Hi all,
I have a question about texturing: I create unique model from a vanilla ship, but i had to delete some faces/polygons...etc. To fill that "open spaces" i had to make polygons by create and i could make my own parts on that (new wings, engine pods, etc). There is no problem with that but i had to attach some groups, and my question is: Is there any solution to assign polygons by manually in milkshape? I affraid to attach groups i cant, but i havent had any expert on milkshape yet, so before i start to do that i want to know, because i dont want to start the modelling again.
regards,