My Sabre handles better then an Eagle!!!

  • I hack my Eagle so that it has infinite amount of energy and shield. The hull has been increased from 9900 to 10000000000. Takes forever to blow it up if anybody ever gets throught the shield.. also, not to mention the 300 forward facing nomad guns firing at 11.00 firing rate, doing 10000 damages per shot.. oh yeah, afterburner goes up to 3000, cruise speed at 10000 I´m king of hell for sure..everybody runs away from me.. man,...what are you trying to say?.. ..and I just wonder, where do I buy one of those?...

    My Eagle has 300 forward firing turrets and 200 rear firing turrets I have infinite amount of energy and insane level of shielding. I can take out a battle ship in a single pass. But hey, I`m a bad pilot, I can`t even hit a planet...

  • You made the same kind of statement about Xenos in another post, with them being "morons" for using Startrackers against everyone else. Now you´re saying the Liberty ships are "crap". Factions use ships in a given system in accordance with that system´s level of difficulty. If the Liberty forces flew in the edge systems, they´d be flying in Liberty VHFs (which weren´t designed, I know, I´m just making a point).

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Factions use ships in a given system in accordance with that system´s level of difficulty. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> I did mentioned I understand this in my post. Read the last line. What I am trying to say is that after the SP campaign, all this &quot;difficulty levels&quot; only served to tip the balance of the game. If you have a VHF, say a Sabre with level 10 shield. Try to be hostile to the police and just stop outside Manhatten. Even while &quot;everything&quot; in the vicinity was shooting at you like crazy and your vessel shakes like hell, your shield will probably still take 0 damage. This is because all their damage rate adds up is still lower then your shield regeneration rate. I think this is ridiculous and definitely irritates me. Being experienced pilot and having good craft does not make you immortal. In short, I am talking about overall balance after the SP campaign. What I am trying to show that a nation like Liberty should have advanced and powerful crafts and that the &quot;gap&quot; between each craft shouldn´t be so huge. Edited by - Vancolver on 26-04-2003 06:32:01

  • I suppose the ships you encounter could have been made progressively stronger as you progress in levels, as another way to deal with the &quot;balance&quot;. That might have worked in SP; but in MP it wouldn´t work out too well because of the differences in the level of advancement of all the different players.

  • i think he´s trying to say, that after the sp, all factions, houses should fly in vessels that are compatible when coming up against other factions. i.e. after the sp, if the cosairs and hessians decided to team up and screw liberty, they´d do it. i mean, whats a defender against a sabre and titan? even if they came in with daggers and legionarres.. defenders would still get screwed. if the nomads decided to ge thru.. there´s not much hope for liberty unless the osiris pops up again.. so factions should have similar if not equal power in their vessels.. so liberty might wanna get something definitely stronger than a defender. at least a C10 vessel in their fleet. and they should put their cruisers into more use. same goes with the bretonians.. i didn´t really pay attention to what they were flying.. but something better would be nice. kusari can stay. they´ll cope. c7?? nvm.. rheinland defnitely has enough. <img src=´http://a799.g.akamai.net/3/799…snbc.com/news/1872210.jpg ´> This is currently registered with the FAA as a glider, and according to FAA records, it has no engine - which is technically true, if you ignore that large rocket in back.

  • AGREED i was like laughing like mad when I flew back to liberty in a Hammerhead to check out their vessel salesman and read the Defender´s Description. It just cracks me up that Liberty´s Navy best can´t even match a Light Kusari Drake Fighter flown by Kusari´s Police

  • sich...when you modded you´re ship so much that you can´t die ever where´s the fun then...? All you can do then is explore a bit and be a transporter No fun in that, for me there has to be a little danger :p

  • Yeah, good point. My reason of modding is to give the game better balance in terms of faction strength and political realism. Uncontrolled modding will only ruin the game. By the way, I just modded the Defender into a VHF with max level 9 weapons capability and improved shield strength. Now the liberty should have no problem dealing with rouges like the Corsairs. I have also modified all the infocards to update this change. Now I am figuring how to change the price of a fighter....and I am also planning to add new fighters into the game..... After improving all the vessels of the four nations, I will find out how to modify the missions, the patrol routes and stuff so I can make the Corsairs and Outcast attack other nations in their territory. It will be a BIG battleground....heh heh

  • Yeah, it will be so big a battleground that you will be completely excluded. What I mean is that if you have 20-50 vessels fighting it off, you won´t be much of a concern to them now will you? Especially if they fly jacked-up ship like you´re planning for them to do. The game was balanced so that you make a big difference, with reasonable limitations... As for the Outcasts being able to wipe out Liberty, I think that Liberty Cruisers and Gunships AND Battleships can cope with the pirates... When you think about it, you´ll see that I´m right. p.s. Of course, who am I to tell you not to MOD the damn thing...? <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> CMPT XPBATCKOJ [![![!

    [img=http://www.vj.yu/img/ilustracije/Struktura/Vidovi/rod-avi.jpg][img=http://www.vj.yu/img/ilustracije/Simboli/cinovi/cin16_16.jpg] >-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-< Careful what you wish for... You just might get it. >-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-<

  • I don´t care whether I will make a difference. I have a different vision for Freelancer. I see Freelancer as a simulation. Thats why realism precedes all concerns....besides my Sabre MKII aren´t anywhere weak. In any case, the AI are so poor that they will take a long time for them to finish the enemies off, I will still make a difference. Besides, I love huge battles where vessels are everywhere and everyone shouting differnt commands.....the chaos is nice. : ) It adds to the dynamism of the world, yes it does. Oh...one last thing, any one knows how to change the AI guns?

  • 1) Vancolver modding your ship is kinda lame it rakes the fun out of the game 2) There is drag in space ever heard of the theoretical &quot;dark matter&quot; 3) Drag may also include the turning whil you are goin at 300 cruise speed 4) For the sake of balance I get your point but really it wouldn´t have been as much fun getting your Titan on manhattin now would it? 5) I don´t think those situations would ever happen and I agree with the other 2 it was needed for balancing SP though not as effective in MP Well thats my 5 cents

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> 1) Vancolver modding your ship is kinda lame it rakes the fun out of the game 2) There is drag in space ever heard of the theoretical &quot;dark matter&quot; 3) Drag may also include the turning whil you are goin at 300 cruise speed 4) For the sake of balance I get your point but really it wouldn´t have been as much fun getting your Titan on manhattin now would it? 5) I don´t think those situations would ever happen and I agree with the other 2 it was needed for balancing SP though not as effective in MP <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> 1. Nope. I merely make it agile. I didn´t make it invincible or whatsoever. Its like a combination of the good qualities of the existing Eagle and Sabre if you want. 2. &amp; 3. Are you talking about physics? I hate it when ppl talk about physics as if they know a lot, which obviously they aren´t. Please, I am a physics major! Do you even know what is dark matter? Its the mass or &quot;energy&quot; in the Universe that does not emit radiation. They account for a large proportion of mass in the Universe. And they can be planets, asteriods, gases and anything that we cannot directly observe. The reason that they are important because they can contribute to the critical density of the universe. If this critical density exceed a certain value, the universe will end up in a collapse, they call it Big Crunch. I don´t see what is it gotta do with drag. Drag exists when something faces resistance through a medium and is denoted by a drag coefficient. This coefficient is based on the medium of travel and the dimension as well as surface of the object. For vacuum, drag is always zero. 4. Please. I have already completed the game and gotten sick of all the 3 VHFs. I have been to most bases and systems (i dare not say all), but I find that a limit has been reached whereby I cannot obtain any reasonable enjoyment from the game without modding it. Furthermore, the process of modding is actually more fun then playing the game. As least for me. : ) 5. Ya. That I agree. I am sorry if I get a bit too defensive here....but as I said.... Edited by - Vancolver on 27-04-2003 19:30:27

  • Excalibur? 15000 armor? 8 guns? and you claim you are trying to &quot;Balance&quot; the game... looks more like you are trying to invent a super weapon. Quit ****ing with that and go through every ship in the game and make them all equivalent with each other, with minor differences, like the amount of guns they can equip. This would be more realistic in my opinion...

  • Are you the one playing for him? No? Then shut up and let him do what he wants. It´s his copy after all, not yours.

    Ex-mechwarrior, current Freespacer, looking for combat buddies to blast in FFA.....

  • The guns are not modded by me. Its in the rebalance mod. All VHF have 8 guns now. Even light fighters have 6 guns, but of course it is not shown here. Some guns are already in the game when it is published. For some reason or another DA decides to leave them out. And you should know that I am improving all the ships, not just making a super weapon. A Defender or a Crusader can now go toe to toe with an Eagle. What I am trying to do is to make the NPC ships all fight like the player. They should have all their guns activated (like 6 guns for VHF) and full shield regeneration rate. If you think about it, the enemies are much much tougher then they were. Imagine surrounded by 10 defenders with 6 class 9 weapons shooting incessantly at you. Your shield and armour peels like nobody´s business. Comparatively, the little tweak on the Sabre is really nothing.