpg ´> <b>&quot;Gladius&quot; Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q194.jpg ´> <b>&quot;Gothri&quot; Kilrathi Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q195.jpg ´> <b>&quot;Paktahn&quot; Kilrathi Gunboat </b> <img src=´http://www.lancersreactor.org/images/news/q196.jpg ´> <b>&quot;Orion&quot; Mercenary Gunship </b> <img src=´http://www.lancersreactor.org/images/news/q197.jpg ´> <b>&quot;Drone&quot; Steltek Heavy Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q198.jpg ´> <b>&quot;Stiletto&quot; Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q199.jpg ´> <b>&quot;Talon&quot; Militia Light Fighter </b> <img src=´http://www.lancersreactor.org/images/news/q200.jpg ´> <b>P-64B Ferret </b> <img src=´http://www.lancersreactor.org/images/news/q201.jpg ´> &quot;Tarsus&quot; Merchant Scout <img src=´http://www.lancersreactor.org/images/news/q205.jpg ´>
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Saheike

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3

Monday, July 12th 2004, 2:36pm

Hi, I tried to activate the mod with FLMM1.31 and it didn&#180;t work. And this is the errormessage: Error: FLMM has determined that ´Privateer The Reckoning OpenSP´ won´t properly activate. Error: Unable to find section ´[Munition´(...) in ´C:ProgrammeMicrosoft GamesFreelancerDataEquipmentWeapon_Equip.ini´ Error: FLMM has determined that ´Privateer The Reckoning OpenSP´ won´t properly activate. Error: Unable to find section ´[Munition´(...) in ´C:ProgrammeMicrosoft GamesFreelancerDataEquipmentWeapon_Equip.ini´ Sorry to tell you that. Saheike Admin-girl of [German TNG 1.70 Server[
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Bob McDob

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Monday, July 12th 2004, 2:40pm

Hmm; things that come to mind: - DId you disable all other mods beforehand? - Try doing a &quot;restore backup&quot; - If all else fails, download and reinstall the .ini files. Often if you run many other mods (particularly an extensive one like TNG), files get mixed up in the directory and errors result. -------- &quot;Pirate! I´m not a pirate. The Spanish have pirates. I´m a <i>privateer </i>&quot;.

bakedpotato

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5

Monday, July 12th 2004, 3:11pm

If your having trouble try this... Open up the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=927´ Target=_Blank> Freelancer Mod Manager</a> and make sure that all Mods are deactivated. Look in My DocumentsMy GamesFreelanceraccts delete any files in the Multiplayer and Singleplayer folders. Look in C:Program FilesMicrosoft GamesFreelancer delete the Freelancer Folder. pop in the Freelancer disk and reinstall Freelancer. download and double left click on the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=1137´ Target=_Blank> Unofficial Freelancer SP Patch 1.40 in exe format</a> browse to C:Program FilesMicrosoft GamesFreelancer and install the patch files in the Freelancer folder. Activate the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=1161´ Target=_Blank> PrivateerTheReckoningOpenSP.zip.flmod</a> in the Freelancer Mod Manager. Start Freelancer. Have a blast......<img src=´http://www.lancersreactor.org/images/news/bp204.gif ´> If you don´t want to do all that at least delete you old saved games and install the Unofficial Freelancer SP Patch.
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Saheike

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6

Monday, July 12th 2004, 4:07pm

Ok, I did a complete new setup of freelancer and mod-manager and now all is goin ok. I have a test-server online, the name is Saheikes PrivateerTestMod, where everyone can test it with me. I love this mod. I found 2 errors: 1st: Approaching from Malta, the game crashes to desktop, 2nd: Docking at Freeport 5 the server crashes 3rd: All other players are detected as cheaters, but I have no cheat-detection activated and no server-operator. Attention!!! You must start a server with Versiob 1.0, NOT with Version 1.1 of Freelancer and also a client, then all went fine. You can also use the Version 1.0.zip.flmod to change back to version 1.0, if you activate this mod before the Privateer-Mod Admin-girl of [German TNG 1.70 Server[ //^:^Edited by - Saheike on 7/12/2004 3:49:40 PM Edited by - Saheike on 7/12/2004 4:36:46 PM Edited by - Saheike on 7/12/2004 5:46:48 PM Edited by - Saheike on 7/12/2004 6:03:09 PM
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SCUZ

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7

Monday, July 12th 2004, 4:35pm

Fantastic mod, but you may want to address these issues in future versions: Some of the boundaries data for the ships is not filled in, making the craft disappear when the camera is not positioned on the center of the ship. Normally you can fix this with fladdradius, but for some reason replacing the vmeshref.dat file causes the games to crash with certain ships such as the Centurion. Maybe some of the shipwrights who made these vessels can fix this issue? Also, some of the gun hardpoints are a little off center, causing some polygonal tearing when the weapons move around.
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SirRonald_NL

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8

Monday, July 12th 2004, 6:33pm

I am docked on stokes mining station - in new constatinopel . By leaving the station the mod crached and i com in windows. Restart dont helps - pitty Dutch male - 45 - living in the the Netherlands - SF_fan but not an trekkie - i feel me an Terraan and not &quot;Duth&quot;.
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warzog

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9

Monday, July 12th 2004, 7:26pm

ARRRRGGGHHH!!! Alright... First off... That Version 1.21 Beta 9 bit? (That´s which version of FLMM the mod works with.) This is actually just the OpenSP beta version of PTR. BTW-That Sabre has the wrong texture! (I´ll need to double check it!) SCUZ: A list of ships with that problem would be helpful. The Vaktoth, and Demon, which have been removed, were also known to do that. We know about some hardpoints, a list of those that you´ve found would be helpful. Saheike: SirRonald_NL: I´m working on a new version of the Gemini Sector. Most of these problems seem to be due to Gemini and FL being incompatible. Thanx for the feedback, all! Watch your 6!
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SpaceEagle

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10

Monday, July 12th 2004, 7:50pm

OK. Have a question. Since WP are not setable in NAV Map how does one then set points? Just point where you want to go &amp; hope for the best? Thanks in advance. It is hard to soar with eagles when you fly with turkeys.
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Oldun

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11

Monday, July 12th 2004, 7:59pm

Weird.. still cannot use Texas, uhh, err Raxis tradelane from BS Missouri to Raxis jump gate with out a kick to desktop. Have not been able to do this in all of your previous mods either. Prob with my box? Could the sound be turned up just a bit? All that aside, this is one of the neatest mods I have seen and I must congratulate you on your work. Very special!! Thanks Update.. was able to use badlands jumphole and trade lane to get to houston. But when leaving, tried to use tradelane and was ctd... same result when just getting close to manhatten jumphole. ? Edited by - Oldun on 7/12/2004 9:33:46 PM
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Quixotal

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12

Monday, July 12th 2004, 8:12pm

Same thing has occurred for me in trying to get to Raxis, the jump started alright, but as soon as Raxis was to load it CTD´d Also had CTD after landing on Stokes Mining Station, in New Constantinople Sector. Unable to leave station, will prolly have to load up previous save Quixotal Edited by - Quixotal on 7/12/2004 7:52:38 PM

SpaceEagle

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13

Monday, July 12th 2004, 8:56pm

Just installed new MOD. First patched in SDK 1.3. Game still does CtD when starting NEW game. Do not get past opening screen. It is hard to soar with eagles when you fly with turkeys.
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Oldun

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14

Monday, July 12th 2004, 10:29pm

Update - was able to use texas jump hole in badlands and trade lane to planet houston. But when I tried to use trade lane after leaving houston, ctd. Also, just trying to get close to manhatten jumphole gave same result. ?
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Quixotal

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15

Monday, July 12th 2004, 11:07pm

More bugs found....Ti´lk ship didn´t give up weapons when went to derelict in Pollux system. Is Troy Wormhole in Pollux supposed to be one way? I found I had to use a different wormhole in order to leave the sector. Luxery Liner Hawaii in New Caledonia : Took several attempts to try and get to the Crab-12 gate...may have something to do with proximity of planet, When i went to cruise after targeting gate it would CTD... was able to get cruise once I was half way to the gate and not near planet. Planet Curile: Took several attempts to leave the planet...would CTD during the cutscene sequence leaving the planet. These are all occurring with the Tarsus Edited by - Quixotal on 7/12/2004 10:11:15 PM

Du7andal

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16

Monday, July 12th 2004, 11:36pm

Is this a different version than what was put on WCNews?
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warzog

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17

Tuesday, July 13th 2004, 12:42am

I give up. Watch your 6!
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Tyro

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18

Tuesday, July 13th 2004, 5:16am

Wait, wait! Theres more! Game crashes when entering Southampton Shipyard &quot;automatic landing zone&quot; (I.E., when starting to dock). Also crashes when entering the Southampton Debris Field, probebly because its trying to load a different music file. Or somthing.
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SpaceEagle

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19

Tuesday, July 13th 2004, 8:44am

WARZOG . . . I can understand your sentiment. All your precious HARDWORK &amp; EFFORT. Tell you what I am going to try &amp; do; henceforth &amp; forthwith, NOT COMPLAIN. If something does not work I shall let it pass. If I must not use your fine piece of work for awhile then so be it. I will put the onus on my wonky old PoC computer. When a new version comes out I will try and see what occurs. :+} Once thing I did notice that made me quite happy was that AlPalsEveryoneLovesYou MOD still worked with Privateer. I know this MOD may be anathyma to many but I like the flexibility it adds to play. It is unfortunate so many others do not work with this MOD. Keep up the fine work. And MORE IMPORTANTLY you get to feeling better. It is hard to soar with eagles when you fly with turkeys.
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Saheike

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20

Tuesday, July 13th 2004, 11:56am

Don&#180;t give up, plz Admin-girl of [German TNG 1.70 Server[
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