You are not logged in.

  • "mlmyrdhin" started this thread
  • France

Posts: 62

Activitypoints: 385

Date of registration: May 26th 2012

Reputation modifier: 2

Level: 27 [?]

Experience: 137,312

Next Level: 157,092

Thanks: 4

  • Send private message

member since 72 month member since 72 month member since 72 month member since 72 month member since 72 month member since 72 month

1

Wednesday, March 13th 2013, 8:58am

About Paths

Hello there

I managed to set paths into my mod, all works well except one kind which make crash the game, here's the sections:

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
[zone]
nickname = Zone_GA03_path_gcm01
pos = 41438, 0, -51392
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 19097
sort = 96
toughness = 17
density = 5
repop_time = 25
max_battle_size = 4
pop_type = trade_path
relief_time = 15
population_additive = True
path_label = ga_gcm_01, 1
usage = trade
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = miningp_trade_transport, 17, 0.700000
faction = ga_gcm_grp, 1.000000

[zone]
nickname = Zone_GA03_path_gcm02
pos = 49442, 0, -64148
rotate = -90, -47, 0
shape = CYLINDER
size = 750, 14063
sort = 96
toughness = 17
density = 5
repop_time = 25
max_battle_size = 4
pop_type = trade_path
relief_time = 15
population_additive = True
path_label = ga_gcm_01, 2
usage = trade
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = miningp_trade_transport, 17, 0.700000
faction = ga_gcm_grp, 1.000000

[zone]
nickname = Zone_GA03_path_gcm03
pos = 55765, 0, -62137
rotate = 90, -16, 180
shape = CYLINDER
size = 750, 13792
sort = 96
toughness = 17
density = 5
repop_time = 25
max_battle_size = 4
pop_type = trade_path
relief_time = 15
population_additive = True
path_label = ga_gcm_01, 3
usage = trade
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = miningp_trade_transport, 17, 0.700000
faction = ga_gcm_grp, 1.000000

[zone]
nickname = Zone_GA03_path_gcm04
pos = 47724, 0, -49454
rotate = 90, 56, 180
shape = CYLINDER
size = 750, 24119
sort = 96
toughness = 17
density = 5
repop_time = 25
max_battle_size = 4
pop_type = trade_path
relief_time = 15
population_additive = True
path_label = ga_gcm_01, 4
usage = trade
mission_eligible = false
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = miningp_trade_transport, 17, 0.700000
faction = ga_gcm_grp, 1.000000


some explanations:

these paths are supposed to start from a base, cross 3 mineable zones, and back to the base.

Of course, all paths + Pop Zones crossed have the "Population additive" parameter set on "True"

Can someone explain me where is the mistake?

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,583

Activitypoints: 3,060

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,437,858

Next Level: 5,107,448

Thanks: 162

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

2

Wednesday, March 13th 2013, 12:20pm

many possible reasons

trade paths usually go from one station to another or to another jumphole or gate (hard to explain that a station is trading with itself)

then you should check if your faction is even able to use this kind of encounter -> does it have transports definied... do these transports belong to the correct class.... etc.

  • "mlmyrdhin" started this thread
  • France

Posts: 62

Activitypoints: 385

Date of registration: May 26th 2012

Reputation modifier: 2

Level: 27 [?]

Experience: 137,312

Next Level: 157,092

Thanks: 4

  • Send private message

member since 72 month member since 72 month member since 72 month member since 72 month member since 72 month member since 72 month

3

Wednesday, March 13th 2013, 12:36pm

Yes, I all checked twice, loadouts, npcships are well configured as there are are no problems in other pop zones with the concerned npcships.

I really think it's the path itself the problem, I checked the "Sort" number, seems good, checked all encounters, seems good too (I created some)...
As you can see, I choose the "miningp_trade_transport" encounter, and of course the concerned custom faction can use it. But I read somewhere in Buck Danny's Tutorial ("Trying to understand encounters") that these path have nothing to do with mining and Into the mod, it's supposed to represent transports which load / unload the droid miners in the mining zone. So do I use the wrong parameter?

The path start from a base and return to a base, maybe the problem is there, as the start and the end are the same.

SWAT_OP-R8R

Administrator

(12)

    Germany

Posts: 1,583

Activitypoints: 3,060

Date of registration: Oct 15th 2010

Reputation modifier: 14

Level: 45 [?]

Experience: 4,437,858

Next Level: 5,107,448

Thanks: 162

  • Send private message

member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month member since 84 month

4

Thursday, March 14th 2013, 8:36am

try to let the path end somewhere else

Social bookmarks

Legend:

Forum contains no new posts
Forum contains new posts
Forum is closed
Forum is an external link